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| Aion Discussion Is it about Aion? It probably goes in here. |
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#16 (permalink) | |
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#17 (permalink) | |
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Officer
Join Date: May 2008
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Race: Elyos
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![]() i keep saying that, but go do a search for videos from boss fights in Lineage 2 and see for yourself, and stop comparing Aion to wow |
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#18 (permalink) |
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I don't really think I mentioned WOW anywhere in my post.
"Actually its one of the greatest idea for any PVP-based MMO, cause it forces you to pvp if you want that uber pve rewards. All you ppl wishing to 'exp in peace' have clearly mistaken the game" This is one thing that does worry me about this game a bit, and I do realize that it's been part of the design of the game from the get-go. I'm concerned that there will be alot of pvp interaction, while someone is trying to follow the pve storyline. Again, realizing that the idea for the game was an open and persistent world that allows for real-time pvp interaction, I am expecting for rifts to appear and a bunch of alternative faction to come jumping through, but I do like some manner of organization. If you were fighting for an hour or two to complete a pve mission, only for that scenario to happen and you DIDN'T win that "uber pve reward," I'd imagine that you'd be a bit miffed, too, especially if you weren't able to move on in the storyline. Adenaline may be high, and you might have enjoyed the battle, but....yea, nothing to show for it. |
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#19 (permalink) | |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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Quote:
Last edited by Calindor; 08-31-2008 at 05:20 PM.. |
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#20 (permalink) | |
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Soldier
Join Date: Aug 2008
Location: Flemish state of Belgium
Thanks: 1
Thanked 3 Times in 3 Posts
Class: Gladiator
Race: Asmodians
Server: Gorgos
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Like it or not, even nobody compared to WoW, comparing is only positive imo. How can you make something better if you dont compare ? And you even defeated your own argument, pvping to get a pve reward is just strange and give a lot of frustration. Questing and pvp ok np, after you have been killed you can continue questing and pvp. But forget about continuing the raid after you have been killed ^^ It seems not many peeps believe me on shared instances so I will post later today with the interview of the devs |
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#21 (permalink) |
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Daeva
Join Date: Aug 2008
Location: florida
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Character: Luisagos
Race: Undecided
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I never like the idea of instances. IMHO instances destroys having any real community.
Players, guilds that can hide in instances normally don't care how they are viewed on the server. Not having instances and having PVP, Guilds politics changes so much to the point that grieving is much less, but when WAR is declared, Hell break lose, very fun times. If you got level 70 ganking level 35, I would blame the Dev's for not having any solid game play for the endgame. Being in the top guilds during my years, we as a guild was busy in flagging, getting resources and gearing up so we could stay at the top, we did not have time for anything else, unless we was provoke, and like I said before, Hell would break lose. __________________
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#22 (permalink) | ||
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General
Join Date: Apr 2007
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Character: Gabriel
Class: Cleric
Race: Elyos
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I think Aion will have a solid and good instanced system since NCsoft has 3 successful games to use as a reference of what to do and what not to do. |
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#25 (permalink) |
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General
Join Date: Apr 2007
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Character: Gabriel
Class: Cleric
Race: Elyos
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The first part of his post was seemingly directed toward mine so I responded to it. I said that to relate to my first post. Read the whole thread before you post please.
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#26 (permalink) |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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I didnt think it was directed towards you, I thought it was directed towards to OP as in what does it matter if its an instance or not...In L2 you can run around raping anyone you want in the open world, same with Aion (just on the opposing faction).
Dropping your level to that of the instance is a very lame idee imo. They could implement something that you can only share it with other people in your level group, or that you can't enter if you are too high for the level. Last edited by Calindor; 08-31-2008 at 05:21 PM.. |
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#27 (permalink) | |
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Soldier
Join Date: Aug 2008
Location: Flemish state of Belgium
Thanks: 1
Thanked 3 Times in 3 Posts
Class: Gladiator
Race: Asmodians
Server: Gorgos
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Quote:
You agro like 1 mob and kill it with the bit agro and dps... seen 2 movies about raid bosses and I fell asleep :s WoW hasl the best raid encounters imo, very diff, huge, a joy to do, you need a lot of coordination ( lets be honest ) I stopped playing wow 3 years ago but haven't seen a decent raid fight since ![]() But on topic, lineage has no trouble with it cause most of the time you don't even notice raids killing bosses, also cause its open world and no instances exist ![]() |
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#28 (permalink) | ||
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General
Join Date: Apr 2007
Thanks: 0
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Character: Gabriel
Class: Cleric
Race: Elyos
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I only gave the idea in response to the OP about how higher levels could go into dungeons for lower players and gank them and kill the boss. I do agree with you it isn't a very good idea when you do not have that problem. |
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#29 (permalink) | |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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^^oh well i guess thats true, maybe he misread "their level will drop to the level cap of the instance"
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Actually any clan that considers themselves to be even remotely good will check all open world and laired (?sp is that even a word...i just mean the epic bosses that are in lairs...kind of like an instance, but there cant be duplicates, and its still in the open world, just nobody else can enter). Not to mention the monument of of heroes tells the accomplishment of all heroes, so if a hero was at a raid, you will see what time that raid is completed and have an idea when it will respawn...most clans even run boxed clients with raid checkers (they spam a macro /target raidbossname, (pm random online clan members) %target. If they have no target nothing gets sent, as soon as the raid boss is spawned, it will then pm the name of the boss. I'm not gonna say raiding in L2 is hard (well certain epics are kind of...especially all of the newer bosses since interlude), but its not as simple and boring/dull as people (i would say 99% of the people here who've never played l2 and bash its raiding) make it out to be. Last edited by Calindor; 08-31-2008 at 05:38 PM.. |
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