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| Aion Discussion Is it about Aion? It probably goes in here. |
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#18 (permalink) |
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General
Join Date: Aug 2007
Location: Ont, Canada
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Sorcerer
Legion: Quixotic
Race: Asmodians
Server: Undecided
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Thanks a TON. Some of the best info I've heard in a while. Everything looks really, really good so far
Can't wait for all this stuff they might show us sometime, and after release, too.__________________
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#19 (permalink) |
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Star Officer
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Sounds like they might be doing something similar to this:
http://www.aionsource.com/forum/gene...ncounters.html |
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#20 (permalink) | |
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Daeva
Join Date: Sep 2008
Thanks: 0
Thanked 1 Time in 1 Post
Race: Elyos
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Quote:
.Anyhow I think some of these features are stuff they might add much later like striders+ took couple chronicles to implement in L2. Even if 1/2 the stuff they've hinted at are there before the game starts, I'll be a happy camper. |
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#21 (permalink) |
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Commander
Join Date: May 2008
Location: Seattle, WA.
Thanks: 0
Thanked 6 Times in 6 Posts
Character: Sign & JNee
Class: Gladiator
Legion: EpicFail
Race: Asmodians
Server: Ariel
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Let me see if I got this right, correct me if i'm wrong please.
Is he saying healers with the right stigma's are very strong solo builds, but these same stigma's used in groups / parties are less effective ? |
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#24 (permalink) |
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Commander
Join Date: May 2008
Location: Seattle, WA.
Thanks: 0
Thanked 6 Times in 6 Posts
Character: Sign & JNee
Class: Gladiator
Legion: EpicFail
Race: Asmodians
Server: Ariel
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I'm just kinda confused about what he is saying here
TIG> There was lots of cases where healers had a hard time to find a party b/c their party-play efficiency was too low. - We are already fixing the problem of party-hunting efficiency and healer class. We’re tuning the player’s experience so that the effort put into party-hunting matches the reward received through experience pts and items. Furthermore even now, healers have sufficient power to solo effectively. The problem is that in the case of healers what type of items and stigmas are equipped makes a huge difference in how effective they are in hunting. Instead, we have now completely fixed the sections pertaining to healing and buffs. I'm I to think that healers are ineffective in parties or am I just lost in translation ![]() |
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#25 (permalink) | |
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Daeva
Join Date: Sep 2008
Thanks: 0
Thanked 1 Time in 1 Post
Race: Elyos
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Quote:
.1) Healers have weak attacks. 2) Healers can be tweaked w/ stigmas so that they have more offense (for solo). I'm assuming that if you laid out stigmas for more offense than more healing/buffs, people won't include you in parties as often . . . or maybe there were too many healers in this setup and most of testers thought healers were not worth-while in parties. I don't know but this seems like the most likely scenario. ![]() |
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#26 (permalink) | ||||
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Officer
Join Date: Mar 2008
Location: Finland
Thanks: 0
Thanked 3 Times in 3 Posts
Race: Undecided
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__________________ ![]() Sig by HunterX
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#27 (permalink) |
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NCWest Community Manager
Join Date: Nov 2006
Location: Seattle, WA
Thanks: 0
Thanked 151 Times in 56 Posts
Character: Ayase
Legion: NCsoft West
Race: Undecided
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I know that this is on the brink of necro-ing since the thread was in fact on page two. What I would like to say is merely a general disclaimer in case someone decides to refer to this thread in the future.
The nature of this interview was very casual and on a personal level. The questions and answers reflected Lead Designer Ji Yong Chan's own views on what may or may not happen in Aion's future, what he would like to do, and do not necessarily reflect what will happen. That's all. o/ __________________ Your just and noble, Ayase ~ Sebastian Streiffert Community Manager Do not miss vital information - follow me on Twitter now: aion_ayase |
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#28 (permalink) | ||
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Subscriber
Join Date: Sep 2007
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Kolossus
Class: Templar
Legion: The Spirits Within
Race: Elyos
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Quote:
Quote:
Finally... FINALLY... a confirmation of a game play feature I was REALLY hoping would be in this game, seeing as it's base is PvPvE. Regarding the "Insta-dungeons", I'm not sure if they are referring to an instanced dungeon, or maybe dungeons that pop up randomly, in random spots. That would be interesting, so as to randomize which legions end up in which dungeons, no monopolization. On the other hand.. Mark, I can answer your question about raid and RvR content coexisting in one dungeon. This is what I was so excited about. Legion A(Elyos), enters a dungeon, looking to raid. As they progress through, Legion B(Asmodian), enters the dungeon. They may be looking to raid as well, or they may know that the Elyos legion is in there already. What happens is a very good demonstration of PvPvE. Legion A has engaged the raid boss, or is tangled up clearing some raid mobs out of the way. Legion B engages them, in hopes of overpowering/killing them, in which case they are free to kill the raid boss/mobs, and claim the spoils. In this way, it becomes very competitive. On top of the PvP, both sides will have to deal with aggro from NPC mobs, or possibly kiting the mob boss while most of the legion engages the opposing legion. My pants aren't just tight. I need to change them. ![]() Edit: Just read what Ayase posted. I'm still excited, for the above mentioned reasons. They make sense for a PvPvE game, and I've been predicting this feature since I first learned about Aion. __________________ ![]() Last edited by Kolossus; 10-08-2008 at 12:05 PM.. |
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#29 (permalink) | |
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NCWest Community Manager
Join Date: Nov 2006
Location: Seattle, WA
Thanks: 0
Thanked 151 Times in 56 Posts
Character: Ayase
Legion: NCsoft West
Race: Undecided
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Quote:
![]() __________________ Your just and noble, Ayase ~ Sebastian Streiffert Community Manager Do not miss vital information - follow me on Twitter now: aion_ayase |
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#30 (permalink) | |
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I translate stuff.
Join Date: Jun 2007
Location: Vancouver, Canada
Thanks: 0
Thanked 5 Times in 4 Posts
Race: Asmodians
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Quote:
Ji is saying that, yes, he agrees that they need to give better reasons to party, but the other side of the coin is that priest classes were becoming too powerful with certain equipment/stigma combos, and so they're completely reworking this aspect. (read: nerf) Last edited by Hellrose; 10-08-2008 at 12:34 PM.. |
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Can't wait for all this stuff they might show us sometime, and after release, too.



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