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Old 10-30-2008, 05:12 AM   64 links from elsewhere to this Post. Click to view. #1 (permalink)
I translate stuff.
 
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[Guide] Player Stats

While doing the Priest guide I figured most of us don't really know what the Stats actually do.
I'll add more content to this guide later as I find more info.

----------------------------------------------
Source: Official Korean Aion Site
----------------------------------------------

Base Stats
List of Stats and what they affect
  • Strength:
    Physical attack power
  • Constitution:
    Maximum HP, HP Regeneration rate
  • Accuracy:
    Hit rate, Critical rate, Parry
  • Agility:
    Dodge, Shield block rate, Parry rate, Chance of canceling casting
  • Intelligence:
    Magical attack power, Magical crit rate
  • Spirit:
    Maximum MP, MP Regeneration rate

The base stats remain constant as you level, and you don't get more stats to allocate.
However there may be gear, enhancement stones or stigmas with stat modifiers.

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Last edited by Hellrose; 11-09-2008 at 06:29 PM..
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Old 10-30-2008, 05:27 AM   #2 (permalink)
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Old 10-30-2008, 05:32 AM   #3 (permalink)
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so if we can set our own stats you need to know how to set them for your skillset which makes the game more strategic and require planning, any word on equips that require stats

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Old 10-30-2008, 05:55 AM   #4 (permalink)
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Game surgeons will dissect the game within days/weeks/months and come to this..

ONE specific spec per class that's optimal for PVP.

ONE specific spec per class that's optimal for PVE.

Plus, equipmentwise regarding stats.

The same follows.

ONE optimal armor for each.

And all whom don't follow the optimal spec will be labeled nubs.

Woohoo for freedom of choice?

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Old 10-30-2008, 06:58 AM   #5 (permalink)
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Quote:
Originally Posted by Solus View Post
Game surgeons will dissect the game within days/weeks/months and come to this..

ONE specific spec per class that's optimal for PVP.

ONE specific spec per class that's optimal for PVE.

Plus, equipmentwise regarding stats.

The same follows.

ONE optimal armor for each.

And all whom don't follow the optimal spec will be labeled nubs.

Woohoo for freedom of choice?
Welcome to MMO number next. There will always be a FOTM in every game.

Back to Hellrose and that sexy avi, thanks.

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Old 10-30-2008, 07:13 AM   #6 (permalink)
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Quote:
Originally Posted by newpick View Post
so if we can set our own stats

You don't set stats like in Diablo 1 and 2, when you get a certain amount of points you give to get more strenght, stamina etc. Those stats Hellrose just explained are the stats that comes with armo/ur weapons etc.

PS:I'm talking about the game, not you Diablo

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Old 10-30-2008, 07:23 AM   #7 (permalink)
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Strength determine damage for bows as well?
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Old 10-30-2008, 07:23 AM   #8 (permalink)
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Quote:
Originally Posted by BaXx View Post
You don't set stats like in Diablo 1 and 2, when you get a certain amount of points you give to get more strenght, stamina etc. Those stats Hellrose just explained are the stats that comes with armo/ur weapons etc.

PS:I'm talking about the game, not you Diablo
LoL are they - sounds a bit odd for me if one of my sword's stats is intelligence :P
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Old 10-30-2008, 07:30 AM   #9 (permalink)
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Quote:
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LoL are they - sounds a bit odd for me if one of my sword's stats is intelligence :P
Just because they come with equipment doesn't mean that it got to have 1 or more of each stat. For example a Gladiators polearm will probably not have intelligence stats come with it, but rather strenght and so on to benefit the class.

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Old 10-30-2008, 07:47 AM   #10 (permalink)
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Quote:
Originally Posted by Solus View Post
Game surgeons will dissect the game within days/weeks/months and come to this..

ONE specific spec per class that's optimal for PVP.

ONE specific spec per class that's optimal for PVE.

Plus, equipmentwise regarding stats.

The same follows.

ONE optimal armor for each.

And all whom don't follow the optimal spec will be labeled nubs.

Woohoo for freedom of choice?
There are plenty of games where there's multiple effective ways to do it. But that usually depends on your playstyle and weapons/armor. ( RO, 2Moons as examples )

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Old 10-30-2008, 07:49 AM   #11 (permalink)
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Quote:
Originally Posted by Solus View Post
Game surgeons will dissect the game within days/weeks/months and come to this..

ONE specific spec per class that's optimal for PVP.

ONE specific spec per class that's optimal for PVE.

Plus, equipmentwise regarding stats.

The same follows.

ONE optimal armor for each.

And all whom don't follow the optimal spec will be labeled nubs.

Woohoo for freedom of choice?
You're not a noob for choosing a certain spec you're just a noob if you die a lot so pick whichever spec you like the best.
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Old 10-30-2008, 09:13 AM   #12 (permalink)
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Wha, Agility seems to cover a lot of things.

Think its a bit strange to have casting concentration + block + dodge all in 1 statistic : /
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Old 10-30-2008, 09:19 AM   #13 (permalink)
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So it will be like WoW

Meaning as we level our stats are distributed for us?

Or do we get to distribute them ourselves?

Im guessing the first.

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Old 10-30-2008, 10:51 AM   #14 (permalink)
I translate stuff.
 
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Quote:
Originally Posted by Blitz- View Post
So it will be like WoW

Meaning as we level our stats are distributed for us?

Or do we get to distribute them ourselves?

Im guessing the first.
Neither. The base stats don't change as you level.
But the official site says that the affected dicerolls (physical attack power etc.) do change as you level..
So I guess the multiplier goes up with levels?
Not entirely sure how that works.

I don't think the base stats moved in L2 either, so it must work the same way, but I forget.

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Last edited by Hellrose; 10-30-2008 at 10:56 AM..
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Old 10-30-2008, 10:58 AM   #15 (permalink)
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come on rose you need to work faster and harder! lol jk thanks
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