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Old 11-25-2008, 07:51 AM   #46 (permalink)
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thank you for the review

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looking for greek players in order to create a greek legion.Άν είσαι έλληνας και ενδιαφέρεσαι για το Aion στείλε μύνημα.
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Old 11-25-2008, 09:23 AM   #47 (permalink)
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I think the possibility to buy back your XP is a great idea...so you can kinda choose your death penalty, like, do you want to pay with XP or money~
I don't care about XP loss at all (especially since you can get them back really fast by just doing quests), but I really hated paying for deaths with gold like in WoW :/ (indirectly tho, but still...)

But I'm so glad to hear you can't downlvl, I was so afraid of that Xx
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Old 11-25-2008, 09:39 AM   #48 (permalink)
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Quote:
Originally Posted by Lord Devil View Post

Mail system
Another cool feature is the mail system... when you send a message, item or gold you have the option to send it normal or with express. When sending normal the item gets send to another mailbox and the player needs to pick it up there. However you can also select express delivery, then the other player can get the packet everywhere he is... -> he simple gets an icon in his radar that a new packet is available and if you click on it a little cool "animal like" figure is running to you and bringing you the packet directly Really fun and nice idea ^^
I smiled when I read this. That sounds rather nifty and fun for a mail system.

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Old 11-25-2008, 09:44 AM   #49 (permalink)
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Thank you so much for sharing your impressions. I'm worried that a death penalty that eliminates XP will be a game killer in the U.S.A. I know with that in place it will be impossible to persuade my guildmates to get the game. A debuff like in WAR would be a better way to go for this market, which has been trending towards lighter death penalties as it is. A debuff that can be worked off through successful combat, similar to Guild Wars would be even better. If this is not changed NC Soft will have yet another MMO failure in North America.
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Old 11-25-2008, 09:57 AM   #50 (permalink)
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Sounds really good ty 4 this ^^

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Old 11-25-2008, 10:11 AM   #51 (permalink)
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Quote:
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Thank you so much for sharing your impressions. I'm worried that a death penalty that eliminates XP will be a game killer in the U.S.A. I know with that in place it will be impossible to persuade my guildmates to get the game. A debuff like in WAR would be a better way to go for this market, which has been trending towards lighter death penalties as it is. A debuff that can be worked off through successful combat, similar to Guild Wars would be even better. If this is not changed NC Soft will have yet another MMO failure in North America.


really? that one feature alone could spell doom for the entire game? while no one wants to feel as though their efforts are wasted (loosing XP after hours of "work"), i think some form of balance is needed to add to the immersion...

you're playing a character in a hostile environment... if you are careless and croak, there should be penalties... i dont think the NA market is so "soft" that XP loss would turn them off...

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Old 11-25-2008, 10:14 AM   #52 (permalink)
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Quote:
Originally Posted by Takk View Post
Thank you so much for sharing your impressions. I'm worried that a death penalty that eliminates XP will be a game killer in the U.S.A. I know with that in place it will be impossible to persuade my guildmates to get the game. A debuff like in WAR would be a better way to go for this market, which has been trending towards lighter death penalties as it is. A debuff that can be worked off through successful combat, similar to Guild Wars would be even better. If this is not changed NC Soft will have yet another MMO failure in North America.
Your guildmates are the only failure here, what a bunch of carebears lol. What about advoiding death instead of doing suicide runs and leeeerooooooooooyyyyyyyyyyssssssss?

I know it's hard, but if the game penalizes the bad players, then Im not scared. Are you?
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Old 11-25-2008, 10:26 AM   #53 (permalink)
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I think that they aren't looking about this issue here and perhaps loss XP from death penalty doesn't change more until release.
I liked suggestion from TaKK and could be as in Warhammer, a simple debuff.
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Old 11-25-2008, 10:28 AM   #54 (permalink)
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Do you know I got the "AHHHHHHHHHHHH" title for jumping 50 times from a cliff? That's how much I cared about the WAR's DP. I used it as teleport.

Last edited by Fleiva; 11-25-2008 at 10:30 AM..
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Old 11-25-2008, 10:57 AM   #55 (permalink)
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Quote:
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... I'm worried that a death penalty that eliminates XP will be a game killer in the U.S.A...If this is not changed NC Soft will have yet another MMO failure in North America.
wow just wow... sorry but i don't believe that Americans are THAT lazy... maybe its just you lol?



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thanks Lord Devil, that was awesome review!
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Old 11-25-2008, 11:12 AM   #56 (permalink)
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**** arenas dude, this kill any real good PvP in any mmorpg, do u want a private pvp go play some counter strike and pick a dust2_forever map :<
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The arenas are just for practice, no rewards involved, everyone can get inside and join your duel, they are fun, but they get old. It's not like in WoW, it's like in L2.
what a pity...
see what im afraid of is, that it comes to this problem like in war: you dont really have any chance to own somebody, because win or loose is decided by quantities of your opponents (you vs. 3-4 other players), not the quality of your gameplay!
so it didn't play any role how good you played when you have 2 or more fiends from the opposite faction, because then you nearly almost lost. (in general, but also because of CC lack)

in an arena this never happens, because you always have an equal number of opponents, so it is fair! thats why this is my wish for aion, although i already LOVE this game and really am lookin forward to the abyss....

you know what i mean.

Last edited by klaphood; 11-25-2008 at 11:19 AM..
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Old 11-25-2008, 11:17 AM   #57 (permalink)
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Yeah I know what you mean, but I don't share it. War was never fair, I prefer freedom and politics over stablished fights, and I do feel accomplished if I beat a zerg with less numbers. In Warhammer online I got a lot of 500-0s thanks to having an organized group in scenarios, and Im sure we would have beat them even if they were more.
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Old 11-25-2008, 12:24 PM   #58 (permalink)
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thank you lord devil. that was the best review ive read so far. It was very detailed and covered areas i was interested in. I also hope it takes a while to get to the max level, since i want to enjoy the journey to that height more. Also, and i dont think you or anyone but the devs have an answer to this, but what lies ahead for those that do achieve the highest level? I do hope there are things that can still be explored later on

Ill see you on my chanter when the time comes!
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Old 11-25-2008, 04:53 PM   #59 (permalink)
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k now i finally had time to read through through this huge deal of a review and im very pleased i have to say, u actually approved of many things ive expected and even mentioned things ive forgotten lols

thx very much, now im even more excited.... preview event pls be here fast!!!!!!!!!!

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Old 11-27-2008, 03:46 AM   #60 (permalink)
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I am really pleased you liked my review

Once I get my first look into abyss and the 2 instances, I may write another review^^

Kind regards,
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