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Old 12-02-2008, 10:12 PM   #16 (permalink)
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Old 12-02-2008, 10:13 PM   #17 (permalink)
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wait wait... hell fires chance of hit has been decreased

I didn't even know we could dodge magic, can we? or is it talking about the dot after the spells initial damage?
Most of the powerful skills have a chance to miss after triggering, shown in skill description (x% to trigger). Second part of combos mostly have 75% to work.

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Old 12-02-2008, 10:13 PM   #18 (permalink)
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Most of the powerful skills have a chance to miss after triggering, shown in skill description (x% to trigger). Second part of combos mostly have 75% to work.
Thx XD I had no idea.

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Old 12-02-2008, 10:14 PM   #19 (permalink)
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Does this include jumpshooting?
afaik jump shooting was fixed as of retail launch patch, it was in the patch notes but I haven't tested it.
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Old 12-02-2008, 10:16 PM   #20 (permalink)
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afaik jump shooting was fixed as of retail launch patch, it was in the patch notes but I haven't tested it.
Nah, was still in the game after launch(

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Old 12-02-2008, 10:16 PM   #21 (permalink)
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Technically isn't dodging a spell considered resisting it? Are resisting spells and dodging spells the same thing in Aion?
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Old 12-02-2008, 10:18 PM   #22 (permalink)
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Technically isn't dodging a spell considered resisting it? Are resisting spells and dodging spells the same thing in Aion?
Well not 100% sure but I just read people using the term resist only when CC fails. At the end, its basically the samething isn't it? Spell not having the desired effect :P

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Old 12-02-2008, 10:32 PM   #23 (permalink)
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These changes seem really great. The item stacking change seems really interesting, always glad to have more inventory spots.

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Old 12-02-2008, 10:37 PM   #24 (permalink)
 
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Since the ranger skill speed was turned up, I think this patch might have fixed the "jumpshot" thing.
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Old 12-02-2008, 11:13 PM   #25 (permalink)
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Thanks elliot for the info.

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Old 12-02-2008, 11:17 PM   #26 (permalink)
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I wonder what the exact % chance of hit/miss is now. Either way, it's better then nothing. Thanks for the info.

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Old 12-03-2008, 12:10 AM   #27 (permalink)
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Well not 100% sure but I just read people using the term resist only when CC fails. At the end, its basically the samething isn't it? Spell not having the desired effect :P
Hmm, I think its important to know how spell misses and resist work in Aion. To me, spell miss is a caster side stat where else resist is a target stat. It makes a difference because suppose there are equipments which have the relevant modifiers, then for spell to miss less/more depends on whether the caster has gears which improves spell accuracy. And for spells to be resisted more/less depends on whether the spell target has gears which improves on resistance to spells.
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Old 12-03-2008, 12:26 AM   #28 (permalink)
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That Hellfire nerf came sooner than I was expecting.

P.S. do you really need stock of 1000? 100 is not enough...?
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Old 12-03-2008, 12:28 AM   #29 (permalink)
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That Hellfire nerf came sooner than I was expecting.

P.S. do you really need stock of 1000? 100 is not enough...?
not fer botz!
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Old 12-03-2008, 03:24 AM   #30 (permalink)
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maybe u can gather stuff much faster and they want to save ur time ?

good to see patch so fast. I think before NA/EU release we goona have very good client

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