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Old 07-02-2009, 12:14 PM   #31 (permalink)
Daeva
 
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Class: Cleric
Race: Asmodians

Whoa! nice, thank you, the fast repair.

Another problem:

-Small Vortex are only in Eltnen

-Big Vortex, Burning Aether and Shining Vortex can be find only Interdiktah


What happend to (Altgar and Morheim) the Asmodian region?
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Old 07-02-2009, 02:29 PM   #32 (permalink)
 
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yeah, the main data bug that i have left is problems with the gatherable objects and their locations. luckily this is purely a data problem, so i hope to sort it out around the start of next week and i'll hotfix it into the live site
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Old 07-03-2009, 05:37 AM   #33 (permalink)
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you mentioned in the patchnotes that you fixed the item "Od"
but you cant find it with the search function because you dont allow a two-char search

"Od*", "Od " and "Od?" for example work tho
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Old 07-07-2009, 08:08 PM   #34 (permalink)
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-When customizing a character, pressing the "Listen" for the voice of the character does nothing. No sound.
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Old 07-07-2009, 09:08 PM   #35 (permalink)
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Character: Roma Fireheart
Class: Spiritmaster
Race: Asmodians
Server: Triniel

Not sure if this is the right thread for it, but on the Spiritmaster Skill list, every pet command is seperated by element.
For example, Command:Thunderclaw I instead of having 1 entry which normally states what each elemental spirit does with that command, there are 4 entries of the spell, one for each element. The skill list goes up to 311 skills with this "feature" and it is quite confusing to get an actual feel for the SM's list of abilities when every pet command is broken down into 4 seperate commands.

Also, The Servant Orbs *Summon: Energy of Land, Fire, Water, Air* are listed as 1 second cast time, in-game at the last beta they were 1.5, I havent seen anything in the patch notes changing them to 1 second so that may be an error.

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Old 07-07-2009, 10:50 PM   #36 (permalink)
 
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I'll check out the issues with the cast time, but the point of all of the spiritmasters spells are that each one has different effects and values for each version of each pet, so they each have a seperate spell entry. if youd like, i can add a filter so you can filter our pet spells
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Old 07-07-2009, 11:34 PM   #37 (permalink)
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Thing is though, the basic spell already states what the spell does for each pet. What I would do, if possible, is provide a link for each pet command that goes into a new page that lists all 4 elements there.
For example:
ThunderclawI would be one spell on the main page, if you click the link on it, it goes to a page that lists:
ThunderclawI: Wind
ThunderclawI: Earth
And so on, so the main page fo skills isnt cluttered with 5 entries of the same command.

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Old 08-05-2009, 01:12 PM   #38 (permalink)
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Quote:
Originally Posted by sanktanglia View Post
I'll check out the issues with the cast time, but the point of all of the spiritmasters spells are that each one has different effects and values for each version of each pet, so they each have a seperate spell entry. if youd like, i can add a filter so you can filter our pet spells
As I've said in another (wrong) thread. The issue with cast times is that all the spiritmaster spells lost their fractional values. Most commands are on a 0.3-0.8s cast time, yet most commands now show a 0s cast time. Fear went from 2.5s to 2s, Fear Shriek from 1.5s to 1s etc...
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Old 08-06-2009, 02:53 AM   #39 (permalink)
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Character: Pandora
Class: Sorcerer
Race: Elyos
Server: Ariel

Sorry if this has been said before, I did search this subforum:

There are some missing passive skills for Clerics and Chanters. Mainly Leather, Chainmail and Shield (from what I remember)

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Old 08-17-2009, 01:52 PM   #40 (permalink)
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Legion: Outsiders
Race: Asmodians
Server: Triniel

Love the site! Has already been so useful during the CBs for me I'm sure it will only be more so for retail. ^_^ I did notice the following though:

Azure Dragon's Cintamani the 3D model is pretty messed up.

Also the 3D models for the aether gather hats are all showing in the top right hand corner of the window only.

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Old 08-17-2009, 04:02 PM   #41 (permalink)
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I think the aionarmory is bugged because i went on it search players information is all empty maybe beta causes this reason. I hope aionarmory works in live.
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Old 08-17-2009, 04:22 PM   #42 (permalink)
 
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YOYOuk, we cannot display character info on the aionarmory because we have no way to collect info about your characters
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Old 08-19-2009, 03:42 AM   #43 (permalink)
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Class: Spiritmaster
Legion: Ebonlore
Race: Asmodians

Cannot search for the list of a class's stigmas spells
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Old 08-23-2009, 01:23 PM   #44 (permalink)
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Character: Lips
Class: Assassin
Legion: ApeX
Race: Elyos

I really like the look and feel of the Armory website. You've done a spectacular job with it.

However, there is one major visual bug that is completely atrocious:

The background image behind the search results, which alternates light and dark colored rows, don't line up with the rows themselves. It lines up pretty well near the top of the list, but it gets worse as it goes down. (By the way, there's a separate visual effect where when you mouse over a row, the row "lights up". This lighting up is always lined up with the row content. But the background itself is separate and is completely off.)

The idea of alternating row colors is a great idea, but when it's broken like this, it actually causes more harm than good, and it would be better to just have a solid background until it can be fixed.

By the way, I've seen this issue on at least two different major browsers (Chrome and IE).
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Old 08-23-2009, 05:43 PM   #45 (permalink)
 
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yes this is a known bug, but since its a visual bug only affecting certain browsers its been low on the priority list, will def get it fixed with the next patch
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