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#1 (permalink) |
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General
Join Date: Jun 2009
Location: Nor-Cal
Blog Entries: 4
Thanks: 14
Thanked 88 Times in 22 Posts
Class: Assassin
Race: Asmodians
Server: Azphel
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LAST UPDATED: 10/15 (Skill and Link Changes)
![]() Table of Contents: Use ctrl+f to easily find section #'s
(1.0)The Assassin class is the "Rogue" or "Thief" archetype found within Aion. Like the majority of games which have such a class, you will find that dual wielding, stealth, and large amounts of melee (physical) based damage make up the class' basic utilities. They rely on their ability to "burst" (do large amounts of damage in a short period of time) and restrict their targets movements through the use of stuns. ![]() (2.0) Does the Assassin get some type of stealth skill?- Yes. The Scout class gets the skill Hide I (lvl. 5), which is the Aion equivalent of "stealth", allowing both Assassins and Rangers to use the initial rank. Assassins however are the only ones which obtain Hide II (lvl. 34), which is much more difficult to detect, and lasts slightly longer.Are there any abilities that can only be used while Hiding?: - NO. As of now there are no abilities that are performed exclusively while in Hide mode, or any special damage/crit or other bonus for attacking while in Hide mode. Furthermore any ability used while in hiding will take you out of hiding. (3.0)What are Signet Patterns? How do they work? How do they effect stuns? - Signet Patterns are often considered to be the Aion equivalent of a WoW Rogue's "Combo Points". Both of which can be stacked up to the maximum intensity of 5, and upon using a signet skill all engraved signet patterns on the target are consumed.How are they used?: - The more signet patterns engraved on a target, the greater effect the signet bursting ability will have on the target.Signet Stun Mechanics: Coming soon. (3.1) Pattern Engraving: Engraving is the method of applying a pattern to your target. Each skill that has the ability to apply a pattern can only do so up to a certain intensity, and that intensity can be found in the skill description. See the following skill for an example: Rune Carve As you can see from the above tooltip the skill "Engrave Signet" can apply patterns "up to the level of 3". The pattern level can only go up one level at a time, per skill used. There are skills that are capable of applying up to 3 signet pattern levels, as well as ones that are capable of applying up to 5 signet pattern levels. See the following skill for an example: Fang Strike The skills that can apply up to the 3rd level means that upon reaching pattern level 3 it will not be capable of pushing the pattern level any higher without using a skill that can go to level 5. Skills that can apply pattern up to level 5 however can further the targets Signet level from 1, all the way up to 5. This limitation makes it more difficult to obtain the maximum 5 patterns, and forces you to choose which skill to use in order to further it rather than simply spamming random skills to achieve 5 patterns without effort. Photos: The following photo is of an Assassin's level 5 pattern graphic. At level 1 there is only one square, at level 2 there are two squares, and so on. This is different than the debuff icon found found on the targets buff/debuff bar. The graphic only lasts for roughly .5-1 second before fading. ![]() The picture below is of the Signet Engraving debuff icons that are greatly enlarged. In order of 1-5 (left-right): (4.0)Do Assassins get a "Backstab" type of ability? (An attack that does more damage from behind, and/or can only be done from behind): - Yes. Assassins get two attacks that deal bonus damage from the back. They are usable from any side, but the bonus will only be applied if you are at the targets back. The skills are as follows: The above skills are rendered virtually useless if not executed at the opponents back. Coupled with their long cooldown periods it is wise to only use them on a stunned, fleeing, or unaware target that you can easily approach from behind. NOTE: There is a third "backstab" ability. However, it is a Divine Prayer skill and has been excluded from the list due to the high level requirement (50), DP (4000), and cooldown (1 hour) on the skill. I may add it later. (5.0) Do Assassins have any stun abilities? - Yes. The Assassin gets a total of seven stuns to work with. Stuns are an essential tool to any Assassin that will effectively prevent your target from fleeing, casting, and damaging you. Stunning also grants you the opportunity to get in devastating back attacks that can turn the tide of any fight. While stunned the target is incapable of not only casting or movement, but defending themselves through the use of passive blocking, dodging, or parrying which indirectly boosts the Assassins damage on the target.Due to the importance and complexity of Assassin stuns, I have written a full guide on them which can be found in the AionSource forums here: Assassin Skillset - Stuns. I urge anyone that has yet to view it to give it at least a once over. (6.0)What are stigmas? Howmany do I get? Where do I get them? - Stigmas are abilities that are only usable when a "Stigma Stone" is equipped in a "Stigma Slot". Come patch 1.5, you will be able to equip an additional 3 stigma stones! Bringing the total you can equip to 8 at level 50.(6.1) Stigma List: Here is a full list of currently known Assassin Stigma's. They can be obtained through two methods: quests and drops. This list will grow as the new Advanced Stigma's are revealed. Also, if you are curious as to what quest you get the item from, or what mob(s) drop it, click on the stone name.Format: (Level) Name of Ability - Name of Stone: Location (Quest, Drop, or Unknown)
Unlike regular skills that go up in rank as you level, new stigma ranks must be acquired through drop or quest. You may not stack multiple ranks of the same stigma in order to avoid the cooldown of the ability. (6.2) Advanced Stigma Stones: With the introduction of patch 1.5 each class will gain access to roughly six new stigma stones (abilities). ![]() (6.3) Advanced Stigma List (Courtesy of TTB): Advanced Stigmas: Chain Pattern Explosion optionAs soon as the armory includes the above Advanced Stigmas, the display format will be changed. (7.0)What are faction skills? - Faction skills are unique abilities that the Elyos and Asmodians get, that the opposing faction does not. Not including Divine Prayer skills, they both get two abilities unique to their faction's class. Asmodian Skills: (1st and only rank at LVL. 42) Shadow Rage (1st rank at LVL. 45) Ancestral Darkness Rune ![]() Elyos Skills: (1st and only rank at LVL. 42) Spelldodging (1st rank at LVL. 45) Ancestral Radiant Rune (8.0)Do Assassins get any type of poison abilities? - Yes. They get two poisons to work with. -The poisons require a reagent named Scolopen's Poison, which is quite cheap and can be purchased from every General Goods Merchant throughout the game. The skills that you are able to use are as follows: (1st rank at LVL. 16) Apply Poison The above poison is very useful in both PvE and PvP, due to the fact that it not only deals periodic damage to the target, but when used in conjunction with the Assassination skill you can dish out a great deal of bonus damage. The second skill is actually a stigma, so it requires you to equip it in order to use it: (1st and only rank at LVL. 28) Apply Deadly Poison (9.0)What are the main stats an Assassin uses, and looks for in items and armor? - The most valuable statistics for an Assassin are without question Physical Crit., Attack Speed Increase, Evasion, and Attack. (Magic Resist at end game PvP)(9.1) Physical Crit.: Physical Crit. is the most crucial statistic for an Assassin, and can be the difference between a bad Assassin character, and an amazing Assassin character. For every 10 Critical rating you have, you gain roughly ~1% critical rating. So if you were to have 400 critical rating, it would be in the 40% crit region.**Important Fact**: As of patch 1.5 (the version which NA/EU will be launching with), the critical damage modifier (NOT THE RATE) on both swords and daggers have been lowered. The exact figure is unknown but is rumored to be around 2.2x (down from 2.5x)(9.2) Evasion: Evasion is the main defense method of the Assassin. Due to their low P. Defense they must rely on avoiding as many hits as possible. Evasion does not effect your chances of resisting or avoiding spells however. It is suggested that once you are capable of attaining a high level of critical rating, that you then focus on evasion. it is highly debated as to just how effective evasion is, but from personal experience I must say that from a PvP standpoint it's very, very strong.(9.3) Attack Speed Increase: The Attack Speed Increase stat increases the speed with which you attack with your auto-attack, and engravings. The stats soft and hard caps are unknown, but one is able to stack potions and skills upwards of 65% as of now. Furthermore, if you are using two weapons with + attack speed, only the weapon with the higher total amount will count (they are not cumulative anymore).(9.4) Attack: The attack rating is just what it sounds like. It is the amount of damage you are able to output. The higher the attack rating, the harder you will hit with both regular attacks as well as physical based skill attacks (Pain Rune is an example of a skill that is not affected by your attack rating).**Important Fact**: When using a weapon in the offhand that increases attack (such as this: Black Claw Chieftain's Dagger), the bonus is applied directly to both your main and offhand. I.E. if your original attack was 100 on your main hand, upon equipping that dagger in your offhand you would see a new rating of 110, which is equivalent to a +5 enchantment. (10.0)What should I socket? - You should socket according to the primary stats listed above. Focus entirely on Physical Crit rating. The majority of players will not deviate from full crit sockets until they are capable of maintaining a high value (350-400+ at least) while socketing Evasion, which shouldn't occur until much later on ( level 35+).(10.1) Manastones: Specifically, what stones should I use, on what gear, and at what levels? - It is wise to use only level 4 stones up until your mid 20's, and only on green gear that you'll be using for some time. Never waste a crit stone on a white item, ever. After that it's up to the discretion of the player.(10.1) God Stones: These are much like Manastones but are much more difficult to get, and a good deal more powerful. They are usable on weapons and grants a special "glow" or "visual effect". (11.0)How do Assassins fair in flight combat? What abilities do they get while in flight? - This is a very valid and frequently asked question that is heavily debated. While the Assassin obviously does not want their target to live long enough to move, let alone take off into flight (which can be prevented through the use of poisons), they are capable of holding their own while in an an aerial battle. They are given several abilities that can solely be used while in flight combat.(11.1) Flight Abilities: Assassins are granted two passive abilities (ones that do not need to be activated) while in flight form. The first of which is a Winged Fury that grants an additional 50 (5%) crit rating while in flight form. The second is Winged Death, which increases the Assassins flight speed by 20 as well as 10 STR/AGI to several other stats. Although at level 25 everyone gets a similar flight speed increase, it still is noteworthy. (12.0)Do the Assassins get any form CC abilities? - No. As of now there are no CC skills. Stuns do not count as a CC in the traditional sense of the word. A "Crowd Control" skill is one that completely disables a target for a considerable length of time. (13.0)Can the Assassin pickpocket or steal in Aion? - No. As of the most recent update (patch 1.5), the Assassin does not have any method of pickpocketing or stealing in their arsenal. There has also been no mention as to whether or not such an ability will be added. (14.0)What are titles? What should I use as an Assassin? What are titles?: Titles are exactly what they sound like. Where a surname would go after someones name, a title precedes it. Titles offer special stat bonuses that can prove to be quite beneficial. See below for an example of a title: ![]() They are given out as a reward for completing difficult quest chains, or accomplishing great feats such as defeating a specific boss, or mastering a profession. The bonuses and names are unique to each faction. Some titles clearly cater to specific archetypes more than others, and would only be used by an opposing archetype for the name of the title itself, and not the bonuses. For example: A Sorcerer (mage) wouldn't use the "Expert Fisher" title which grants 7 accuracy for any reason other than they like the name of the title itself. Reason being that mages use "Magical Accuracy" for their attacks, not regular Accuracy, which applies to melee.What title should I use as an Assassin?: - As an Assassin you should first and foremost use the best title you have at your disposal. If you only have one title, you might as well use that one rather than none. If you have multiple titles however, the title you choose should focus on boosting one (or several) of the main attributes of your class which are initially: Physical Crit., Evasion, and Attack. - In the beginning your titles will be very limited due to the quests that you can complete. It's not possible for you to attain specific titles of your choosing due to the level restrictions on quests. If for instance you were level 12, and the title you want to use is obtained through completing a quest that involves an Abyss NPC, you wouldn't be able to get it due to the fact you are unable to even set foot in the Abyss until level 25. Therefore that title is out of the question for anyone lower than level 25.(14.1) Elyos Titles: Here are four great titles for the Elyos. A full list can be found here. (14.2) Asmodian Titles: Here are four great titles for an Asmodian Assassin (for a full list go here): (15.0)What are the best professions for an Assassin? For PvP? For PvE? For making money? - In order to save a lot of time, I'm just going to summarize the following information into the main point:What are the best professions for an Assassin? - Despite circulating rumors there are no definitive "best professions" for an Assassin. The reason being that the best professions will always be relative and extremely subjective. Relative in the sense that the value of the professions will be directly connected to demand of the goods on your server. Subjective in regard to the fact that the goal of having professions is different from person to person. Some people pick up a profession to be self-sufficient, while others will pick up a profession to be profitable, or a mixture of both. Professions for PvP & PvE: - PvP - The pre-packaged answer for PvP professions seems to always be Alchemy first, followed by Cooking. I agree that potions and scrolls are absolute necessities for PvP, there's just no way around it. Cooking bonuses are also huge for PvP, and just as beneficial for PvE. The problem here is that countless people are thinking the same thing in terms of PvP professions. Meaning that there will be a lot of people around to be crafting them, whether they be friends, legion mates, or just someone doing it for skill up's and/or a fee. It doesn't matter who crafts the potions/scrolls, since you still need to provide the materials.PvE/Making Money: - Any and all professions in the game will be useful in PvE. If you craft a sword it will obviously be used regardless of if you are fighting mobs, or players. There will also be a demand for that sword from other players and can in turn be sold for large sums. (16.0)What is the best weapon type (Sword/Dagger) to use as an Assassin overall? For Main-Hand? For Off-Hand? Can we use bows? What are extendable weapons? What melee weapon type should I be using?: - What weapon type an Assassin should use is a very subjective and situational decision. The most logical answer to this question is use the best weapon (based on stats) that you have at your disposal, regardless of the type. The higher you get in level the more this will hold true. If you are using your level 10 green quest dagger (Dagger of Karma) at level 18 over some level 18 sword you just looted (i.e. Nukaka's Sword), simply because it's a dagger, you're unnecessarily hurting your damage because of a weapon type bias.Is there a definitive best weapon type for my Main-Hand or Off-Hand?: - NO. As aforementioned the stats of a weapon precedes the type. However, if you have a say/choice in the type of weapon upgrade you will be getting that's a different story. At lower levels it's common practice to use a Dagger MH, and a Sword OH. Reason being that the crit rate of a dagger is double (100 base crit rate) of a sword (50 base crit rate), and you will most likely be lacking in crit at lower levels (1-25ish) more so than at higher levels (30-50). Also a Sword hits harder than a dagger, so having a harder hitting weapon in your OH is a good thing since your dual wield swings both hands at the same time, not independently of one another.(16.1) Bonus Stats: What are bonus stats on weapons? How do they work? What are bonus stats on weapons?: They are additional statistics that are most commonly found on green quality (and higher) weapons. Please refer to the following picture for a better understanding: ![]() The regular stats that are found on every weapon can be seen in the blue box. The bonus stats are in the red box, and are only on specific weapons. How do bonus stats work?: - Bonus stats are quite unique in the way that they apply to your dual wield. If you look at the bonus stats in the above picture you will see that this particular weapon has Physical Crit, Physical Attack, and Attack Speed. There are other bonus stats besides these such as Parry, Accuracy, HP, and MP just to name a few.(16.2) Bows: Can we use them? How well? Can we use them? Yes. The use of bows is granted to the School of Scouts. Because the Assassin is within that school, they are able to use bows. While they are not a staple of the Assassin class, as they are with the Ranger, they are quite important.How do we fare with them? Like Daggers, Swords, and Dual Wield proficiencies, we are able to rank up our bow proficiency as well. This increases our damage with them as we level, and makes them increasingly more powerful, so it would be unwise to not purchase the new ranks.(16.3) Extendable Weapons: What are they? When can I get one? What are they? Extendable weapons are weapons which have a greater range (reach) than your typical weapon. Because of this they are extremely rare, highly sought after, and very powerful. It is not uncommon for an individual to use an extendable weapon with slightly worse stats than a non-extendable, due to the unrivaled reach of said weapon. There are several extendable weapons to be found in Aion and they are one of the greatest assets to an Assassin, making combat, especially while flying, exponentially easier.When can I first use an extendable weapon? The very first extendable weapon that you will have access to is a level 35 orange dagger seen here: (17.0)Do we get a Snare of any kind? - NO. As of now (1.5) we are completely and utterly devoid of any kind of snare skill. Whether it be a slow, root, or any variation thereof. Because of this Assassin's have more stuns than any other class, and must rely on them to compensate for their lack of snares. (18.0)What do they do? Should I use them? What ones? Where do I get them? What do they do??: - Consumables are any and all items which you use or "consume" for unique beneficial effects. Once you've used the consumable the original item is discarded. Food/drink, potions, and scrolls are the three main consumables types in AionShould I use them?: YES! Consumables are truly a necessity when it comes to PvP, and can be equally beneficial in PvE. They can greatly influence leveling speed, as well as increase survivability.Where do I get them? There are five ways to get consumables. The first way (and most common) is from Alchemy, and Cooking. The second source is from the Food Merchant and Potion Merchant. The less common way is from mob drops, and quest reward (though you get quite a good amount early on via quests).What consumables should I be carrying?[INDENT]Not every consumable is all that useful for an Assassin, so you should know what to stock up on in advance in order to save you a good deal of time and money. The most important consumable type hands down are potions, and here are the main ones that should always be carried: (18.1) Potions: I will be listing the lowest ranks of the potions, as they will be the first potions you have access to. As you level up and amass more kinah/abyss points you will obviously want to use superior ones (Cure/Cleanse) - Lesser Healing Potion - 30s cooldown. Arguably the most important potion you can carry. This handy thing cures poisons (if you get poisoned you can't fly, so just pop this and then take off ASAP), roots, slows, DoT's, and various other stat ailments. This potion can save your life and/or end others more than you can imagine.(18.2) Scrolls: The actual increase values on these scrolls are not accurate on Aion Armory. (Flight Speed) - Lesser Raging Wind Scroll - This scroll stacks with items as well as Sprinting. It's a must for any serious abyss hunting.(18.3) Food: 18.3-4: Coming soon. (19.0)An ever growing list of important/helpful links to other informative posts, videos, and more. (19.1)Posts/Articles:
(19.2)Videos: ![]() Extendable Sword (lvl. 35) Korean Assassin Tournament (1.2) Top tier group PvP video from Assassin PoV (watch in HD it's great quality--second half is cleric) http://www.youtube.com/watch?v=bpzo7...e - [ AION Official Assassin Trailer
![]() The whole Aion Armory staff - Thanks for compiling and maintaining such a useful tool. Isabella - Headers and Banner r0yc3 - Insight and link Xenobius - Pattern icon pictures elliot - Useful 1.5 stigma article That's Too Bad - Advanced stigma list, crit change clarifications, links. HellBound - 1.5 Translation page Ryizzel - Question contributor __________________ ![]() ~~You claim you fear no man, yet haven't walked without crew,
Ever since you learned the name of the Fatal Fool~~ <--~-_-~-Assassin FAQ-~-_-~--> Last edited by F8L Fool; 01-20-2010 at 06:14 PM.. Reason: One of many updates |
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#3 (permalink) |
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Star Officer
Join Date: Aug 2008
Location: Denmark
Thanks: 0
Thanked 2 Times in 2 Posts
Character: Don't steal mah infoz
Class: Assassin
Legion: Excessum
Race: Elyos
Server: Perento
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Good post for newcomers, you have a typo in ur crit section though.
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#4 (permalink) |
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Star Officer
Join Date: Jun 2009
Location: Alberta - land of beef
Thanks: 0
Thanked 1 Time in 1 Post
Class: Assassin
Legion: Decrepit
Race: Asmodians
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the DP skills for elyos and asmo are different from each other. The elyos does slightly less damage in order to give a healing effect. At the highest rank it is 103 less damage for +583 HP, imo the skill needs some serious balancing even if it is just a DP skill. the first DP skill btw, gained at lvl 10
the level 50 skills also need balancing, why does the elyos, who up till now every skill not shared with asmo has a built in heal that heals for a decent amount, suddenly get an offensive attack with a 20m stun. Where as the asmo, who has traded the usefull heal for an extra 26-103 damage. Then suddenly gets slapped in the face with a skill that does mediocre damage, and heals for a small amount. __________________ ![]() Crouching mutant, Hidden pipe bomb - Duke Nukem Now you see me, now your dead - Duke Nukem Last edited by Raien; 07-11-2009 at 07:02 AM.. |
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#5 (permalink) |
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General
Join Date: Sep 2008
Location: UK
Thanks: 0
Thanked 10 Times in 10 Posts
Character: Neon
Class: Assassin
Legion: Evil Bunnies
Race: Elyos
Server: Undecided
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Error here
This stays true until 400 critical rating. From 400 and beyond you begin to get diminishing returns. Every 10 rating from 400 and on will in turn grant you half a crit. So 10=.5%, rather than the usual full 1%. This would mean that at 450 critical rating, you would be sitting at 45% crit. No - you would be getting 42.5% crit. ------------------------- It would be much easier if these Were more easily distinguished from each other. It is hard to tell what pattern is actually engraved in a fight without stopping a moment to hover the pointer over the icon. __________________ Reputation is lame ![]() Last edited by Neon; 07-11-2009 at 07:01 AM.. Reason: Automerged Double-Post. |
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#6 (permalink) | |
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Star Officer
Join Date: Jun 2009
Location: Alberta - land of beef
Thanks: 0
Thanked 1 Time in 1 Post
Class: Assassin
Legion: Decrepit
Race: Asmodians
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Quote:
Not completely right. Tests have been done to show you dont get hit that hard by the diminishing returns till after 450 crit rating. 400-450 does have a slightly reduced amount of crit, but it is nothing big or serious. I mean there is alot of people sitting over 45% crit with just normal gear and sockets aiming for 450 also, you cant see the clear difference between appearances of the icons? the little coloured square in the corner is a dead give away for me every time, and i play on a high rez with bad eyes(im supposed to wear glasses but find them a pain with my headset). Maybe your looking at the whole icon? i always just look at the little square in bottom left corner which turns a clear red when fully loaded at 5, as far as im concerned, when i see red its go time. __________________ ![]() Crouching mutant, Hidden pipe bomb - Duke Nukem Now you see me, now your dead - Duke Nukem Last edited by Raien; 07-11-2009 at 07:06 AM.. |
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#9 (permalink) |
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Officer
Join Date: May 2009
Thanks: 0
Thanked 1 Time in 1 Post
Character: Searinox
Class: Assassin
Legion: the unnamed
Race: Asmodians
Server: Undecided
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yep very nice F8L. real handy.
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#11 (permalink) | ||
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General
Join Date: Jun 2009
Location: Nor-Cal
Blog Entries: 4
Thanks: 14
Thanked 88 Times in 22 Posts
Class: Assassin
Race: Asmodians
Server: Azphel
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Quote:
Quote:
(Few other sources that say the same as me: Krypt FAQ, Manastone post, DW Mechanics in 1.2) As for the icons, I don't know if you're referring to the picture given or the icons in general. The picture was enlarged from a max res screen that Xenobius linked, and I doubt it's possible to get it at a better quality. On the in game picture itself, I have to agree with you that they should be easier to distinguish. __________________ ![]() ~~You claim you fear no man, yet haven't walked without crew,
Ever since you learned the name of the Fatal Fool~~ <--~-_-~-Assassin FAQ-~-_-~--> Last edited by F8L Fool; 07-11-2009 at 02:13 PM.. Reason: Sources |
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#12 (permalink) |
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Officer
Join Date: Apr 2009
Thanks: 0
Thanked 1 Time in 1 Post
Character: Jim
Class: Ranger
Legion: Utopian Knights
Race: Asmodians
Server: Triniel
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Nice FAQ guide.
+rep! :P |
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#13 (permalink) | ||
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General
Join Date: Jun 2009
Thanks: 0
Thanked 3 Times in 3 Posts
Class: Ranger
Race: Asmodians
Server: Azphel
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Quote:
Quote:
Last edited by xr0yc3x; 07-11-2009 at 03:20 PM.. |
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#15 (permalink) |
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General
Join Date: Jun 2009
Location: Nor-Cal
Blog Entries: 4
Thanks: 14
Thanked 88 Times in 22 Posts
Class: Assassin
Race: Asmodians
Server: Azphel
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UPDATE: Added the rest of the stigma section. Complete with the list of known skills, stone names, and level requirements. Still missing the locations of a few, so if you know them and aren't just guessing, please let me know so I can add it to the FAQ.
-Also added "Advanced Stigma" subset. __________________ ![]() ~~You claim you fear no man, yet haven't walked without crew,
Ever since you learned the name of the Fatal Fool~~ <--~-_-~-Assassin FAQ-~-_-~--> Last edited by F8L Fool; 08-26-2009 at 07:43 PM.. |
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