Old 04-22-2008, 06:56 AM   #31 (permalink)
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You ppl and your plans, i'm very lazy and so I just take things as they come.

Anyway on topic. I agree Midgar, having 2 weapons is really cool, especially when as you say they both have a unique badass appearance enchanted with something even more badass. I've always been fascinated by swords in general, especially long thin ones. Katanas ftw as well.

Also played a rogue for 3 years in Wow, and mostly used swords. Remember outdamaging all the dagger rogues back in the MC days when dagger was the "hot stuff" for damage. Basically, dual wield swords all the way.

All about the swords baby.
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Old 04-22-2008, 07:11 AM   #32 (permalink)
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All classes should be able to dual-wield clubs, swords, daggers, axes.. you name it
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Old 04-22-2008, 09:15 AM   #33 (permalink)
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i've played games where all classes were able to, but only certain classes got the off hand mastery, so only those classes ever really did, since they didn't get penalized as much, *shrugs* i think all classes might be able to if they implement that into the stigma system, but i doubt they'll be as effective as assassins
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Old 04-22-2008, 10:26 AM   #34 (permalink)
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I hope they can make single weapon use just as fun and advantagious as dual wielding, as well as small weapons just as effective as large weapons. Hopefully the weapon design will offer valuable function to any weapon combination, be it 2 small daggers, one huge sword, a Halbred, Dual Axes, or even interchangable weapons like a link pole which changes from a pole staff to a chain link weapon. Though it hasn't been pitched in Aion, and maybe woln't be, I always wanted a dynamic Daisho set to be offered as a weapon, where use of a Katana, a Wakisashi, and the Saya could be interchanged, paired, and used singularly with different attacks or combos. It may not be featured in Aion due to it's theme, but I would enjoy if they offered another advanced job for each class, offering a Brawler for Warrior which uses hand to hand combat, as well as small weapons like tonfa, claws and nunchauk, a Samurai for Scout which offers movement infused attacks and dash through combat along with an assortment of katana blades, and some Mage option with a mid ranged whip attack and a fusion of magic and attacking.

Aion definetly doesn't need them to improve, and with the weapon system they are cooking up, they could offer an enjoyable assortment of weapons to existing classes, wile offering new combos and even attack types utilizing different weapons. Perhaps that is better since, further division of capabilities will only make it more difficult to enjoy the features in the game. And they really need to get on giving Templar a single handed spear alternate for the sword too.
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Old 04-22-2008, 10:36 AM   #35 (permalink)
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im all about axes, theyre usually slow but intimidating
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Old 04-22-2008, 11:54 AM   #36 (permalink)
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Aion definetly doesn't need them to improve, and with the weapon system they are cooking up, they could offer an enjoyable assortment of weapons to existing classes, wile offering new combos and even attack types utilizing different weapons. Perhaps that is better since, further division of capabilities will only make it more difficult to enjoy the features in the game. And they really need to get on giving Templar a single handed spear alternate for the sword too.
A lance for my Templar would be absolutely sick.
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Old 04-22-2008, 08:33 PM   #37 (permalink)
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LOL, time to show FF how Lancing is done?
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Old 04-24-2008, 02:41 PM   #38 (permalink)
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lol, giv'em a spear....
It will be a big varety of weapons costumization in Aion, as far as I heard. U can customize ur wep... use the stats a wep, while putting on the skin of an other wep.....
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Old 04-24-2008, 05:59 PM   #39 (permalink)
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Oh wow. I thought they were doing it with armor, didn't know it was going to be with weapons though =o! Awesome.
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Old 04-26-2008, 08:54 AM   #40 (permalink)
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I'll give you the link where I think I read about that: Aion: Tower of Eternity - Wikipedia, the free encyclopedia
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Old 04-26-2008, 05:10 PM   #41 (permalink)
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u mean this ? ...

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The game will feature a system to allow a player to reuse the graphic of the weapon they like and craft it with the stats of another. This adds another layer of customization and strategy and allow players to adapt their looks without sacrificing better stats.[
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Old 04-27-2008, 06:29 AM   #42 (permalink)
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u mean this ? ...
Quote:
The game will feature a system to allow a player to reuse the graphic of the weapon they like and craft it with the stats of another. This adds another layer of customization and strategy and allow players to adapt their looks without sacrificing better stats.[
Yeh, that's what I mean
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Old 04-27-2008, 08:31 AM   #43 (permalink)
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That's what I like 2 this game xD it will mean that no1 will look the same.. or almost hehe.. it will be great transferring the light armor stat (that i think sin will have) to mage armor.. that look cooler
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Old 04-28-2008, 11:53 AM   #44 (permalink)
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Uhm, I still don't know if u can transfer the stats from light armour (for example) to a robe, just to look cooler...
Maybe u can only transfer the stats from a light armor to another light armor that looks better
I'll look on it.....
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Old 05-13-2008, 05:08 PM   #45 (permalink)
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Bah...Is it just me that thinks that rogue type chars=daggers? :P
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