Old 07-10-2008, 08:02 PM   #16 (permalink)
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I really hope they change that, i would hate to see assasins everywhere beating people up wit polearms.
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Old 07-11-2008, 12:13 AM   #17 (permalink)
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1300 damage! This is just ridiculous.

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Old 07-11-2008, 08:20 AM   #18 (permalink)
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Nice Vid Aggelos, kinda worrying though.

O well, it was gonna happen i suppose..
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Old 07-11-2008, 09:13 AM   #19 (permalink)
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If they have weapon skill levels this would only be an issue early in the game. Make it so each class is only able to become so skilled at every weapon type, and have the skill level of your current weapon have a major effect on accuracy and damage.

Say Assassins get, Rank 1 (R1) skill in Daggers, the best possible skill cap. They'd probably get like R3 for Swords, R2 for ranged, R1 or R2 Evasion, because it makes sense for Assassin to be good at these things. Then for weapons that make no sense for the class, like a gigantic halberd, Assassin gets like R7 or R8 skill (my example goes 1-10).

So at early levels, the skill cap differences between R1 and R7 would be too small to make a significant difference. In this situation you'd want to just use the highest base-damage weapon to jack up the damage from your abilities. However, in later levels, the skill difference grows immensely. The difference gets to a point where the Assassin simply cannot hit often enough with a polearm to be effective, and when he does hit, he doesn't do the kind of damage a polearm should do anyway.

Adding some sort of weapon specialization system would make it so that everyone sticks to using the weapon types that are made for their class. This prevents everyone from simply using a huge freaking stick, but to use the weapon that is best for their class.

FFXI had a system like this, it prevented everyone from just flinging shuriken (which blatantly had the best DPS of any other weapon, by a looooong shot) for Tactical Points and then busting out a Great Sword weapon skill for heinous damage. Only Ninjas could chuck things effectively, and only Dark Knights, Warriors, and Paladins could hope to hit something with a Great Sword.
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Old 07-11-2008, 09:25 AM   #20 (permalink)
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the way most games have solved this problem is by jacking up attck speed and evasion stats on the lighter weapons if they havn't done that yet they definitely should think about it

my favorite aspect of the dagger is its unparalleled attk speed ^^
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Old 07-11-2008, 09:42 AM   #21 (permalink)
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All they need to do is make backstab do some percentage damage and only useable with dagger from behind, throw on some other nifty aion additives like chance to cripple or something, then also make the cooldown lower than the other spells and the assassin will want daggers back.

Seriously tho i don't think its that big a deal. As far as im concerned an assassin should be feared. Once the assassin leaves stealth it needs to be able to kill its unsuspecting target and restealth before back up comes and kills it. Its weakness is always group pvp. The damage is fine, im not saying this as an assassin as im still undecided but just make sure u don't travel alone which is something u shud never do assassin or no assassin.

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Originally Posted by witchcraftanime View Post
the way most games have solved this problem is by jacking up attck speed and evasion stats on the lighter weapons if they havn't done that yet they definitely should think about it

my favorite aspect of the dagger is its unparalleled attk speed ^^
The spells clearly override the attack speed of the weapon. What matters is the high and low damage from the weapon. Then again mayb two hands aren't even that slo to begin with.

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Old 07-11-2008, 12:54 PM   #22 (permalink)
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I think it's down right stupid to let Assassins use polearms etc, that would make you pretty much a warrior.. so what makes you a assassin then? You're still one sure, but what's the point of rolling assa if you want a warrior. Assassin is about stealth and fast weapons, if you take that away you take away the role of a class.. might as well remove all class names and make every class be able to do everything.

So what if using a polearm has it's disadvantages, Assassins don't use polearms damnit.
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Old 07-11-2008, 04:35 PM   #23 (permalink)
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I'm going a bit off but there have been some things that I have seen(of course fictional) where assassins have wielded hugeass polearms and moved incredibly fast...though they did lose to another one of their kind who wielding 2 swords he was able to kill people that the 2 sworded dude cant(they were a team and then he turned evil) ...its from old video games...
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Old 07-13-2008, 09:14 AM   #24 (permalink)
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I guess stigmas can blur the differences between the classes, because an assassin with a pole arm is closer to being a gladiator; of course it wont have plate but it will have far more strength to make up for it. Glads can't really get good stigmas compared to assassins since they were not meant to use polearms, while glads are supposed to be able to use any weapon.
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Old 07-13-2008, 10:22 AM   #25 (permalink)
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It looks overpowered atm but the person in the vid has also figured out some of the lock out combo thats built in to all assassin type characters, which makes the weapon above what it normally can do. Regardless he is putting out some sick dmg.
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Old 07-13-2008, 04:52 PM   #26 (permalink)
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The only question I would see in this would be, does teh attack speed of dual wield weapons make up for the single massive dmg hits from polearms...
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Old 07-13-2008, 05:06 PM   #27 (permalink)
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He gets profit from the parry bonus poles have, there are 5 slots for sigmas, it's up to everyone how they use them, it's just a sandboxish option in order to customize your character and make him unique, assassins might be better using daggers, we have to consider anyways there was surely a level difference on that duel vid since the polearm assassin was the first level 40 char in CBT3
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Old 07-13-2008, 05:12 PM   #28 (permalink)
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Even if it's nice to customize your char and make him more unique, it shouldn't go as far as changing the class itself. There's difference between a customized Assassin and a not-so-assassin-anymore, when it starts resembling a warrior.Maybe Assassin in Sci-fi movies use polearms, or in some crazy chinese war movie, but that's not the real idea of a Assassin.

To make my point crystal, let's think reality; would a hired killer using a polearm be very effective? "Hey im gonna sneak up on this guy with a polearm". The target may also be guarded, so you'll have to be stealthy and that won't work very well with a big weapon.

It's that simple.
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Old 07-14-2008, 01:45 AM   #29 (permalink)
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agree with u Dez and I really hope NCSoft will reconsider customization . Not that am assassin not be possible to use other weaps.. but just the simple fact that will not be 100% efficient with other class weap. if some1 will want to use a polearm.. no mind me.. but he shouldn't have the same agility and dexterity with a big weap as an assassin that use small weaps like daggers or katana. and also the speed of the polearm sin should smaller. I just hate the idea of seeing a sin stealth with a big 2H weap :x
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Old 07-14-2008, 05:09 PM   #30 (permalink)
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Far as I see it, its still Beta testing.

They will see this and amend it I am sure, since assassins are NOT supposed to used Pole Arms.
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