Old 07-22-2008, 04:50 PM   #61 (permalink)
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or just removed because it's stupid.

It has nothing to do with it fitting my standards, but if you didn't get it by now you won't no matter what I say. And no I won't complain to the devs, I normally gladly accept change and adapt. But there are limits to how much change, especially without any good reasn whatsoever.
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Old 07-22-2008, 05:31 PM   #62 (permalink)
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Gladiators are useless since assassins can use polearms and it's not fair for an assassin to hit mobs for 1300 dmg. (joke for those who don't know my sense of humor )

For those too lazy to read the wall of text i'll recap:

Problem: Assassins using polearms is too powerful and unbalanced VS. assassin lore can NOT accommodate polearms as weapons.
Solution 1: Polearms should be removed from assassin stigma
Solution 2: Polearms should have decreased proficiency for assasssins. A nice suggestion came from Aggelos.

To give my input on lore or moral values concern i'll burrow some words from my friend Dez: this opinion should be removed because it is just stupid
For solution two I do not know if I agree. In my mind it depends if it truly is overpowered or not. Since Aggelos mentioned that Korean's believe that it is overpowered, the benefit of the doubt goes to the overpowered concern. Since that appears to be the case I believe solution two would be the best to account for the anomaly.



@Aggelos
As I mentioned in my earlier post the system you have proposed would be an interesting fix for the problem. I like the way you approach the problem, with a logical solution +rep.

@omidus
I believe that there appear to be no cooldowns because by the time the assassin gets to the end of the chain, which are all instant attacks, the first move in the chain has reset.

@XemnasXD
Yup, drawbacks would be a good solution.

@Dez
Quote:
Janis you are helpless (thanks for editing out this part, I found it rather offensive)
Quote:
but if you didn't get it by now you won't no matter what I say
Quote:
The same point are brought up because someone seems to ignore them, or just not get the idea
Quote:
but if you didn't get it by now
Don't flatter yourself, everyone understands your point.

I understood your point from the beginning, it is you who can't understand mine. Not even once have you tried responding to what I have written, you repeat the same post over and over again. I don't even think you even try to understand or even read posts before writing yours. I don't know where you get your innate/omniscient knowledge which gives you the right to disregard other peoples opinions and criticize them for not agreeing with yours.

Don't get me wrong i'm a nice guy, I just don't like the egocentric attitude. Nothing personal, the comments about me being stupid are forgiven.
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Last edited by Janis; 07-23-2008 at 03:02 AM.. Reason: Automerged Doublepost
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Old 07-23-2008, 03:38 AM   #63 (permalink)
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I think I'll create an assassin with robe and 2H sword
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Old 07-23-2008, 04:06 AM   #64 (permalink)
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It just means, if these video mean that sin + pol > glad + pol that glads that use pol may get to spend extra stigma on other effects maybe like damage and such and overcome the sin + pol. I bet it evens itself out in some way. This would be to big of a lapse for the Devs. We don't have enough info on the schematics of the stigma systems and such.

It will be like guild wars. Dont worry. (non-sarcastic)

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Old 07-23-2008, 03:00 PM   #65 (permalink)
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Here's the Korean CBT3 recap mentioning the "pole assassin"

Quote:
Completely Revamped Combat and Skills
PvP와 PvE의 전투공식이 달라지면서 소위 말하는 유저 간의 ‘한방 싸움’이 사라졌다. 더불어 직업별로 특성에 맞는 스킬이 대거 추가, 또는 변경됐기 때문에 ‘보다 긴 시간 동안 생각하며 싸우는 전투’가 가능해졌다. ‘창살성’이나 ‘무한 물약 사용’처럼 수정해야 할 문제점도 다수 남아 있었지만, PvP만큼은 지난 시즌에 비해서 나아졌다는 평이 많았다.
As the combat in PvP and PvE evolved from its previous state, the notorious 'one-hit-kill' disappeared. A myriad of skills were added to various classes in addition to tweaks to existing skills, which allowed players to participate in more prolonged battles that allowed time for thinking and planning strategy. There were some flaws such as 'infinite potion usage' and 'pole assassin,' but many agreed that PvP improved significantly compared to the last test.
http://www.aionsource.com/articles/t...bt-3-recap-20/
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Old 07-23-2008, 06:46 PM   #66 (permalink)
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Quote:
Originally Posted by Janis View Post
I understood your point from the beginning, it is you who can't understand mine. Not even once have you tried responding to what I have written, you repeat the same post over and over again. I don't even think you even try to understand or even read posts before writing yours. I don't know where you get your innate/omniscient knowledge which gives you the right to disregard other peoples opinions and criticize them for not agreeing with yours.

Don't get me wrong i'm a nice guy, I just don't like the egocentric attitude. Nothing personal, the comments about me being stupid are forgiven.
If you understood me how come you said my arguments weren't good? Oh and I read more posts then I write, btw. I'm a fan of observation. As for you judging me, I find that rather rude, but it doesn't really affect me seeing you don't know me. Egocentric? Wow, you are way off. You basically said my arguments were silly, when the case was that you didn't comprehend. That's when I criticize, and I don't disregard other opinions, but I stick to my own.

Now a nice day to you. ^^
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Old 07-23-2008, 07:36 PM   #67 (permalink)
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If an assassin isn't what the lore says it is, and is not what an assassin generally is, why call it an assassin? NCsoft set the stand for the assassin class by finally choosing the assassin class name. Hey, if it's not an assassin, don't call it by that name. State in the lore "Assassins are adept at wielding 2 handed weapons and smashing their enemies with brute force" instead of giving the general statement of what an assassin is. I agree that assassins vary from game to game, but unless they define their characters, they should more likely follow the path of their lore and what the creators set them out to do.

The same thing happened in WoW with Druids; they were not supposed to be the best at any 1 thing, but they became the best in almost every category. Thing is, WoW didn't bother to fix this and the class advanced too far and now it's too late for any major changes. I really don't wish to see this happen to any class in Aion. I will say that the Stigma option completely defies everything I've really said, since they change everything without a real reason. If weapon stat boosts and reductions are added, this would balance out alot (but not all) of these problems that might arise for some while. That is, until someone thinks another Stigma is OP.

Also, about the pole assassin: If glads could increase their damage to match or surpass them, why are Glads still complaining about them on the official forum (yes, I've read quite a bit) about it? It doesn't seem to be a perfect fit yet, so hopefully Aion devs will listen to the people and solve this sooner or later. And the links to the sorc vid do not necessarily mean she is using a stigma; we do not know the level of the players she is attacking, nor anything about her. Yes, a magic damage stigma might be in use, but we dont know unless the vid says so.

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Old 07-23-2008, 07:46 PM   #68 (permalink)
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Quote:
If an assassin isn't what the lore says it is, and is not what an assassin generally is, why call it an assassin?
I couldn't QFT this enough, that is what I've been trying to say all this time. It's not about how Assassins are in Aion, it's about what Assassins always were. I mentioned earlier that if they really wanted something different, they could have created classes unique to Aion.If they wanted a brute type of Assassin they could have made that into their own class, let's say a "Berserker". Not go "Sorry im just gonna change this class you love into something it's never been like."

Customization is freedom, giving the option to use heavy weaps to a class which generally lack the proficiency/isn't meant to, is unreasonable. Only reason I can see that anyone would support it, is because they find it cool to slash about with a big weapon, but they want the speed benefits of Assa as well, or else they would have gone Gladiator.

So they basically want the best of both worlds, in one word: Overpower. People seem to crave more and more, to no end. I look at it differently, I like challange.. wouldn't like Assassins to be the "Omg ezmode takes no skill hax" class. Even if it were the toughest class to master, that would only mean I had more to be proud of when I mastered it.

Like I said though, overpower wasn't my main issue with this (which was lore etc). But I mentioned it cause I think that's the reason people support it. What else? a 2Hand doesn't belong with Assassins.
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Old 07-23-2008, 08:19 PM   #69 (permalink)
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I don't like your way of imposing your point of view. If an Assassin wants to improve one skill which allows the use of a pole and the pole makes it better, and that assassin wants to make a build around it, then what's your problem about it, let it be the way that char wants to be, as long as there is still a choice, and one option is not better than the others.

As far as I know, assassins lore is very wide about weapons, as I've seen them using swords, 1 dagger, 2 daggers, katars, fists, ninja weapons and bows.

When I played RO... I was a battle sage, I put strenght in a mage and agility, that's not the typical mage lore, but it was fun and I liked it and I gave a damn about the lore.
As a BD in L2 I used bows for pvp and sometimes a pole for PvE...


My point is, let people do whatever they want as long it's not overpowered. The lore is not about a weapon or an armor... it's about a playstyle... As long as assassins are a class that hits fast and silent, attacking from behind, doing critical hits, etc you can call them assassins... Using a pole or a book... it still will be an assassin.
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Old 07-24-2008, 07:15 AM   #70 (permalink)
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You are missing the point. I'm not saying they can't use poles if you read what I'm saying. Just like character creation, there is a limit and alot of people agree with it. I want limitations on my classes; I don't want classes to replace others simply by using a stigma or by wielding another weapon. Even tough Glads have plate, testers are still complainging, be it their stigmas cant compare or something of the sort.

No, my friend, I have almost never seen an assassin silent and deadly in Aion. No, I don't see them sneaking up on mobs. It's not efficient. It's not helpful. It's a waste of time. The only time an assassin MIGHT go into stealth is when they do small pvp; in group pvp it is almost pointless because you are seen, you are targeted, you are dead. It's the same way with WoW; swords are recommended for leveling. Why? Because it just isn't worth the time to go into stealth and backstab a monster over and over. Thing is, in WoW you have more freedom in stealth as it isn't timed, etc. This is where the polearm comes in; it's useful and even I think it's a great idea.

Someone made a post about adding a monk class. What is a monk? What weapons can he use? Do you know what a monk is? Where do they come from? All these things depend on the person. Yes, maybe some want polearm assassin, and I'm all for it. But if you don't limit yourself, screw playstyle if it's unbalanced as hell and screwed up. At least give other classes a stigma to catch up in certain areas. I just don't see it happening yet, but I'm sure NCsoft will fix it, so I'm all up for it.

By the way, I really haven't seen other stigmas so I can't really compare them to this one.
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Old 07-24-2008, 02:55 PM   #71 (permalink)
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I agree, I was talking to Dez and the lore defending people :3


Anyway, I see assassins backstabing mobs and hitting lots of criticals and having high evasion. They stealth a lot in pvp, and in pve sometimes to get into a dungeon and do quests. They have sudden and critical attacks transporting to enemy's side and getting in its back... That fits the lore perfectly for me, I can call them assassin.
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Old 07-24-2008, 08:29 PM   #72 (permalink)
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"Dez and the lore defending people", hey that's a good name for a potential "Say No to pole arm" club. Thanks ^^
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Old 07-24-2008, 11:24 PM   #73 (permalink)
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Old 07-25-2008, 12:11 AM   #74 (permalink)
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It'd be awesome *O*
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Old 07-25-2008, 12:58 AM