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Old 09-09-2009, 06:42 AM   #31 (permalink)
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I tried that solution with AA x0 and texture quality on low as mentioned.

I used to crash 4-5 times per hour.

After the changes was done ingame, i have crashed 2 times in 5 hours... Still same error tho.

I have the newest windows update and running windows 7 ultimate.

So its an improvement, but NCsoft need to fix this issue, as it would suck big time to play the game with these crashes.

So thnx for the temp. error fix
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Old 09-09-2009, 08:35 AM   #32 (permalink)
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Quote:
Originally Posted by laflaga View Post
Can I ask if any of the people who experience these crashes also happen to use xfire? I turned mine off yesterday and it seemed like it stopped the crashes for me... Now it could be dumb luck but I'll do some more testing, by playing more .
You know what i use xfire. Let me turn mines off and ill let you know if it still crashes.

EDIT: Its not Xfire i still crashed with it turned off

Last edited by Naturalcauz; 09-09-2009 at 12:25 PM..
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Old 09-09-2009, 08:54 AM   #33 (permalink)
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I played last night for hours on end, not a single crash.

Recap the situation: Auto Detect had my Textures on Med-High, I change them to Med-Low.

Worked like a charm.



Quote:
Originally Posted by Thonatos View Post
My starting point was - auto detect w/no adjustments.

What I did that seemed to work:
1. Set Anti-Aliasing from x4 to x2
2. Set Texture to Med-Low from Med-High

With that I logged on during my lunch break for a whopping 20 minutes, checked a ton of venders, quests etc.. all INSIDE Pandemonium. No grey tiles, no html errors. Prior to these adjustments I would last 2 -3 minutes tops.

The moment I snuck Textures to Medium, I crashed within 20-30 seconds.
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Old 09-09-2009, 09:03 AM   #34 (permalink)
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Do you think this issue is happening to players with laptops? because my friend has a desktop

and lives with me, his desktop is running perfectly and i am on laptop.I have yet to get in the game.

Keeps crashing at the logging screen and issue with crysys.

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Old 09-09-2009, 09:10 AM   #35 (permalink)
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To you guys who are having this issue: is it new to 1.5? Or did you have this issue during closed betas?
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Old 09-09-2009, 09:57 AM   #36 (permalink)
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Quote:
Originally Posted by ashin View Post
To you guys who are having this issue: is it new to 1.5? Or did you have this issue during closed betas?
It is new for me with 1.5. I had a perfect experience during the CB6. OB has been complete nightmare.
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Old 09-09-2009, 09:59 AM   #37 (permalink)
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yeah new to 1.5 :/ still crashing, mostly in big towns.

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Old 09-09-2009, 11:10 AM   #38 (permalink)
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I got my Vista fully updated with Service Pack 2 and the game crashed last night, so Service Pack 2 isnt gonna solve this problem.

I'm always using Xfire while playing Aion (thought it doesnt detect it anymore since i formatted my comp last time >_<), gonna play a few days with Xfire turned off and will see how it goes.

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Old 09-09-2009, 11:53 AM   #39 (permalink)
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Service Pack 2 does fix some of the crashes (the ones related to not having at least service pack 1).

The crashes that read "Could not read from 0x00000000" may be actual program bugs or data errors. I did get one of those last night.

That'll teach me to go jumping around Sanctum before it's loaded.

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Old 09-09-2009, 12:32 PM   #40 (permalink)
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Out of curiosity, did everyone install with the cbt to ob patch or did you install with the 9.3 gig file?
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Old 09-09-2009, 12:47 PM   #41 (permalink)
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Fresh install of the 9GB Client.

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Old 09-09-2009, 12:58 PM   #42 (permalink)
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Quote:
Originally Posted by Aveira View Post
Fresh install of the 9GB Client.
Me to..lets see what some more people say.
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Old 09-09-2009, 01:25 PM   #43 (permalink)
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Quote:
Originally Posted by ashin View Post
To you guys who are having this issue: is it new to 1.5? Or did you have this issue during closed betas?
For me it has been happening since CBT2, and usually happened in mass PvP situations. Usually once one crash happened, I could expect more to follow relatively close to the first one. Back then I had warnings of this impending doom: textured areas would turn a matte gray, I'd see red, white, yellow or gray boxes in random spots. After I saw these, I knew I'd crash any second.

I have done everything I could think of between then and now. I reinstalled the client multiple times, updated service packs, switched to Win 7, and still get it. Although now it happens usually at random times and without warning. I'd usually crash anywhere there was a large amount if players, though right now I can easily run through a packed Sanctum without problem, and then end up crashing later when I'm alone.

It's really frustrating not knowing the exact cause of this problem, because I can't fix it until I know why it's happening.

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Old 09-09-2009, 03:12 PM   #44 (permalink)
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I cant even log onto my character ive just got into the Sanctum, before its even done loading the buildings/tree's its froze and crashed out again

Must be busy in there, i'd know if i could logon

Thats with Texture's down to lowest and 0xAA

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Dropped all graphics settings to the lowest possible just to try and get out of the city, but crashed before the floor even loaded up

Last edited by Kalzet; 09-09-2009 at 03:28 PM..
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Old 09-09-2009, 03:35 PM   #45 (permalink)
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Hopping on here to say that I, too am experiencing this particular crash. I can play flawlessly for hours out in the quest world, but as soon as I hit a large town or city, I crash within 60 seconds. I researched it and tried everything folks have suggested

>Install Vista SP2
>Update Drivers
>Repair Client
>Reinstall Aion

and well, none of that fixed it. I tried lowering the textures and it seemed to let me stay in more populated areas longer... but still the same crash. I am concerned as to whether this is an issue with my hardware or the game code. I don't want to get into this game and then have to upgrade a bunch of parts to play, as my specs are pretty modern.

I'm playing on a laptop vista 64, Intel 2 duo T8300 @ 2.4 ghz, 4gigs of ram, with a GeForce 8600M GS.

The game runs absolutely beautifully otherwise; so I'm praying that it is a game coding problem that will be resolved with our reports.

*crosses fingers*!
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