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RP Enemy Communication

Posted 04-07-2008 at 05:35 PM by [PhiberOpticks] (Phiber Pheed)
Quote:
Essentially, if you play on an RP server, you can communicate with players of the enemy faction. You could possibly choose whether or not you want to hear it or if you want the language blocker on. It's up for debate.

If there are RP-dedicated servers, then enemy communication is a must. It breeds conflict, arch enemies, and plot as well as helps make friends.
Questions. Now.
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Old

Token Loot System

Posted 04-07-2008 at 05:33 PM by [PhiberOpticks] (Phiber Pheed)
Updated 04-07-2008 at 05:36 PM by [PhiberOpticks]
Quote:
Instead of having to need or greed roll on rare items after defeating a boss, you will receive tokens, which are given to each player who participated, and they may return it to an NPC for an item. Obviously, stronger items might cost a lot of tokens, while mediocre ones are very cheap.

It would prevent ninja looting.
Any questions?
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Old

Suggestion List Update!

Posted 04-07-2008 at 05:31 PM by [PhiberOpticks] (Phiber Pheed)
For those of you who aren't keeping up, the following features have been officially nominated for the next cycle poll.

Quote:
Lock-on/Zoom-in
Emote Content
Tab Targeting
Bounty System
PvP Journal
Character Profiler
Token Loot System
RP Enemy Communication

2 more slots remaining!
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Old

Serious baby

Posted 04-07-2008 at 06:28 AM by Hellriser
http://www.youtube.com/watch?v=I5ALIL7T764

ROFL
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