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Aion Source Was Once Cool; and What Aion Should Be For Me

Posted 07-06-2008 at 01:52 PM by Haeretik
Updated 07-06-2008 at 01:55 PM by Haeretik
Well, I'm sitting here reading Aionsource putting off work for a few more minutes to write a blog entry on one of the more concerning things about this community and game.

Am I wasting my time?

I used to post on this website regularly and desire to be a part of its community, but the more time I spent here, the more I realized I don't really identify with many in this bunch considering the large number of posts that I read that are absolute garbage or administratively pretentious. The only good posts are ones concerning information released via the wonderful translations (Props to the O.T. -- original translator jameinkaiser). Everything else is chaff.

Part two: Is this game for me?

You know, there's really only a few things that will decide if this game is worth playing for me.

I want all-around good skills -- not necessarily super original, but useful, viable skillsets. By the way, using stupid names for skills that do the same thing in other games is stupid. Just use the same name if you can -- otherwise it sounds stupid. (I.E. All the talents in Age of Conan.)

I want an excellent level of control with the gameplay. Neglect in how fluid the keyboard and mouse controls the character will result in me being completely unable to do more than razorblade my eyes.

I want end-game raiding. I want instanced encounters related to game-lore that present multiple bosses of varying difficulties and strategy to challenge me and my guild ("Legion" is the dumbest **** name I've ever heard of.) for several hours a week. The point being to work together as a group while having fun and obtaining new and improved pieces of armor for our characters.

I hate this movement amongst developers and mmorpg players to do something "new" that makes everything easier. Age of Conan's real combat system is an example of failure out of the box. No true MMORPG player wants to deal with three to five extra directional melee buttons on his hotbars. Those could be used for spells!

What about Tabula Rasa's great gameplay formula mixed in with the terrible absence of end-game apart from the endless war with NPCs? Hello? No player wants to fight an endless war unless it's against other players. Real MMORPG players want progression and they want it in the form of bosses with items that are difficult to obtain. The scarcity of the items that are the best will always keep players coming back and trying new things. Cloning a character to avoid leveling it up (Tabula Rasa) basically reeks of, "since there's no real end-game here.. it's not worth your time to level another character so we won't make you do it!"

Basically, what I think is the problem is all the *****ing and moaning of players who like to act like they have less time to play the game than they truly do. "Oh my gawd I act way busier with life than I really am!" I'm sorry, but game developers should not cater to players without time to dedicate to simple games. Games are games and if you don't have time to play them, you don't have time to play them. Do something else, like play with your kids, since that's what you're *****ing about. (Or anything else.)


I would conclude this properly, but I really have to go to work. Hopefully, this entire post enlightens you and you join the ranks of enlightenment and MMORPGs.

I'll post something new, and very pointed next time.

Edit:

I don't like to use profanity much in my writing, but when I do, it is supposed to add a certain effect. So, please, turn off the filtering because it is really ****ing annoying.

If it's client-side. I'll find it when I get back from work.

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  1. Old
    Mark's Avatar
    Nice blog.
    permalink
    Posted 07-24-2008 at 10:59 PM by Mark Mark is offline
 

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