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First 5 Nominations for SC4

Posted 04-23-2008 at 08:09 PM by [PhiberOpticks]
Updated 04-23-2008 at 09:06 PM by [PhiberOpticks]
Quote:
Originally Posted by Character Profiler
Your character informations are stored on the official homepage in an XML-file (or whatever), where internet sites can get this data to create up-to-date profiler. Then you can use them as signatures, etc.

Another thing that would be good is if you could export your profile to places like Facebook, phpBB (provided that someone makes a phpBB mod), or any other website.
Quote:
Originally Posted by PvP/PvE Journal
Players would have the ability to see all PvP related statistics in the game. You could see how many times you've been killed, who killed you, how many kills you've made, and who you've killed, etc. The data would probably have more specific information as well. Such as statistics for certain PvP scenarios.

Not only that but there would be another half to this journal that would display PvE-related statistics, such as how many attempts have been made in certain raid instances, how many times you finished, how many times you wiped, as well as how many mobs you've killed, average exp. earned, the list goes on and on.
Quote:
Originally Posted by Bounty System
You will have the ability to assign bounties upon people of the enemy faction. That way, you can make gankers pay for their transgressions. But it also costs you cash. You could use cash or unbound items as rewards, which would be give to people who have accepted the bounty from a bounty board of some sort. Then, the bounty will automatically be collected, once the bounty quest has been turned in.
Quote:
Originally Posted by Family/Marriage System
Get married and/or have a family, in-game. Nuff said.
Quote:
Originally Posted by Roaming NPCs / Active NPCs
This is a two parter, of which, if it wins, I will include a poll to decide which one you prefer.

Roaming NPCs would simply entail NPCs walking around the cities and towns in designated paths. Not necessarily, saying anything, but just adding a touch a activity to the world.

Active NPCs takes it up a notch by not simply scripting paths, but making NPCs have "lives". They would walk out of PC-inaccessible houses, of which there would be a door open/close animation. They would proceed to walk to places like the Inn or Tavern for a bite to eat, having conversations with some people on the way to, and while being in these places. Then, they could venture to the market to buy things, etc. There could be scripted NPCs for the daytime, which would be normal. Then, at night, there could be seedy people who might talk about darker things and engage in conspicuous activities.
If you have any questions regarding the following suggestions. Comment on this blog post or hit the jump to see the thread and participate in the nomination process.

http://www.aionsource.com/forum/gene...minations.html

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