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Bounty System

Posted 04-02-2008 at 11:57 PM by [PhiberOpticks]
Quote:
Players can place a bounty on people of the opposite faction. The player would be required to pay a fee on top of the reward offered. The target would be notified by an "Anonymous" source in his mailbox. Bounty hunters can accept a limited number of bounties from either bulletins or some form of quest search feature. Then they can receive a notification on the region where the target is located and may carry out the attack.
Comment if you have discrepancies about what this feature would entail, or you can wait till it wins, if and when it does.

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Comments

  1. Old
    Casket's Avatar
    Reminds of a system in old school SWG.
    permalink
    Posted 04-03-2008 at 12:02 AM by Casket Casket is offline
  2. Old
    Requiem's Avatar
    I love this idea...
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    Posted 04-03-2008 at 10:42 AM by Requiem Requiem is offline
  3. Old
    TheSaintACE's Avatar
    That's an interesting idea. I rather like it. I think there would need to be some regulations on it. I mean...putting a bounty on just -any- character of the opposing faction seems iffy. But perhaps characters of a certain rank/level/etc. would be feasible.
    permalink
    Posted 04-03-2008 at 11:01 AM by TheSaintACE TheSaintACE is offline
  4. Old
    [PhiberOpticks]'s Avatar
    Level gaps could be addressed with an adjustable bounty fee. If you're at level 50, and you want to put a bounty on a level 1 character, you'd have to pay an extremely large amount of money, whereas, if a level 1 character wants to put a bounty on a level 50 character, it would be much less expensive.
    permalink
    Posted 04-03-2008 at 02:28 PM by [PhiberOpticks] [PhiberOpticks] is offline
  5. Old
    Casket's Avatar
    It shouldn't be that low of a fee, a level 1 should have to pay a hell of a lot to put a bounty on anyone.

    I think only level 50 characters can place bounties on people, and only on level 50 toons.
    permalink
    Posted 04-03-2008 at 03:18 PM by Casket Casket is offline
  6. Old
    TheSaintACE's Avatar
    I have to agree with Casket. This really should be a high level or perhaps mid-level feature. I mean do we really want to give a lvl 1 butt monkey PKer the ability to put bounties on people just because they can? It would defeat the purpose. Perhaps something like only lvl 30 or above can participate as either putting bounties on, or being able to have a bounty put on.
    permalink
    Posted 04-03-2008 at 04:23 PM by TheSaintACE TheSaintACE is offline
  7. Old
    [PhiberOpticks]'s Avatar
    Then the bounty system would be pointless for the majority of players who probably won't reach that level. A benefit of the bounty system is the ability to get revenge on PKers.
    permalink
    Posted 04-03-2008 at 04:30 PM by [PhiberOpticks] [PhiberOpticks] is offline
  8. Old
    TheSaintACE's Avatar
    That's...not a reason to have something in game. I mean, is a character's ability to kite something meant so he can drag really high mobs into a noob populated area and let it loose for fun? No. Do people do this though? Yes. Do game developers make arrangements so this doesn't destroy other people's fun? Yes. Sending out a bounty on someone just because; makes the game just drama that can ruin other people's fun. Don't do something in a game out of vengeance. It's just not cool. This reminds me of raiding a noob hunting area just so you can camp lvl 1 people's chars and ruin their fun. It's. Not. Cool.
    permalink
    Posted 04-03-2008 at 04:37 PM by TheSaintACE TheSaintACE is offline
  9. Old
    Casket's Avatar
    I like TSA's suggestion, make it so only "higher" levels can do it. And with more limited choices, but once they get to 50 they can be more specified in there bounty.

    And have all the bounties posted on a central area, so anyone can see the bounty, you can attempt up to three bounties at once, but the first person to get the kill wins.
    permalink
    Posted 04-03-2008 at 05:47 PM by Casket Casket is offline
  10. Old
    [PhiberOpticks]'s Avatar
    But if level 1s are being camped, they can at least retaliate. And by putting a level minimum on there, you'd just give people one less reason to not be afraid of that sort of PKing. Your example suits my argument better in this case XD
    permalink
    Posted 04-03-2008 at 07:54 PM by [PhiberOpticks] [PhiberOpticks] is offline
  11. Old
    TheSaintACE's Avatar
    Thank you Casket.

    It will be improbably to camp level 1 players in Aion. The only way *per the information we have right now* to get to an opposing faction area is through portals. Each portal is set to appear in the opposite faction area of EQUAL LEVEL. They're already implementing ways to keep people from beating up on the little people's. To say nothing of the 'Hero' features that is supposed to make it to where an alarm sounds when heros of the opposing faction so much as take a step onto the opposite faction soil.

    There is no need to make it so that people can cause drama for one another. Game play implementations should be for...just that...GAME PLAY. To enrich the game play. To make things more fun.

    Most likely Bounty features would be MORE FEASIBLE in the Abyss...which you have to be HIGHER LEVEL to even enter. It would be a race to kill someone on the battle field if you recognize that they are a person marked for death.

    A level 50 person even being able to find a level 1 person to kill them is...highly unlikely. So what would be the point of trying to make that a feature?

    And I will say it again. Don't do something in a game as a form of retaliation because you start ridiculous 10 year old drama fest fights.
    permalink
    Posted 04-03-2008 at 08:05 PM by TheSaintACE TheSaintACE is offline
  12. Old
    Casket's Avatar
    If the beginning areas are anything like WoW, you can't do any sort of PKing in the areas up till around Level 20...
    permalink
    Posted 04-03-2008 at 08:16 PM by Casket Casket is offline
  13. Old
    [PhiberOpticks]'s Avatar
    Well, one purpose of this feature could be to differentiate itself from the WoW formula.
    permalink
    Posted 04-07-2008 at 05:37 PM by [PhiberOpticks] [PhiberOpticks] is offline
 

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