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Talking turkey

Posted 11-27-2008 at 09:04 PM by [PhiberOpticks] (Phiber Pheed)
The day started off well. But let me preface with the events leading up to my morning.

After our run-through football practice yesterday, I went home and fell asleep fairly quickly. I woke up three hours later and decided to go watch TV. And on On-Demand, I caught Dragon: Bruce Lee, a cool sort of biography movie of one of the coolest people in history. I don't know how much of it is true, but if it's at least 75% true, then he was even more awesome than I thought. After that, I fell...
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LF tattoo designer

Posted 11-20-2008 at 12:49 AM by [PhiberOpticks] (Phiber Pheed)
I'm looking for a tattoo designer. So far, I've got a good idea of what I want. They're two separate parts that start on the pecs and descend across the ribs around the abdomen. If there are any good artists, preferably on pencil and paper, let me know.
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I'm a Mac (and that makes me a sad panda)

Posted 11-06-2008 at 05:25 PM by [PhiberOpticks] (Phiber Pheed)
This week in celebration of my birthday, my mom bought me a computer. Problem is that she wanted to buy be a MacBook Pro. I only accepted the offer after eventually realizing that the hardware is good and Bootcamp runs well enough for me to not mind playing Aion on it.

Two video cards? Okay. 4GB 1066MHz DDR3 RAM? Schveet. BootCamp benchmarks that show it runs well enough to make use of that hardware? I guess I'm sold, even though I'm not paying (for all of it )
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Taking a page from Fable 2

Posted 10-19-2008 at 10:56 AM by [PhiberOpticks] (Phiber Pheed)
One thing I saw in one of the developer diaries for Fable 2 is that the clothing/armor that you wear in the game will not contribute to your defense.

While this may seem troublesome at first, give it a time to soak it. This promotes individualization among players because not everyone is aiming for the same gear. I think this is fantastic. When you look at WoW, you see that Blizzard kind of got itself into a rut because they have to make extravagant armor that is constantly an improvement...
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Brainstorming new combat concepts

Posted 10-16-2008 at 07:04 PM by [PhiberOpticks] (Phiber Pheed)
I was reading a EuroGamer article of Diablo 3 and while reading, I started thinking about Shmak's aggro system revisions. Kinda of disjointed topics, but I tend to connect things that aren't there.

I was thinking about how I mentioned in a comment about being able to strike enemies from multiple angles and attacking them at certain parts of their bodies, which, in turn, affects the amount of damage that is dealt.

That lead me to think about how that system could be built...
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