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Old 06-18-2009, 07:35 AM   #1 (permalink)
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Simple change for Chanter Mantras?

I was wondering to myself that because we've heard so much about how mantras seem to be lackluster (but still helpful) at higher levels in Aion, couldn't NCsoft make the stat boosts percentages where applicable? Mantras that would improve speed would obviously be set numbers, while intellect or strength mantras could increase by a value of 10%.

Of course, this could compromise lower level mantras if you don't have a significant amount of "strength" or "intellect" built up, but Aion is focusing on effectiveness of endgame, and I'm sure augmenting the values from mantras wouldn't compromise lower level characters too much.

Anyone think this simple fix could work?

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Old 06-18-2009, 08:05 AM   #2 (permalink)
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It could be just me, but I really don't understand what you are asking.
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Old 06-18-2009, 08:11 AM   #3 (permalink)
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This is why after i tried a chanter in Caion after lvl 20 i just quit playing cause in higher lvls if the chantras doesnt give N% boost rather than ex 20+ atack than nobody wants a low buffer char which has absolutly no use yes its a good PvE grinder thats all and lets say a backup cleric.( more like a nurse

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Old 06-18-2009, 10:13 AM   #4 (permalink)
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Quote:
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It could be just me, but I really don't understand what you are asking.
Ok, so Mantras use "set" values for their buff effect. Say for example, one gives "20 strength". At higher levels, an upgraded version of the Mantra would only give "40 strength", which is not significant enough to make a difference in most situations.

By changing the Mantra buff to a percentage, you can give someone a buff that makes a bigger impact on their stats instead of a set value. 40 strength on top of your 300 strength is "ok", while 30% to the strength of that character (+90 strength) is a much more of a significant difference. Of course these values are throw ups, so who knows.

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Old 06-18-2009, 10:23 AM   #5 (permalink)
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Although i agree with your statement - those buffs are not useless or some sort of luxury. Some of them can really turntable the tide of smaller battles.
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Old 06-18-2009, 10:26 AM   #6 (permalink)
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Aion Classes Overview 1.2 Read What They Read, See What I See

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the buffs actually give % increases rather than set numbers. so the benefits are a lot bigger than it was in 1.0 and 1.1
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Old 06-18-2009, 10:33 AM   #7 (permalink)
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Well then, I guess they thought of that before me Thanks for linking that, was looking for his blog for a while but forgot the name ^^

And Soixxm I don't doubt the effectiveness of chanter buffs, most of them seem like they'd be very significant on a large scale or even in party situations, though I'm only assuming (haven't gotten past level 15 in beta).

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Old 06-18-2009, 11:47 AM   #8 (permalink)
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any official info about this?
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Old 06-18-2009, 12:20 PM   #9 (permalink)
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I looked through all the translated and original 1.1 and 1.2 patch notes and I can't find anything saying Chants became percent based. Only class changes I really noticed were the changes to duel-wielding, and the changes/added skills when the level cap was raised.

Possibly not in patch notes for whatever reason...
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Old 06-18-2009, 01:28 PM   #10 (permalink)
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The majority of chants are NOT percent based in 1.2 and likely never will be as percentages on a large scale like that are a balancing nightmare. NCSoft knows this from experience and will avoid creating such situations without a lot of thought.
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Old 06-18-2009, 01:42 PM   #11 (permalink)
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The majority of chants are NOT percent based in 1.2 and likely never will be as percentages on a large scale like that are a balancing nightmare. NCSoft knows this from experience and will avoid creating such situations without a lot of thought.
You're absolutely right. Having flat increases is much better than percentage based since when new gear, levels, etc come out you don't have to readjust these abilities.

OH WAIT
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Old 06-18-2009, 01:53 PM   #12 (permalink)
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The majority of chants are NOT percent based in 1.2 and likely never will be as percentages on a large scale like that are a balancing nightmare. NCSoft knows this from experience and will avoid creating such situations without a lot of thought.
I think that makes sense. New items will have crazy stat values, so I guess percentages regarding specific stats could be dangerous. Good point. But I see the point of putting flat values for things such as run speed and such.

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Old 06-18-2009, 01:57 PM   #13 (permalink)
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I think that makes sense. New items will have crazy stat values, so I guess percentages regarding specific stats could be dangerous. Good point. But I see the point of putting flat values for things such as run speed and such.
So everyone else's abilities scale up then with higher level items, but the chants get weaker and weaker the more gear that gets released?

hmmmm i think we've seen this before in another mmo ^^
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Old 06-18-2009, 02:02 PM   #14 (permalink)
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Quote:
Originally Posted by Zumbaro View Post
The majority of chants are NOT percent based in 1.2 and likely never will be as percentages on a large scale like that are a balancing nightmare. NCSoft knows this from experience and will avoid creating such situations without a lot of thought.
which one is % based?

i need moaaaaar info!
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Old 06-18-2009, 02:10 PM   #15 (permalink)
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So everyone else's abilities scale up then with higher level items, but the chants get weaker and weaker the more gear that gets released?

hmmmm i think we've seen this before in another mmo ^^
I dunno. They need to find a balance, which I really doubt that they will for the moment. They should plan it with what future updates they have for Aion (be it new levels with new content, etc) so that end game doesn't suffer. But that isn't to say leveling should be a pain.

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