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Old 04-16-2008, 02:50 PM   #31 (permalink)
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Chiming in as usual, I've always found group support classes to be the most troublesome to balance, since they tend to vary in balance greatly based on the amount of units participating. And I wish I could read everything about them before remarking, but I couldn't find the chanter info.

Here's what I think in general though, in order to ensure a simple limitation to a chanters power, they should only be able to affect people in their own unit, of 4-6, with Auras and Group enchantments. Perhaps they could also offer group enchantments for other groups, by casting them on a unit from another group, and only those in that group and in proximity would gain the buff.

Also, keeping the area of effect small, which makes them more succeptable to group damage, especially spell attacks. Coupled with the opposition of Sorcerers and other classes with competative AoE damage skills which can provide the neccessary resistance to counteract that power.

Also, nobody should expect a Chanter to match a Warrior, Templar, Assassin or even Ranger in PvP alone, even with their buffs, their value is in group advantage, and they should be able to put in a good contribution, and last a wile, but not be able to overcome strickly offensive classes, otherwise what do those singular oriented professions have to offer? Chanter should be an option that outperforms having nothing but attack professions, instead of exchanging one of those attack professions for a chanter to boost the groups output over a monotinous team.

And lastly, since we have a Cleric and Chanter, it would probably be best if Chanter focused on additional support in terms of defensive and healing benifits, which are useful contributions, but not capable of performing the role of a dedicated healer and survival support. The focus should be on weak to moderate group buffs, and maybe strong offensive buffs, but not the best defensive buffs.

There are many other safeguards that can be introduced to counteract or restrain Clerics options, but they need to be very careful about watering them down with endless meger abilites that woln't satisfy players. It would be better if they had fairly moderate or powerful abilities which had to be reused constantly in order to benifit from, which would prevent them from stacking too many benifits, and keep them active, as more of a spot enhancer rather than a duration buffer.

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Old 04-16-2008, 03:35 PM   #32 (permalink)
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I think you pretty much hit the nail on the head. Not going toe to toe with a true damage dealing class but also being a valued member of the group. If we can add 1.5x damage to a group supporting 3 other DPS, then I think we'll be needed in the group.
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Old 04-17-2008, 02:34 AM   #33 (permalink)
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Actually, this sounds good to me, i always enjoy playing the gimped class. Last time was the Druid in WoW. When i got to 60 there were 5 lvl 60 druids on my server on alliance side, me included.
Only thing to do is...learn to play with what you've got and don't expect the devs to help you out.
i was the 3rd to 60 druid on my server and untill they said there would be a buff for them there wasonly 4 on the horde :P

i love the druids best class ever. after i played my druid i started a lock and i didnt realise how crappy they were untill they got buffed :P

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Old 04-17-2008, 04:22 AM   #34 (permalink)
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OK, some really frightning facts from other games here... TWO BUFFS? 0_o
I'm maybe biased, but comming from a L2 enviroment, where there were 7 PURE buffer classes and 4 other semi-buffing classes (each class had a number of exclusive buffs), where any character going to PvP/PvE wihout at least 20 buffs (23 buff-slots available, but it took some effort to get them, standard is 20) was as good as doomed (and the sheer number of POSSIBLE buffs was enormous), where buffers were "specialized" (some being "archer" buffer, some being "mages" buffer etc.), where any full buffed, "perfect" party had more or equal number of buffers/healers in it (keep in mind - L2 party = 9 ppl)... I'm a little worried.
Definetly will keep an eye on further info about how Chanters will fit into the game.
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Old 04-17-2008, 09:56 AM   #35 (permalink)
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Being a person whos loves the Red Mage. This class seems to be most like that. Jack of all trades, buffing, healing, can fight some. If they get a nice mana regen skill like Refresh. That would be nice.

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Old 04-24-2008, 01:10 PM   #36 (permalink)
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Well based on everything that I have read, recently people have started calling chanters OP which I think really if people put it into perspective then all the classes are OP in their own ways. So really I think they will do ok
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Old 04-24-2008, 07:22 PM   #37 (permalink)
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I was actually extremely saddened when I heard that chanters weren't wanted in parties. First I read in article saying were the blessing to all groups - only to read that post. Im not all familiar with why were not wanted though - is it because were not that needed considering how well other classes can hold their own or what?


OFF TOPIC: Since when have druids ever been like that? Its always been priests. You try playing a resto druid - everyone wants them. Was that when WoW was just starting out? Servers are soooo over-populated with druids now -.-'


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Actually, this sounds good to me, i always enjoy playing the gimped class. Last time was the Druid in WoW. When i got to 60 there were 5 lvl 60 druids on my server on alliance side, me included.
Only thing to do is...learn to play with what you've got and don't expect the devs to help you out.

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Old 04-24-2008, 07:55 PM   #38 (permalink)
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My idea of chanter was a support class who can solo at decent speed and turtle down players in pvp.

I hope they won't leave it as useless gimp.
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Old 04-24-2008, 08:03 PM   #39 (permalink)
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is it because were not that needed considering how well other classes can hold their own or what?
I believe it was along the lines of chanters didn't bring anything to the group that another DPS couldn't do better. The heal buffs were to low to be worth it and they didn't deal enough damage as a true dps class. I hope that changed though.
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Old 04-25-2008, 08:50 PM   #40 (permalink)
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Don't forget Lineage 2 set up guys

Remember when Lineage 2 released the classes didn't bloom until after level 40. All the healer classes did not even see their potential until after 40. So Chanter may be just like all the healers of Lineage 2 weak weak weak until after 40 and then sudden BOOM BUFF GALORE. Then they are begged to join groups and all those people that wouldn't let Chanters join in the Reindeer games will be sorry.


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Old 04-26-2008, 12:01 AM   #41 (permalink)
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My idea of chanter was a support class who can solo at decent speed and turtle down players in pvp.

I hope they won't leave it as useless gimp.
They are getting major buffs in cbt3 don't worry.
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Old 04-26-2008, 03:33 AM   #42 (permalink)
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cbt 3 ;_; nooooo

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Old 04-26-2008, 03:36 AM   #43 (permalink)
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**** ;_;

They should make ob already, if cb3 is about pvp, the more people join, the more pvp is done.
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Old 04-26-2008, 10:18 AM   #44 (permalink)
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I can only hope thats the case. Its hard to tell the potential of any class when beta only goes up to what 34 now? with 16 more levels I'd bet chanters will start to stand out a bit more.
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Old 04-26-2008, 12:01 PM   #45 (permalink)
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If it is anything like what NCSoft did with the prophet (main buffer class) in Lineage 2, ealier lvls they were not really worth much, but at the higher lvls they were a must have.

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