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#31 (permalink) |
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Lieutenant
Join Date: Apr 2008
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Class: Templar
Race: Undecided
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Chiming in as usual, I've always found group support classes to be the most troublesome to balance, since they tend to vary in balance greatly based on the amount of units participating. And I wish I could read everything about them before remarking, but I couldn't find the chanter info.
Here's what I think in general though, in order to ensure a simple limitation to a chanters power, they should only be able to affect people in their own unit, of 4-6, with Auras and Group enchantments. Perhaps they could also offer group enchantments for other groups, by casting them on a unit from another group, and only those in that group and in proximity would gain the buff. Also, keeping the area of effect small, which makes them more succeptable to group damage, especially spell attacks. Coupled with the opposition of Sorcerers and other classes with competative AoE damage skills which can provide the neccessary resistance to counteract that power. Also, nobody should expect a Chanter to match a Warrior, Templar, Assassin or even Ranger in PvP alone, even with their buffs, their value is in group advantage, and they should be able to put in a good contribution, and last a wile, but not be able to overcome strickly offensive classes, otherwise what do those singular oriented professions have to offer? Chanter should be an option that outperforms having nothing but attack professions, instead of exchanging one of those attack professions for a chanter to boost the groups output over a monotinous team. And lastly, since we have a Cleric and Chanter, it would probably be best if Chanter focused on additional support in terms of defensive and healing benifits, which are useful contributions, but not capable of performing the role of a dedicated healer and survival support. The focus should be on weak to moderate group buffs, and maybe strong offensive buffs, but not the best defensive buffs. There are many other safeguards that can be introduced to counteract or restrain Clerics options, but they need to be very careful about watering them down with endless meger abilites that woln't satisfy players. It would be better if they had fairly moderate or powerful abilities which had to be reused constantly in order to benifit from, which would prevent them from stacking too many benifits, and keep them active, as more of a spot enhancer rather than a duration buffer. __________________ ![]() May the Balaur overcome ALL! Mua Ha Ha Ha Ha! |
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#32 (permalink) |
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Officer
Join Date: Apr 2008
Location: Saint Louis
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Chanter
Race: Asmodians
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I think you pretty much hit the nail on the head. Not going toe to toe with a true damage dealing class but also being a valued member of the group. If we can add 1.5x damage to a group supporting 3 other DPS, then I think we'll be needed in the group.
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#33 (permalink) | ||
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Star Officer
Join Date: Feb 2008
Location: Sunshine coast Queensland
Thanks: 0
Thanked 1 Time in 1 Post
Character: Icarus, Munin. Fugin
Class: Spiritmaster
Legion: Noble Fantasm
Race: Elyos
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Quote:
i love the druids best class ever. after i played my druid i started a lock and i didnt realise how crappy they were untill they got buffed :P __________________ ![]() Quote:
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#34 (permalink) |
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Star Officer
Join Date: Nov 2007
Location: Poland
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Race: Undecided
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OK, some really frightning facts from other games here... TWO BUFFS? 0_o
I'm maybe biased, but comming from a L2 enviroment, where there were 7 PURE buffer classes and 4 other semi-buffing classes (each class had a number of exclusive buffs), where any character going to PvP/PvE wihout at least 20 buffs (23 buff-slots available, but it took some effort to get them, standard is 20) was as good as doomed (and the sheer number of POSSIBLE buffs was enormous), where buffers were "specialized" (some being "archer" buffer, some being "mages" buffer etc.), where any full buffed, "perfect" party had more or equal number of buffers/healers in it (keep in mind - L2 party = 9 ppl)... I'm a little worried. Definetly will keep an eye on further info about how Chanters will fit into the game. |
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#35 (permalink) |
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Star Officer
Join Date: Oct 2007
Location: Delaware
Thanks: 0
Thanked 2 Times in 2 Posts
Character: Acyd
Class: Assassin
Legion: Internet Tough Guys
Race: Asmodians
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Being a person whos loves the Red Mage. This class seems to be most like that. Jack of all trades, buffing, healing, can fight some. If they get a nice mana regen skill like Refresh. That would be nice.
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#36 (permalink) |
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Soldier
Join Date: Apr 2008
Location: Indiana
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Xenaros
Class: Chanter
Race: Elyos
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Well based on everything that I have read, recently people have started calling chanters OP which I think really if people put it into perspective then all the classes are OP in their own ways. So really I think they will do ok
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#37 (permalink) | |
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Lieutenant
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I was actually extremely saddened when I heard that chanters weren't wanted in parties. First I read in article saying were the blessing to all groups - only to read that post. Im not all familiar with why were not wanted though - is it because were not that needed considering how well other classes can hold their own or what?
OFF TOPIC: Since when have druids ever been like that? Its always been priests. You try playing a resto druid - everyone wants them. Was that when WoW was just starting out? Servers are soooo over-populated with druids now -.-' Quote:
__________________ ![]() |
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#39 (permalink) |
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Officer
Join Date: Apr 2008
Location: Saint Louis
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Chanter
Race: Asmodians
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I believe it was along the lines of chanters didn't bring anything to the group that another DPS couldn't do better. The heal buffs were to low to be worth it and they didn't deal enough damage as a true dps class. I hope that changed though.
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#40 (permalink) |
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Human
Join Date: Apr 2008
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Thanked 0 Times in 0 Posts
Race: Elyos
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Don't forget Lineage 2 set up guys
Remember when Lineage 2 released the classes didn't bloom until after level 40. All the healer classes did not even see their potential until after 40. So Chanter may be just like all the healers of Lineage 2 weak weak weak until after 40 and then sudden BOOM BUFF GALORE. Then they are begged to join groups and all those people that wouldn't let Chanters join in the Reindeer games will be sorry.
SHINE CHANTERS SHINE! |
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#44 (permalink) |
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Officer
Join Date: Apr 2008
Location: Saint Louis
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Chanter
Race: Asmodians
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I can only hope thats the case. Its hard to tell the potential of any class when beta only goes up to what 34 now? with 16 more levels I'd bet chanters will start to stand out a bit more.
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#45 (permalink) |
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Daeva
Join Date: Mar 2007
Location: Where the Grass is Greener
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Alanna
Class: Sorcerer
Legion: The 4th Skye Lancers
Race: Elyos
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If it is anything like what NCSoft did with the prophet (main buffer class) in Lineage 2, ealier lvls they were not really worth much, but at the higher lvls they were a must have.
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