Old 05-05-2008, 05:17 AM   #31 (permalink)
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cleric has low armour and probably low hp so a Boss or group of DD's targets a Cleric with DP and they Sheild themselves for a few seconds until help arrives.
My guess is the Cleric cant put out as much damage in 30 seconds as their opponent so its a way for a DP Cleric to get the edge. And this isnt just a common skill you have to be in DP so its purely 100% situational

Its like the 2 hour specials in FFXI
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Old 05-05-2008, 10:49 AM   #32 (permalink)
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My guess is if a cleric puts out any damge in a party pvp his team will die.
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Old 05-11-2008, 04:16 PM   #33 (permalink)
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Think people are forgetting that these are both DP skills anyhow. So its not as if this is something either race can routinely toss out. How long does it take to generate the DP needed to use either of the skills?

In FFXI we had skills that could only be used once per hour. White Mages had benediction which healed the entire party to full. Can only be used once an hour though so it wasn't OP. Since DP takes combat to generate, I doubt that these skills will be easy to use in group play as apposed to solo'ing.
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Old 05-11-2008, 05:09 PM   #34 (permalink)
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Think people are forgetting that these are both DP skills anyhow. So its not as if this is something either race can routinely toss out. How long does it take to generate the DP needed to use either of the skills?

In FFXI we had skills that could only be used once per hour. White Mages had benediction which healed the entire party to full. Can only be used once an hour though so it wasn't OP. Since DP takes combat to generate, I doubt that these skills will be easy to use in group play as apposed to solo'ing.
They were usable every two hours, not one. Also, FFXI was a PvE balanced game, not PvP (entirely different thing). And some of those 2 hours were overpowered and some were just crappy. Mighty Strikes of Warriors or NINs Mijin Gakure sucked balls compared to MNKs Hundred Fists, RDMs Chainspell or PLDs Invincible.
And when I did PvP in FFXI, there was simply no job that could beat a skilled RDM.
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Old 05-11-2008, 07:09 PM   #35 (permalink)
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My guess is if a cleric puts out any damge in a party pvp his team will die.
When certain people want to do stuff they are not meant to do, things can't be good.
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Old 05-11-2008, 10:39 PM   #36 (permalink)
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Would be interesting if you could purge the shield through dispells or insta-break it with unholy damage of some sort. You know, counter-abilities.... unheard of skill based monstrosities!
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Old 05-12-2008, 06:38 AM   #37 (permalink)
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there should be some kind of thing to break that shield, or as we did hear before a very low time limit. otherwise its just not fair ^_^
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Old 05-12-2008, 07:31 AM   #38 (permalink)
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"Q: How is the planned balancing being carried out?
A: Few games are able to fully balance all their classes, WoW is no exception. The main focus now is to ensure that all classes will be able to play smoothly throughout the game. Corrections will continuously be carried out and complete balancing is only expected during the official open beta.
The DP system is not meant for a one-hit kill during PvP but is to allow stronger and cooler attacks when dealing with mobs."


Hmm...
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Old 05-12-2008, 01:41 PM   #39 (permalink)
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They were usable every two hours, not one. Also, FFXI was a PvE balanced game, not PvP (entirely different thing). And some of those 2 hours were overpowered and some were just crappy....
Yea, itll be interesting to see how things play out. Looks like some classes may be able to xfer their DP to a single target? so we may see DP skills used more often in pvp if a certain class has an "OP" pvp skill.

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Old 05-12-2008, 04:12 PM   #40 (permalink)
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FFXI was never balanced worth a lick, not even a lick balanced. The entire combat system in FFXI was a failure.
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Old 05-12-2008, 06:25 PM   #41 (permalink)
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FFXI was never balanced worth a lick, not even a lick balanced. The entire combat system in FFXI was a failure.
agreed, i never liked it because it was too focused on party play
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