Old 04-17-2008, 02:52 PM   #1 (permalink)
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10000 damage shield isn't that OP

The cleric elyos have a shield that absorbs 10000 damage at 100% rate when u use the cleric's DP skill. Compared to the asmo's cleric of healing 150 damage every 3 seconds for 30 seconds as a DP skill. Its a bit OP is there any way that im interpreting this incorrectly and its actually balanced?
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Old 04-17-2008, 02:53 PM   #2 (permalink)
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But it is only 10 sec. I dont see it being a problem. And the asmos would lessen what they are being hit for by 150 basiclly because they are being healed for 30 sec. It seems just as useful imo.

Last edited by Drache; 04-17-2008 at 02:56 PM.
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Old 04-17-2008, 02:55 PM   #3 (permalink)
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o it has a time limit i never noticed. But even so i don't see 150 health every 3 seconds saving the cleric as much as a 10000 shield can
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Old 04-17-2008, 03:46 PM   #4 (permalink)
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o it has a time limit i never noticed. But even so i don't see 150 health every 3 seconds saving the cleric as much as a 10000 shield can
It's an issue of absoluteness versus duration. There are some points at which avoiding a lot of damage for a short period of time outweigh avoiding less damage over longer time. If it's a long fight with regular damage, I'd take the healing. If it were a short fight or large burst of damage, I'd choose the shield.

Both have their place in PVP as well. In mass PVP the shield would help you stay alive perhaps long enough to get a few heals off or for reinforcements to arrive, but the healing has huge benefits for 1 on 1 battles where you have to outlast your opponent.

Neither side got shortchanged in PVP or PVE in my opinion.

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But it is only 10 sec. I dont see it being a problem.
I actually just checked the CBT 2 DP Skills Article and it looks like both skills last 30 seconds so forget what I just said. I'm guessing it's a tradeoff between healing or preventing damage. I'd certainly prefer the shield.

Last edited by akatriel; 04-17-2008 at 03:51 PM. Reason: Automerged Doublepost
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Old 04-17-2008, 10:24 PM   #5 (permalink)
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I agree the shield looks to be ideal, i wonder if u can stun and interrupt through that shield...i sure hope so.
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Old 04-18-2008, 11:05 AM   #6 (permalink)
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It looks like in PVP the shield will do nicely as I doubt there will be too many 2k+ damaging attacks. In PVE its hard to say, a boss might hit you for 5k so you're still kinda screwed. This is assuming they keep the 2k per hit limit on the shield.
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Old 04-18-2008, 11:29 AM   #7 (permalink)
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It's only ten seconds? I could have swore it said 30, or was that a change?
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Old 04-18-2008, 11:49 AM   #8 (permalink)
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there are plenty of 1000-2000+ per hit damage attacks in videos we've seen. gladiators and sorcerers will be putting out a LOT of damage, so the shield is effective, but not overpowered
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Old 04-18-2008, 11:59 AM   #9 (permalink)
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i think the elyos have the huge advantage, its kind of like a hero healer in L2 using the Heroic Miracle (increases defenses by 1000% for 15 seconds)...and haelers with the ability to use that skill are the best char for pvp in the game.
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Old 04-18-2008, 12:00 PM   #10 (permalink)
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i think that shield has a limited number of attacks that can be blocked and not the amount of damage done... coz that thing says that it can block upto 2000 damage each hit.. just like the Kyrie Eleison in Ragnarok Online
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Old 04-18-2008, 12:10 PM   #11 (permalink)
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It's only ten seconds? I could have swore it said 30, or was that a change?
As akatriel said, it's 30 seconds right now.

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i think the elyos have the huge advantage, its kind of like a hero healer in L2 using the Heroic Miracle (increases defenses by 1000% for 15 seconds)...and haelers with the ability to use that skill are the best char for pvp in the game.
I agree, the Elyos one has a clear advantage. It's always better to prevent damage than to heal it, if possible. The only thing I'm not sure about is what the Elyos skill protects against. It says attacks, and I don't know if the game includes spells or other skills in that as sources of damage that are prevented.

Don't get too worried though, they still have lots of time to change things.
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Old 04-18-2008, 12:20 PM   #12 (permalink)
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I Think quick atacks is the way to cancel the sheild, and i'm so glad someone else brought up the Kyrie Eleison Example. the DP sheild is just a more powerful version of the ragnarok skill, and 10hits and its gone, from what i understand, so depending on how fast you atack, the sheild could disapate quite quickly, and even fast with more than one person attacking, while the healing DP will not fade till 30s are up
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Old 04-18-2008, 12:32 PM   #13 (permalink)
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The description we have doesn't say anything about it ending after a certain amount of hits. It just says it can't prevent more than 2000 damage from one attack, and can prevent a total of 10000 damage over it's duration.
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Old 04-18-2008, 03:05 PM   #14 (permalink)
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The shield is too strong regarding it's description compared to the asmo skill. We've had this in another thread. Mathematically, the asmo skill is maybe good for PvE, but definitely is much worse than the shield for direct PvP confrontations.
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Old 04-20-2008, 12:12 AM   #15 (permalink)
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I think it was exceedingly obvious that each race had a better and worse DP for different professions, with some fogginess concerning the melee. The issue is more rather that they have competative abilities with alternate strategic value, rather than completely broken abilities offset by other unfair advantages elsewhere.

I think if it was 10 seconds of protection compared to 30 seconds of gradual healing, it would be much closer to fair.
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