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#16 (permalink) | |
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Officer
Join Date: Aug 2008
Location: Zikel
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Derokah
Class: Cleric
Legion: Letalis Sin
Race: Asmodians
Server: Zikel
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Quote:
__________________ ![]() Last edited by Derokah; 09-04-2008 at 05:30 PM.. |
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#17 (permalink) |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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he could have been talking for raiding or something. Tank party in an epic raid might be 3 templars, 2 clerics and a chanter. Or depending on if there are any MP regen skills from supports, you would only need 1 tank.
I thnk they will design the buffs smartly so that you can mix dd's in parties, unlike L2 where you need buffers and buffs specific to a certain class...In Aion i think every party for PvP will have 1 cleric and 1 chanter + 4 dd's, which works out fine imo. |
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#18 (permalink) |
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Officer
Join Date: Aug 2008
Location: Zikel
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Derokah
Class: Cleric
Legion: Letalis Sin
Race: Asmodians
Server: Zikel
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Thanks.. I think heh
But yeah all good input guys. Wish I could find a good translation prog to translate some of the old korean/maybe *** Cleric skill description pages so I could post them here. Sure they may be old and as you said.. Subject to change completely... But Even old info couldn't hurt. Might help put some pieces together. __________________ ![]() Last edited by Derokah; 09-04-2008 at 06:14 PM.. |
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#19 (permalink) | |
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Officer
Join Date: Jun 2008
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Lady Elsa
Class: Cleric
Legion: The Order of the Umbral Sanctum
Race: Asmodians
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Quote:
__________________ Sig. made by Kitten
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#20 (permalink) | |
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Officer
Join Date: Aug 2008
Location: Zikel
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Derokah
Class: Cleric
Legion: Letalis Sin
Race: Asmodians
Server: Zikel
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Quote:
Now.... Are there any subjects you guys want to bring up for discussion? We still don't know if our area heals/rez effects non-group members. So that's still up for grabs. Please do not hesitate to bring up anything you would like to add to thread discussion. I'll add a list of pending questions/ideas/theories yet to be discussed or answered right after the list of Aion info resources. __________________ ![]() |
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#21 (permalink) |
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Officer
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Well, playing as a healer or caster, your "mana pool" tends to be limited, I was wondering is there an active passive regeneration system besides buffs for casters. Tanks / DPS can pretty go on forever as long as they are healed, but as the fight drags on, sooner or later the healers will go OOM (out of mana) or close to it. I know there's ways of countering that like adding more to your pool or have a high regen for mana either from your skill passives, different gear sets or even switching out healers.
Since most of the time, healers usually get focus-fired so on might as well dump your pool into healing as much as possible on your group and yourself before dropping or hopefully you survive long enough for your group to kill your off your would-be killers. We are kinda like...batteries...useless when the charge is gone, unless we are recharged again. I'm not saying like having an "infinite source of mana" where you can keep on healing without worry of it dropping down, more like it's always there but you have to wait for a short recharge so you can keep going without having to stop because of no mana. I know in case of this, people will spam skills or spells, but the system could be made where you can spam, but for a limited time before running out. This also may make soloing easier, but I guess this system works best for groups or raids, and can also put a lot less stress on healers because you simply ran out of mana. This was from playing the preview weekend for WAR (Warhammer), their system really opened up a new way for everyone, where all can be active without downtime. I have more to put out, but my thoughts are really out of place at the moment, so I'll try to rephrase this in a later post. __________________ ![]() Made by Kitten! |
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#22 (permalink) | |
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Officer
Join Date: Aug 2008
Location: Zikel
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Derokah
Class: Cleric
Legion: Letalis Sin
Race: Asmodians
Server: Zikel
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Quote:
But anyways, I found this video of a cleric lvling up a bit. His mana pool seems to be regenerating somewhat when in combat. But it's hard to tell if the regen is passive, or if his buffs are aiding him. __________________ ![]() Last edited by Derokah; 09-05-2008 at 02:36 PM.. |
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#23 (permalink) |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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i wouldnt mind a fast regen out of combat...like 60 seconds after pvp combat, i dont like instant or fast regen during combat, makes things less strategic, no effects of fatigue from a long battle, etc...
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#24 (permalink) |
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Officer
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I prefer no fast regen or any of that sort, I was trying to imply on terms of "downtime", say you're going to be on for a 2-3 hour session, but you spend maybe 45%+ of it sitting down or eating/drinking to replenish your mana after a fight or battle, I just want healers to be more active and almost always battle ready for anything that happens and always something to do besides using that part of your limited time sitting around. This would also eliminate switch-outs for healers in long drawn raids and I'm pretty sure how intense some of them sometimes get to. I know most MMOs out there got an active regen system, but trying to move up a notch more to be more viable in most situations.
Just basically less time recovering (up to a point of course) and more time to heal / support or whatnot. I appreciate the feedback, and I know nothing is for sure until we get a hands-on experience. __________________ ![]() Made by Kitten! |
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#25 (permalink) |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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I'm all for endless PvE with no downtime, but in PvP I think people should be conservative with their skills, its adds another element of strategy and organization. It also makes sense that at the end of a 10 minute huge battle, that you're somewhat fatigued/weakened, not a 15 second downtime of drinking some water then good to go...and no being able to run off or fly 20 feet to the side, eat/drink then come back in, thats just stupid imo.
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#26 (permalink) |
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Human
Join Date: Nov 2006
Thanks: 0
Thanked 0 Times in 0 Posts
Race: The Chosen
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ill say this when i heal i do really rely in skill timing. i need to know how long it takes to cast, so i dont use the wrong one and my tank ends up dead with the enemy bearing down on me. i was the only healer on my lineage server that would go 1v1 in pvp and win occaisionally. (pretty noob server) i do agree you need a variety of gear to do it effectively and have no worry about losing. you will lose often in 1v1 especially while trying to master your character. as for group pvp i used myself as a distraction most often. i will be the first target if they do it right. if they dont they are dead. i have myself pretargeted and my shortcuts are set for quick access to heals. it takes practice not to get into tunnel vision. you have to get used to the adrenalin. i found that i could easily keep track of my groups hp and keep them alive but often forgot about my own hp. a healer should be able to stay alive indefinately as long as they have hp.
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#27 (permalink) |
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General
Join Date: Mar 2007
Location: Perth, Western Australia
Thanks: 0
Thanked 7 Times in 6 Posts
Character: Hwin
Class: Cleric
Legion: All Out Assualt
Race: Asmodians
Server: Triniel
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I hope this link helps with Aion, yes its WoW based but it does show a fairly universal aspect of playing a healer (cleric in this case) with a group on several MMO's. This addresses aggro management, healing priority, team work (telling the group your in trouble) and mana/mp use.
A Beginner's Guide to Priest Healing in WoW __________________ Need a dream? http://www.youtube.com/watch?gl=AU&h...&v=fbhQZitct7A Signature made by Kitten.
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#28 (permalink) |
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Lieutenant
Join Date: Oct 2008
Location: New Mexico
Thanks: 2
Thanked 1 Time in 1 Post
Character: Aura, Jayda, Crysia
Class: Cleric
Legion: Knights of the Divine Order
Race: Elyos
Server: Triniel
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I personally just can't wait to learn a new set of cleric spells and abilities. It helps that generally, clerics in all MMOs are similar. In this way, you can take from previous games and then build off of that.
In EQ I played both healer and tank, so I have seen both sides. The information I acquired from tanking really helped me improve my role. I'm not saying it's necessary, however, but seeing both sides of the same story can only make a better cleric. This is especially useful to newer players, or ones just starting an MMO. This was always my advice to confused clerics in EQ, which helped them learn exactly WHY the basic panic rules are so important. In EverQuest, my play style as a cleric, especially in the higher levels, was to remain in the rear and heal from the back of the wall of players you're responsible for. I rarely had a group where I was able to be up fighting alongside my teammates. In my own personal opinion, that's a group that isn't living up to their potential, and should take on a higher challenge. The cleric list of required knowledge is very long, but the basics are pretty self-explanatory:
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#30 (permalink) |
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Officer
Join Date: Aug 2008
Location: Zikel
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Derokah
Class: Cleric
Legion: Letalis Sin
Race: Asmodians
Server: Zikel
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Wow, nice input everyone
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| Good URL translation | This thread | Refback | 09-04-2008 12:14 AM | |
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