» Where's Tutty? (An AionSource Mystery Event) [Updated with Day 5!] |
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Oct 23, 2009 - 3:25 PM - by Knite
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"Dark deeds can happen anywhere, even on the peaceful island of Poeta. Compassion and caring often take a back seat to wealth, fame and power. Some times these things aren't always initially apparant, though and one particular case from only a month ago has been replaying itself in my mind. A little porgus had gone missing and was found dead and cooking in a Dukaki settlement. It doesn't seem strange at first glance, no, but the clues that were once obvious to me have begun to unravel themselves. The Dukaki of Poeta are harvesters, gatherers, and scavengers. They also hunt when they need to but they are not as bold as to leave their settlement more than a few paces- not with the mercenaries being so close to it.
I sense there is a dark secret on the island of Poeta and I shall discover it!"
Contest Details:
Welcome to AionSource's first ever mystery event! The goal of this contest is to put you in the shoes of the Chief Investigator as they question suspects and attempt to unravel what really happened to everyone's favorite porgus, Tutty.
The Mystery:
Each day, starting Saturday the 24th, the Chief Investigator will interrogate a new suspect. It will be your job to find the clues within the interrogations and gather enough evidence to make an arrest at the end of the event.
Entry:
Once all suspects have been revealed and interrogated, we will post a deadline for making your "arrest." You must then submit to us which of the 5 suspects you wish to arrest and present your reasoning in a short write-up (1-2 paragraphs should do). Please include motive, evidence, and how you think they did it.
Eligibility:
Any AionSource member may enter this contest and have a chance at one of the regular prizes. My apologies in advance to our international friends, but the grand prize can only be awarded to a person 18+ from the USA.
Prizes:
We will be giving out small prizes in the form of in-game potion packs to about 20 winners and from them a grand prize will be drawn for.
**NEW PRIZE** Anyone who receives a prize in this event, including the potion packs, will receive a custom forum title: Chief Investigator!
Grand Prize:
An Aion Launch Party bag filled with Halloween candy!
So put on your deerstalker and grab your Watson Watson- there's a mystery to be solved!
The Suspects:
Introduction
"Dark deeds can happen anywhere, even on the peaceful island of Poeta. Compassion and caring often take a back seat to wealth, fame and power. Some times these things aren't always initially apparant, though and one particular case from only a month ago has been replaying itself in my mind. A little porgus had gone missing and was found dead and cooking in a Dukaki settlement. It doesn't seem strange at first glance, no, but the clues that were once obvious to me have begun to unravel themselves. The Dukaki of Poeta are harvesters, gatherers, and scavengers. They also hunt when they need to but they are not as bold as to leave their settlement more than a few paces- not with the mercenaries being so close to it.
I sense there is a dark secret on the island of Poeta and I shall discover it!"
Day 1
My first suspect seemed a bit cliché, even to a seasoned investigator such as myself. Nevertheless, even stereotypes exist for a reason. I ventured towards Akarios Village to speak with Uno, a popular chef who takes great pride in being the incumbent winner of the annual Sanctum Cooking Contest. As I walked, I questioned a few people about Uno's entry plans for the upcoming contest and was taken back when I learned of Uno's very public disagreements with the hermit Pernos about cuisine.
Pernos had a knack for taming some of the more.. delectable... creatures of the forest such as the Fungen and Fungie. They always fetched an amiable sum at the markets due to their violent nature. The folk I questioned let on that Uno had asked Pernos on many occasions to sell him these tamed creatures for his dishes and each time Pernos refused, angry at the very suggestion. Needless to say, Uno wasn't very pleased.
The last straw had to do with Tutty. Uno wanted the tenderness of a young, tame porgus in his entry for the Sanctum Cooking Contest to fully absorb the flavor of his famous peppercorn sauce- but again Pernos refused. From an outside perspective, both sides were understandable. A hermit living alone on the Agaric Spore Road took it upon himself to create company where he lacked it and saw the creatures as his friends. A cook, on the other hand, sees such creatures in quite a different way. Interestingly enough, I heard from more than one person that Uno was seen in the area on the day of Tutty's disappearance. I wrapped my mind around the notion as I entered Akarios Village, where I quickly found Uno.
“What in Ariel's name are you getting at? Of course I wanted to win the Cooking contest. I am a cook after all and a fine one at that! Does that mean I'd run off with a porgus over it? Absolutely not. They found that little mud diver on a spit with the Dukaki. Isn't that enough for you?
It's bad enough that old hermit wouldn't sell me the pig, but then for it to be wasted on those kobolds... it just isn't right. I would have made... Tutty, was his name? Tutty! I would have made Tutty famous. If not by name, then by taste, ha! If you ask me, that porgus was a waste as a pet. Peppercorn sauce and boiled Kukuru, why I can almost taste the little guy now! Enough on that though... you were asking about why I was in the area. Well its simple, I had gone out there to try and reason with Pernos once more for the pig and those walking delicacies he calls Shroomer and Shroomin.
Only the old hermit was nowhere to be found. The Pig was gone too, so I obviously couldn't have snatched it. For all I know, the old man could have been out getting rid of it himself! He always said it was a troublesome pig, getting into his potions and chasing his Fungie pals around. I guess I'm not the only one who finds their taste irresistible.
Anyway, I really don't have any more time for this. If you're looking to pin the blame on anyone, talk to Pernos. Bah! Or that walking pillow of Kalio's! That Griffon is always getting into my meats and chasing animals around the forest. Ack! My Airon fillets are burning! Go away before your silly chatter ruins my dinner!"
Day 2
I took note of Uno's statements and took my questions to the people of Akarios. I learned very quickly that Akairos was a village of few secrets. Everyone seemed to be privy to each other's business and there was certainly no lack of gossip. When asking about Kalio, though, there seemed to not be a bad word spoken. He was the leader of the mercenary band that had moved into Poeta recently and was quite the respected figure. In fact, all my suspicions of him would have been taken care of that day if it weren't for his griffon. You see, while the townsfolk had much praise for Kalio himself, his griffon seemed to be a sensitive topic. From what I could gather, the griffon got into everything. Attacking any Kerubum that got too close to the village, chasing the qooqoo around, and even wandering off for hours at a time. I took my statements to Kalio himself.
"Oh, you're here about the griffon? Have you seen him? He ran off a few hours ago... hmm by your look I am sensing this is about something else. I've heard some of the villagers complain that he gets into their things and chases their pets around but there's not much I can do about it. He is tame, but even tamed animals retain their wild instincts. Porgus? He's a predator, I'm sure he likes it. Wait... is this about that missing porgus of Pernos'? My griffon only chases wild porgus, he wouldn't go after Tutty.
If you're looking for someone with a grudge against porgus, talk to one of my mercs, Ampeis. He's taken on a side job selling mushrooms that grow in Daminu forest and I hear he's actually hiring mercenaries of his own to keep the bellepig population low so they don't literally eat up his profits! But really, I think at the end of the day it's Pernos' fault for being irresponsible and not keeping an eye on his little pet! Now if you'll excuse me, I have to go find my griffon."
Day 3
Any seasoned investigator will tell you that the person you least expect should be your first suspect. In this instance, that mindset lead me to Pernos. My gut feeling was that Uno's finger pointing derived from the two's bad blood but I had to be sure.
From what I had gathered, Pernos wasn't exactly a people person. He kept to himself along the Agaric Spore Road, studying his tomes, concocting potions, and offering his sagely wisdom to those who happen to pass by. One thing that doesn't really leave time for is watching over his animal friends. Along the way to speak with Pernos, I spoke with two of Poeta's wandering guard; Fredge and Nier. They told me that they often saw Tutty and Pernos' other animal friends wandering down past the Mercenary camp and often out as far as the Nymph's Pond. I continued on and eventually came upon Pernos, buried deep in a research manual.
"Interesting, indeed. Truly interesting! Oh, greetings, traveller! I can see in your eyes you have a great destiny about you! Why... you are already a Daeva! What do you seek from me? Ah, yes, my poor little friend Tutty. Tragic, isn't it? It's a sad day when a man's pet cannot even live it's life without being thought of as dinner or a mushroom theif or being chased by griffons or worrying about which potion he shouldn't... never mind that. What? Oh it's nothing. Tutty just always had a curious nature about him and we've had a few close calls with some of my concoctions he he he. Anyway, moving on-
I hope you find the culprit of this despicable scheme, dear investigator. I know in my heart that the Dukaki did not craft this crime and that only leaves that butcher of a chef, or that flying monster of Kalio's or that dreadful kinah-grabbing Shugo or or... forgive me, I'm getting flustered about the situation again. *sigh* Just find the true culprit in this caper and ease an honest old man's worries. If you're looking where to turn to next, the mercenary, Ampeis, has been upping his bellepig genocide in the name of profits. He and that Shugo will stop at nothing for a few coins, no matter who they hurt!
Day 4
Money can change even the most grounded person, but when your entire culture revolves around it, that change can be even more dangerous. Everyone in Atreia understands that the life of a Shugo is to earn kinah. In the case of Baevrunerk, this was a bit more of a struggle. I gathered from various contacts that Baevrunerk was an aspiring cube craftsman, though he was not very good at his trade, providing only very basic and inexpensive upgrades to cubes. This meant that Baevrunerk had to broaden his horizons to keep the kinah flowing.
Going on Pernos' accusations, I questioned people concerning the business arrangements of Baevrunerk and Ampeis. Those who knew anything about it were able to tell me that the two were the place to go for wild mushrooms. The reports that struck me as odd though, were the ones saying that Baevrunerk was hiring adventurers to find his cube... that he dropped in the Dukaki settlement. That's when the question presented itself, "What was a Shugo doing amongst the Dukaki?"
"Oh no no no, oh dear, you've got the wrong shugo on this one! Yep! Shugo doesn't hurt anybody! Oh mighty Daeva, you must believe! Yes yes, money is quite important to Baevrunerk, quite important to Shugo, but always always earned with only the best of morals, kind Daeva! Why, Baevrunerk offers the best of services to the humans! Very affordable cube enhancements and very affordable delicacies! Does Deava fancy a mushroom? akakak!"
"Oh sad indeed! Daeva is angry with Shugo for dealing with the Dukaki! Kind Daeva must understand that Baevrunerk is a merchant and a diplomat. He cannot discriminate with his wares, you see, Dukaki like mushrooms too, nyerk! I must have dropped my cube while dealing! Shugo is so clumbsy!
Do not ruin Shugo's great great business mighty Daeva, it is such a great business. You see, Ampeis hires glorious warriors, such as yourself, and they kill those greedy bellepigs who eat all our tasty mushrooms, nyerk! Shugo buys the mushrooms and the bellepigs from Ampeis and sells them to humans, dukaki- you see it is a good good business. Much much kinah, akakak! But never ever does Shugo do such terrible things as killing pets, no not such terrible terrible things!
Ampeis is a good partner, yes definitely good, but he is the one who hires and collects and sells such things to Baevrunerk. You, wise Daeva, must know that this would be the fault of the seller, not the buyer, nyerk! These other people you've talked to are much better suspects than Shugo, yes yes! Uno is very cheap, very very cheap. He does not pay what things are worth, that is why Shugo sells to the dukaki! And Pernos, oh Shugo does not travel there! Shugo would fear he would be turned into a ribbit, akakak! And Kalio's griffon, oh he chases me, too! Such a mean griffon to chase Baevrunerk so! Such a difficult life, it's so difficult!"
Day 5
I had only one more person to speak to before my job really began and that was the mercenary, Ampeis. As was evident from my talks with the people of Poeta, Ampeis had a side business. Ampeis discovered that the people of Poeta loved the wild mushrooms that grew in the forest. Apparently, the business was lucrative enough for constitute hiring mercenaries of his own to lessen the bellepig population. This, not surprisingly lead to accusations that Ampeis was responsible for the disappearance of Tutty.
Even his business partner, Baevrunerk, was quick to list him as a suspect, if only to take some of the suspicion off of himself.
"If you think I'm going to stop my business because someone's pet was killed, you're dreaming. Mercenary life can only pay for so much but with these mushrooms, and the means to get to them, let's just say I'm not wanting for anything. It's simple really, Poeta isn't really a place of residence for most people. We have people come through here looking for extra work and I give it to them. Kill a few bellepigs, earn a few kinah, then they're off and I don't see them again. They're happy, and I'm happy. What's the crime there? It doesn't even have to be adventurers. I've tried to get Kalio to rent me that griffon of his a few times now. That thing can sniff out a bellepig a mile away!"
"Look, I'm gonna be nice and help you with your case because I like your style. The person you need to be looking at is Uno. That stubborn man doesn't take no for an answer. Sure, he's willing to buy the mushrooms and bellepigs for his recipes, but at his price and let's just say he's not the most generous man out there. As soon as he sniffed out that Pernos was able to tame the creatures he used for his dishes, he was over there every day harassing the old man. Heck, I even saw him going that way a few times when Pernos was on one of his disappearing acts. That's where your pig Tooty went. Tutty, sorry, whatever it is.
Who knows, maybe it's even Pernos himself who done it. He's always out here preaching to me about how the forest is a sacred place and my killing and digging is blah blah blah. Funny thing is, that old man dumps so many potions into his "friends" and into the forest floor I'm surprised we're not all morphed into something else by now. I'd believe Tutty turned into daeva and flew away before I'd go pinning it on me. Anyway, I've got work to do. It's almost evening and the ground is nice and moist- perfect for digging up those little kinah caps. Best of luck and remember what I said."
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71 Replies | 8,692 Views
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» Aionsource Rules |
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Jul 07, 2009 - 12:05 AM - by Knite
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Also, AionSource.com is designed for Aion fans age 13 and older. Please consider this before posting anything potentially upsetting to Aion's younger audience.
In exchange, AionSource.com and its staffers will never:- ask for a player's personal password or username.
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AionSource.com-specific regulations:
1. Do not promote the use or location of private servers, hacking tools/services, illegal downloading, botting, or any other related topic.
This one shouldn't need much explaining. You're only as good as what YOU bring to the game. Not an outside service, hack, bot, or other type of unfair advantage.
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Polite complaints/rants would gladly be accepted by our staff members. However, please note that the first place one should look if one is giving feedback on the website is the feedback forum, located .
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55 Replies | 4,469 Views
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» Aion 1.5.1 Patch notes, part 2! |
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Nov 06, 2009 - 7:45 PM - by Knite
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Speak of the devil, here is part 2 of the 1.5.1 patch notes! You can check out the interview we had with Lani Blazier concerning part 1 of the 1.5.1 patch notes.
Have yourself a look and be sure to discuss below. If we have another opportunity to send questions about these notes, we will definitely be drawing from what the community has to say.
Enjoy!
Great news! We’ve been busy adding additional content to the upcoming 1.5.1 patch. Because this update is still in testing, we’re unable to release the official date these changes will go live; however, our current plans include implementing the 1.5.1 patch on the live servers in November. Please keep in mind that changes could occur as a result of any issues that we find in testing.
Item
1. When you extract Aether, there’s a chance that Aether Poison Gas will infiltrate your body. The poison blocks gathering for a certain period of time unless you detoxify the poison.
- Once you are poisoned the only way to detoxify yourself is to utter the "Cleansing Word.”
- To utter the Cleansing Word, type the randomly given letters and numbers within the designated time
- When you utter the Word, you get three chances to enter the correct letter/number sequence. If you fail three times, Vitality Extracting and Aether Extracting are prohibited.
- The “/ExtractStatus” command provides your extraction status.
- When you have Aether Poison Gas in your body, you can still move and activate other abilities, so move to a safe place before you utter the Cleansing Word.
2. To address various issues during the extraction process, items’ alignment, icons, and function have been changed.
- The icon for the Extraction Tool item has been changed.
- When using the Auto-Arrange Cube function, Extraction Tools now move to the first space of the cube.
- The gauge that shows during extraction is now red.
- An item that is currently being worn cannot be extracted.
3. The problem that color could not be applied when dyeing Fu-Rin-Ka-Zan's Shield and Shining Fu-Rin-Ka-Zan's Shield has been addressed.
4. Abnormalities in the item levels of Gold Medals and Silver Medals have been addressed.
5. Abnormal appearances when some items are equipped have been corrected.
6. Tooltip formatting issues with some items have been addressed.
UI
1. An Instance Info window has been added to display information before entry into an instanced dungeon.
- You can open the window by using the “/CheckEntry” command or by clicking on Instance Info in the Menu.
- Not only can you check your own standby information, but also that of group members and alliance members.
2. Number buttons have been added to some windows.
- By clicking on the mouse, one can enter prices and volume.
- The colors of numbers change as the prices go up for clearer verification of the volume entered.
3. The search system of the Broker window is now more convenient.
- When searching for an item in the list tab, you can set options such as “Include Keyword” and “Match Keyword.”
- When you select Include Keyword, the system searches for items that include the keyword. Match Keyword searches for the item that directly corresponds to the keyword.
- The item name automatically appears in the search window when you right-click while opening the list tab, or left-click while holding down the key.
- The item is registered when you right-click on the desired item while opening the Quantity tab.
4. Auto-Arrange Cube is available for each cube when you have many cubes.
- By right-clicking on the cube’s name, you can use the “Change Tab Name” and “Auto-Arrange Cube” functions.
5. You can now check your appearance after applying “Color Spray” and “Hair Dye” by using the Preview function before purchasing them.
6. When using the Plastic Surgery Ticket to change your appearance, a preview function has been added to check your appearance with a hat on.
- When changing your appearance, you can see how you look with a hat on by clicking on the Hat button.
Skill
1. In the Chain Skill window, a function has been added to set up basic Chain Skills to be more convenient.
- In the Chain Skill window, you can click and drag the Chain Skill icon onto skills that have the same condition for use.
2. During PvP, if the distance from the opposing character becomes farther than the distance required to use a skill, it is possible to use the skill by adjusting the shooting distance.
3. Elyos Templars cannot use the “Shield Retribution” skill unless they first equip a shield.
4. Issues with the Ranger’s “Hunter’s Might” skill and using an attack skill after the Hunter's Resolution effect disappears have been addressed.
5. The Assassin’s “Apply Poison” skill icon has been changed.
6. The damage number in the tool tip explanation of the Spiritmaster’s “Ignite Aether” and “Magic Implosion” now displays properly.
Quest
1. The number of Repeat Quests available inside the Steel Rake Ship has been changed.
2. The drop rates for “[Group] How to use Stigma” and “[Group] Stop the Shulacks!” have been increased.
3. Some title effects have been increased.
4. NPCs subject to conversation are now indicated on the map while executing Abyss quests.
5. When you get special rewards upon completion of a quest such as Greater Stigma Slot Expansion, Abyss Points, titles, cube expansion, or personal storage expansion, an explanation regarding the rewards no longer appears in the explanation window.
6. To prevent situations where you cannot proceed with a quest due to an NPC’s death, some NPCs’ HP have been increased.
- The Elyos NPC Pater and Asmodian NPC Needham will not attack any characters, and characters cannot attack them.
7. Typos and omissions in some quests and reward items have been addressed.
Instanced Dungeons
1. Stats of all monsters stationed in Dark Poeta have been changed.
- By decreasing Elemental Defense, Magical Attacks will deal more damage.
- Physical Defense has been slightly increased.
- HP of all monsters except for some boss monsters has been decreased.
2. Damage from Tahabata Pyrelord, the ultimate boss monster of Dark Poeta, has been decreased.
3. The difficulty in attacking the Steel Rake Ship has been decreased.
- Some monsters’ levels have been decreased.
- Some monsters have been repositioned for an easier battle in a dungeon and the battle behaviors have been changed as well.
- Food and Drink acquired in Hutkin's Safe area appear only around the door, and two people can acquire it, rather than three.
4. When defeating the boss monster of the Steel Rake Ship, Golden Eye Mantutu, Engineer Lahulahu, or Captain Hutkin, there’s a high probability of acquiring a Stigma Stone.
5. Madame Bovariki, who is at the bar in the middle layer of the Steel Rake Ship, can drop the Loot Depository Key at any time.
- When you defeat Madame Bovariki, you acquire the key to the second floor of the bar.
6. In the second floor of the Sea Song Tavern in the middle layer of the Steel Rake Ship, there is now an additional treasure chest.
7. You can go between the lower and middle layers of the Steel Rake Ship using the elevator.
- Elevator activation equipment is now available to move from the lower layer to the middle layer.
8. The price of the “Captain’s Treasure Chest Key”has been decreased. You can purchase it from the general goods merchant Pegureronerk in the lower layer of the Steel Rake Ship
9. For safety around the Dredgion exit, quard NPCs have been rearranged.
10. The stats of monsters in the Abyss Fortresses have been adjusted.
- Monsters’ maximum HP has been increased, but Physical Defense has been increased.
11. Issues with gliding inside Asteria have been addressed.
12. Problems with Krotan Refuge monsters appearing in Miren Fortress have been addressed.
Character
1. Elemental Defense has been slightly decreased.
2. Possible casting distances of some skills appear correctly in the tool tip when changing weapons to equip a Polearm or Greatsword.
3. Auto Transfer is no longer removed even when one attacks during the Auto Transfer.
4. The number of Stigma Shards required for equipping a Stigma Stone has been decreased.
5. Maximum Abyss points available for a character above 1-star officer have been increased.
Level
1. Characters can no longer penetrate into a building in certain areas of Teminon Landing.
2. Characters can no longer stand in the middle of the sky in some areas of Sanctum’s Outer Port.
3. Characters can no longer get stuck in the topography in some areas of Dark Poeta’s Timolia Mine.
You can view the entirety of the Aion 1.5.1 patch notes in our PowerWiki.
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98 Replies | 3,591 Views
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» AionSource interviews Lani "Liv" Blazier about the upcoming 1.5.1 patch! |
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Nov 06, 2009 - 6:36 PM - by Knite
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Hey everyone-
AionSource was recently given the opportunity to send in questions related to the announced 1.5.1 patch for Aion and our good friend Lani Blazier (aka Liv) was kind enough to answer them for us.
Be aware that this interview only covered questions about the first part of the 1.5.1 patch notes (thus a relatively short interview). We are expecting NCsoft to reveal details about the rest of the patch notes very soon and if more questions arise, we will see if we are able to shed some light on those as well.
For now, take a look at our exclusive interview and post your thoughts or questions below. And remember to check back for the anticipated second part of the 1.5.1 patch notes!
1) We've been told that 24/7 customer support is on the way and the new filter has really cut down spam in chat channels, but we are still seeing goldsellers sitting for days and days in personal shops in major cities (where they cannot be autoreported) with nothing being done to them. Can you elaborate if/when we will see in-game GMs on all servers taking care of these advertisements and, hopefully, bots as well?
- Our CS team is always hard at work providing a lot of support to different areas of the game. Because of their increased efforts, many players have already seen the results you’re talking about from RMT spamming in chat. We are also fighting other forms of exploitation (hacks, bots, etc) and while they aren’t visible, GMs are actively fighting against bots, and gold sellers.
2) The community has been working to help NCsoft find a fix for the memory leaks and crashing during fortress raids. Have there been any advancements with this issue? Is there a fix on the way in the near future?
- We have been actively communicating with the development team on fixes for this memory leak and are especially grateful to the community for the data they’ve been able to submit. The dev team is working on solutions and we hope to have something to announce soon.
3) The most recent patch notes for 1.5.1 show that defending legions can now gain medals for successfully holding a fortress but many people feel this will not be enough incentive for fortress defense. Can you clarify if only the controlling legion gains medals for defense, or is it the entire race? How can one legion be expected to defend against an entire race?
- For the medals, once a fortress has been successfully defended, the Brigade General of the fortress will receive the medals via in game mail, and will be responsible for distributing accordingly. This allows the Brigade General the ability to award those who actively participated in defending the fortress, both inside and out of his/her own legion.
4) When the experience and rewards for some quests are increased, as stated in the patch notes for version 1.5.1, what retroactive compensation will be available to players who have already completed the quests that undergo this change? Will players receive "back-dated" experience and rewards?
- We understand that this will be a concern, however, at this time there aren’t any plans to retroactively reward experience and rewards. The main purpose for making these changes were to even out areas where leveling and rewards were short, so folks that have already passed this have gotten over this hurdle and wouldn’t see as great of a benefit as those who are experiencing it right now.
5) The patch notes say, "Slightly reduced the EXP penalty due to the difference in the levels of group members when in a Group or Force." There are a lot of concerns that leveling solo is better than leveling in a group. Is this going to make a significant difference or are more changes planned?
- Leveling in a group is always beneficial because you can tackle more difficult mobs together with less rest. This update reduces the penalty so players are rewarded even more for grouping up. As of now there are no announced plans for more significant changes to group xp.
6) "Characters under Level 5 can no longer use the Search function on the Find Buddy window." With the latest patches, this means that beginning characters can no longer whisper, mail, or search. Several current players are concerned that this will make the game unfriendly for new players. What are the recommended ways for new players to communicate with each other in order to make friends before level 10?
- There still a number of ways new players can chat, in the local channel and in groups. In the first zone, there are two main points where new players tend to gather, and those are where hunting groups generally form. Hitting these areas will help new players meet folks that are doing similar quests and in turn build friends that will be around long after level 10.
7) When can we expect to see patch 1.5.1 live on Western servers?
- 1.5.1 is currently in the testing stage in the West and we hope to deploy it to all live servers in November.
8) We've heard that there will be more patch notes next week for us- will these also be for the 1.5.1 patch?
- Yes, the patch notes we are posting are part 2 of 1.5.1 update and will be included in the patch.
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40 Replies | 1,223 Views
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» Aionsource opens up staff applications, are you tough enough!? |
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Nov 05, 2009 - 7:59 AM - by Cynic
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My oh my how far we've come, to think Aion is already well and truly here. Regardless of this fool's daydreaming it turns out the success of Aion has caused a pretty hefty amount of traffic here in the hallways of Aionsource.com
On that note I'm happy to announce the opening of several positions across our volunteer staff, juicy details below :o
Forum Moderators Ahoy!
With the ever-increasing amount of users browsing and posting on our little slice of paradise the need for more dedicated moderators is becoming quite apparent. Due to this we'll be taking on a couple youngin's and training them into the ever so charming and dashing staff you've come to know and love.
Jokes aside for you active forumites out there this is a good opportunity to help enhance the browsing experience of other users and give something back to the community you've come to call your Aion home. If you have a pretty decent hunk of spare time on your hands and preferably some exprience under your belt this position may be of interest to you.
Simply throw me a PM here at Source detailing information you deem to be relevant. Things like name, location, availability, preferences, past experience, etc etc are all interesting. Be creative and let us know what you think we need to know! Preference will be given to known and established members of the community. Who knows, you may be so lucky as to be taken under Birdman's ancient 06 wing.
Note: Please title the PM appropriately, messages titled like "Hi" may be missed.
AionArmory Staff
Aionsource has not been alone in its growth with AionArmory sharing in the prosperity. On that note we're also opening applications for new AA staff.
For those of you no doubt on the edge of your seats, surely everyone is while reading my thrilling posts, allow me to give a brief overview on what such a position entails.
Basically our AA staff are assigned with the role of approving screenshots/guides/stigma builds/NPC&Item edits and anything else remotely related. AA staff are also responsible for porting guides to the Armory, checking for bugged/missing content and repairing said content where possible (or reporting it to those that can)
If you're interested simply throw me a PM, with an appropriate title please ><, detailing all the information you deem relevant. Just like the Moderator positions things like name, location, availability, past experience (with databases/wiki-type systems) and all that fun jazz.
Remember a position like this is a pretty solid commitment so give it some thought before throwing yourself in there, we have traps to stop you from leaving! >:)
Aionsource Content Writers
Just when you thought I was done BEHOLD there is more! Aion is a large game with different pathways to walk, unfortunatly not even I can walk them all. On that vague and seemingly irrelevant note we are creating an entirely new staff position here at Source humbly called (and subject to change should Knite complain too much) Content Writers.
Basically we're looking for members of the community who are willing to take on a position as dedicated authors for Aionsource. This would entail writing things like FAQ's, guides, instance walkthroughs and more. Such content would be featured, with due credit, in the News and Guides sections regularly. If you are an experienced player within the world of Aion interested in such a position I'm sure you can imagine what I'm about to ask. Simply throw me a PM here at Source (deja vu) with some relavent details and perhaps even an example of the content you would be writing on a regular basis.
This is a great opportunity to give something back to your fellow community members without being an iron-fisted tyrant (I'm not that bad... right?). So if you're creative at heart and bursting with knowledge let us know, the Aion community could always use more sagely minds!
And that about sums me up for tonight, be sure to stay tuned and I look forward to meeting some of you in a more personal regard. Incoming PM wall of death!!!
Oh one last completely unrelated thing, we may be seeing a couple blue names hovering around the hallways of Source soon. Ask no more since I wont be giving anything away just yet ;)
Later,
- Cynic <3
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