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#1 (permalink)
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Daeva
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Overview
I made the list for my Legion, but I thought, that you'd like it too
![]() If you wonder what armor-oriented/weapon-oriented/buff-oriented means, scroll down to the "Crafting Professions" section. Disclaimer: I took these informations from the korean Wiki. I cannot guarantee the correctness of the following listings. ------ Classes ------ Assassin: - Tailoring (primary, armor-oriented) - Weaponsmithing (primary, weapon-oriented) - Cooking (secondary, buff-oriented) Spiritmaster: - Alchemy (primary, weapon-oriented) - Tailoring (primary, armor-oriented) - Cooking (secondary, buff-oriented) Gladiator: - Armorsmithing (primary, armor-oriented) - Weaponsmithing (primary, weapon-oriented) - Cooking (secondary, buff-oriented) Ranger: - Jewelcrafting (primary, weapon-oriented) - Tailoring (primary, armor-oriented) - Cooking (secondary, buff-oriented) Chanter: - Jewelcrafting (primary, weapon-oriented) - Armorsmithing (primary, armor-oriented) - Cooking (secondary, buff-oriented) Cleric: - Armorsmithing (primary, armor-oriented) - Weaponsmithing (primary, weapon-oriented) - Cooking (secondary, buff-oriented) Templar: - Armorsmithing (primary, armor-oriented) - Weaponsmithing (primary, weapon-oriented) - Cooking (secondary, buff-oriented) Sorcerer: - Alchemy (primary, weapon-oriented) - Tailoring (primary, armor-oriented) - Cooking (secondary, buff-oriented) ------ Crafting Professions ------ Alchemy: - Healing potions - Mana potions - Flight potion (+flighttime) - Scrolls (e.g. +20 Fire resistance for 10 minutes) - Manastones (socketing - e.g. +14 defense for shields) - Spellbook (Sorcerer-Weapon) - Pearl (Spiritmaster-Weapon) Jewelcrafting: - Bows - 2-Handed Staffs - Ring - Earring - Necklace - Goggles (Head accessoire?) Cooking: - Bufffood (+flighttime, +HP, etc. for 10 minutes) - Meal (Hp-Rgeneration) - Trinken (Mp-Regeneration) Armorsmithing: - Chainmail (Boots, Gloves, Bracers, Helmets, Shoulder, Upper Body, Lower Body) - Plate Mail (Boots, Gloves, Bracers, Helmets, Shoulder, Upper Body, Lower Body) - Shield Tailoring: - Leather (Boots, Gloves, Bracers, Helmets, Shoulder, Upper Body, Lower Body) - Cloth (Boots, Gloves, Bracers, Helmets, Shoulder, Upper Body, Lower Body) - Belt Weaponsmithing: - Sword - Dagger - 2-Handed Sword - Polearm - Mace
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#2 (permalink) |
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Super Moderator
Join Date: Jan 2007
![]() ![]() ![]() ![]() ![]() ![]() Class: Sorcerer
Race: Undecided
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Thanks!
I assume the first ------ Classes ------ part is the "which profession you should choose if you happen to be an xy class, might wanna point that out, though it is still obvious this way too.
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![]() Last edited by lyankyj; 01-06-2009 at 01:39 AM.. |
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#4 (permalink) |
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Daeva
Join Date: Dec 2008
Location: TN, USA
![]() Character: Redagio
Class: Gladiator
Legion: Knights of the Divine Order
Race: Elyos
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wonderful and informative post. Thanks for that :^)
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#7 (permalink) |
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Daeva
Join Date: Jan 2009
![]() Character: Wild
Class: Cleric
Race: Undecided
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I swore I would never do a smithing profession, however as a Templar, I don't know is Weapon and Armorsmithing is something I can pass up so easily.
Thanks though for the insight, definitely helps plan for the future, even though most of the time professions are obvious. Curious though if these professions are going to turn out like other games where people will start stacking a certain profession because of the massive demand and shear amount of cash it can make because of that. I hope not since that really screws up the economy. |
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#8 (permalink) |
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Daeva
Join Date: Mar 2007
Location: Arizona
![]() Character: Hwin
Class: Cleric
Legion: Knights of the Divine Order
Race: Elyos
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Question on the above posts. Will Aion be flexable enough to accomodate other choices from its users concerning thier desired classes to crafting professions. Example below as follows from above.
Cleric: - Armorsmithing (primary, armor-oriented) - Weaponsmithing (primary, weapon-oriented) - Cooking (secondary, buff-oriented) If the player chooses not to develop "an obvious choice" will they be penalised in game from the (game) mechanics its self or just by its participants?. Or is the initial post gleamed from a collection of user generated ideas from the Korean wiki?.
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#12 (permalink) |
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Daeva
Join Date: Jan 2009
Location: New Mexico
![]() Character: Rhamzeeze
Class: Cleric
Race: Asmodians
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from what i read in an earlier post each player will be able to pursue as many crafts as they want. Please correct me if im wrong.
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but I have a question. Once you purchase a recipe, is the recipe lost once you make that item? Or is it similar to having a skill and you just need what it lists as a material?









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