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Old 10-18-2009, 10:24 AM   #1 (permalink)
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Arrow [Multilingual] Material calculator

Just finished the first version of material calculator for crafting.
You all welcome to check it out: Aion recipe material calculator

If you find any bug or have a suggestion - you can write it directly from recipe calculator page (there is a link on the bottom of the page) or write it in this thread.

Last edited by FuriCuri; 11-25-2009 at 11:10 AM..
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Old 10-18-2009, 11:09 AM   #2 (permalink)
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Really great work! Very impressive!

Is there any way to add in the price of the NPC mats to calculate the cost to make the item?
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Old 10-18-2009, 11:39 AM   #3 (permalink)
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Quote:
Originally Posted by Motisa View Post
Really great work! Very impressive!

Is there any way to add in the price of the NPC mats to calculate the cost to make the item?
Yeah, I'm going to add estimated price for vendor mats.
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Old 10-18-2009, 11:57 AM   #4 (permalink)
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awsome work! here some suggestions:

filtering doesn't work, maybe i'm doing something wrong but i don't think so
filter should be saved if you go to "select recipie" again.

more filter options, like in armory would be appreciated - sorting by crafting lvl (asc/desc), rarity, levelreq (charlvl and craftinglvl)

calculation for more than 1 item at once would be nice, e.g. if you want to craft a full set...

performance when loading recipe list really is bad, do you cache the items or are the queried every time from aionarmory?

the visual connection in the tree view could be improved, you can't tell instantly what mats are belonging to what item (large WS trees for example). i think a centered horizontal line as background-image of the table cell before the td with the class "itemIcon" would help a lot.
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Old 10-18-2009, 12:36 PM   #5 (permalink)
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Quote:
Originally Posted by Vheissu View Post
awsome work! here some suggestions:

filtering doesn't work, maybe i'm doing something wrong but i don't think so
filter should be saved if you go to "select recipie" again.

more filter options, like in armory would be appreciated - sorting by crafting lvl (asc/desc), rarity, levelreq (charlvl and craftinglvl)

calculation for more than 1 item at once would be nice, e.g. if you want to craft a full set...

performance when loading recipe list really is bad, do you cache the items or are the queried every time from aionarmory?

the visual connection in the tree view could be improved, you can't tell instantly what mats are belonging to what item (large WS trees for example). i think a centered horizontal line as background-image of the table cell before the td with the class "itemIcon" would help a lot.
First - on which browser the filter didn't work for you?

About more filtering - yeah, I'm thinking about that too.

Performance - it depends on your browser. For example FireFox doing fine, while IE7 has big load times. I'll try to simplify list output by splitting it into the pages. This should fix ie perfomance issues too.

And I'll think something about tree visual appearance.
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Old 10-18-2009, 12:47 PM   #6 (permalink)
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Nice work.

Big AJAX queries are a no-no though, you should look into selecting recipes with level ranges.
0-100, 100-200, etc. should reduce the load time A LOT already
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Old 10-18-2009, 12:52 PM   #7 (permalink)
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Pretty neat good job
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Old 10-18-2009, 01:00 PM   #8 (permalink)
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Quote:
Originally Posted by FuriCuri View Post
First - on which browser the filter didn't work for you?

About more filtering - yeah, I'm thinking about that too.

Performance - it depends on your browser. For example FireFox doing fine, while IE7 has big load times. I'll try to simplify list output by splitting it into the pages. This should fix ie perfomance issues too.

And I'll think something about tree visual appearance.
sorry forgot to mention my browser, and hell no! i'm not using IE
filter seems to work fine now on both FF 3.5.3 and Safari 4 on OS X (just have my macbook over this weekend)
the loading of recipes list takes on both browsers ~20sec

during the coming week i'll check out the site on my windows machine..

Quote:
Originally Posted by Magentix View Post
Nice work.

Big AJAX queries are a no-no though, you should look into selecting recipes with level ranges.
0-100, 100-200, etc. should reduce the load time A LOT already
yeah, OP suggested pagination, but i think it's a pain in the *** - regarding usability.
maybe you can add a dynamic loader: first 50 results will be displayed. when user scrolls to bottom of list (like in google reader) then the next 50? items will be loaded via ajax aso aso...

Last edited by Vheissu; 10-18-2009 at 01:04 PM..
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Old 10-18-2009, 01:16 PM   #9 (permalink)
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OP I love you for making this. Really, nice job.
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Old 10-19-2009, 12:33 AM   #10 (permalink)
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wow major help, thanks a ton!

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Old 10-19-2009, 02:35 AM   #11 (permalink)
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Quote:
Originally Posted by Magentix View Post
Nice work.

Big AJAX queries are a no-no though, you should look into selecting recipes with level ranges.
0-100, 100-200, etc. should reduce the load time A LOT already
Yeah, I know. Just had no time to write it all in the first version, so decided to release it as it is for other ppl to use.
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Old 10-19-2009, 04:20 AM   #12 (permalink)
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Really great Tool, Thanks!

- I would love the feature to set prices for mats in a option menu and display the total ammount in the material list on the left side.

would be really nice to tell my legion members how much Kinah the Material costs will be.

How can i select everything for 1 item that i can buy the total charcoal, acid etc? when im selecting more on the left sinde it does unselect others

Last edited by Viashivan; 10-19-2009 at 04:25 AM..
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Old 10-19-2009, 04:25 AM   #13 (permalink)
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Quote:
Originally Posted by Viashivan View Post
Really great Tool, Thanks!

- I would love the feature to set prices for mats in a option menu and display the total ammount in the material list on the left side.

would be really nice to tell my legion members how much Kinah the Material costs will be.
I'm planning to implement approximate prices for vendor mats.
And maybe user-specified prices for other materials too (tho I still don't know if this will be useful).
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Old 10-19-2009, 04:27 AM   #14 (permalink)
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Quote:
Originally Posted by FuriCuri View Post
I'm planning to implement approximate prices for vendor mats.
And maybe user-specified prices for other materials too (tho I still don't know if this will be useful).
It shure is usefull, sometimes legion members got some mats for there armor but you have to buy the rest from the broker.
additional the prices of mats change every day .. so i update my excel list right before i start crafting for my mates
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Old 10-19-2009, 10:29 AM   #15 (permalink)
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  • Implemented new recipe list loading
  • Added recipe list pagination
  • Added recipe list sorting
  • Small UI modifications (tree lines, autoscroll, recipe list click on row, dialog buttons, etc.)
  • Added estimated prices for vendor materials
  • Added new configuration dialog
  • Added "price coefficient" parameter in configuration dialog (this coefficient is multiplied by original vendor price and it's depends on your server taxes and prices, so modify it for prices to match your server current vendor prices)

If you have some errors try Ctrl+F5 first (I've implemented some hard page caching).
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