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#91 (permalink) |
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Daeva
Join Date: Oct 2009
Location: Florida
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Terumi
Class: Sorcerer
Legion: BlackHeart
Race: Asmodians
Server: Lumiel
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I agree with your sentiments exactly, Vanilla WoW made you work like hell to reach 60 and boy did it feel good when you reached it. However, I never really had to grind the way I do in Aion even back then.
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#92 (permalink) |
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Daeva
Join Date: Aug 2009
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Race: Asmodians
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If you look back objectively, vanilla wow had way more flaws than Aion does now. Horrible class balance. Useless talent trees. Terrible itemization. Horrendous crafting system.
But whatever it did right, it was pure magic. The world had an epic feel. Dungeons and raids were fun and challenging. Combat was simple but fun. Epic AV's were priceless memories. But more importantly, vanilla wow existed at a time when mmo gamers were a less jaded lot. If there ever was a "golden" period in mmo gaming, it was during that time and I feel that has a lot to do with how we perceive it today. All the people who hate wow now were once madly in love with it. It was a genre defining game. |
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#93 (permalink) |
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General
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WoW is Darwinism, find out what people like and elaborate on that to survive.
Aion is religion, if you don't like it you'll get burned at the stake by fanatics. ok, this is so awesome im going to post it somewhere else too where it baits more flames. __________________ Level 50 (-_(-_(-_(-_(-_(-_(-_(-_(-_(-_(-_(-_-)_-)_-)_-)_-)_-)_-)_-)_-)_-)_-)_-)_-) Ill probably be tempbanned tomorrow, but no worries: ill be back ! |
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#94 (permalink) | |
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Officer
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Azphel
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In Vanilla WoW you didnt have to Rift to PvP. You PvPed all the time cause both sides leveled in the same places, making PvP more prevalent and exciting.
In Vanilla WoW you didnt have more bots than players playing the game. In Vanilla WoW you didnt have level capped players in 3 weeks because people botted 24/7 to get there. In Vanilla WOW you knew Blizzard was there and watching, and you knew they cared. This was Blizzard afterall. Blizzard ALWAYS communicated with it's player base. WTF is NCsoft doing? I've heard word one from them? And no GM support for a pay to play MMO? To me it seems that NCsoft is a snatch and grab kinda company that wants money but doesn't wanna spend money. NCsoft seems like a second rate company, while Blizzard is head and shoulders above them. Not having 24/7 GM support in a pay to play MMO is just disgusting. ------------------------- Quote:
Imo the main reason Wotlk is so terrible is because the best Blizzard Devs were sent to work on the new MMO. Uladuar was reminiscent of older times, but was quickly nerfed into the ground because it was "too hard". If Blizzard continues to cater to cry babies, their new MMO won't be worth buying either. Last edited by Saintsinner; 11-10-2009 at 10:22 AM.. Reason: Automerged Double-Post. |
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#96 (permalink) | |
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Officer
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Azphel
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Quote:
Why does something taking an extreme amount of time equate to being skilled? it doesn't. Why does anyone have a problem with skill > time? Because you dont have to have to have skill to get the best gear this way. So it isnt the best players with the loot, its the people with the most time to spend playing. So should anyone respect or strive to be you? or pity you? I am the latter. I sadly have a job, ya I know it sucks to be a contributing membr of society and I guess I am a carebear because I have a job, and because I go to work everyday like a good american I shouldnt be able to play MMOs because I am "carebear"even though I played Hardcore D2 and always play on the toughest servers like FFA AoC PvP and hardcore D2. |
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#99 (permalink) |
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Officer
Join Date: Sep 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Kersiah
Class: Templar
Race: Elyos
Server: Castor
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I play wow since 2004 middle summer. I did all raid up to naxx in vanilla (-AQ40. The guild cleared it many times, I never becouse timing problems - never was a hc raider, 3 raid day / week is more than enough for me).
And no. Wasn't better, wasn't harder. Only people knew the game, the mechanic less. The most changes in the game is the convinient things (portals, drinks, faster craft, gathering, getting mounts much early, etc.) and the "free epics" which are not free and actually you have to play to get it, cant buy it for money (gold buyers can't buy epics, the most they can do that but a position in a raid and take the loot). But those "epics" are just purple name items, nothing like those you can get in the actual end content. And all these changes are for the game be more accessible, fun (faster gethering, crafting), or the alts and new players have easier way to join the actual content (by fasten levelup, and get some starting gear without a half year farming of a raid instance nobody wants to go in. The old raid bosses weren't more complex or harder than the today bosses. Ulduar maybe the best ever in the game. Onyxia is a great exapmle, she's been upgraded to 80, but have totally the same mechanics (it's even harder with additional spawns in the air phase). Yet it's easy, easier than Gruul was in TBC. It's true that the normal modes are sometime easy. But work months on something, have the design, the models, the plans, the animations, the fight mechanics and all - and then only the 5% of the players actually sees it becouse its too hard... just plain waste of time and resources. So there is normal modes, 10 man versions, to everyone who willing to do it will be able to. And if you want challange, turn on the hard modes, and go for achievements. They WILL BE hard, and still a competition for the world first, even the first 10 success. I don't say wow is perfect. It has many flaws, and the developement sometimes goes to the wrong way (I don't like the idea of the new lfg system, the 5man instances are way too easy (for me the release Magister Terrace is the best. It was a quick wipe even in t5 gear if didn't pay attention). I liked the tactical, cc based fights, not the todays "pull them and AoE" setting. But overall no. Vanilla WoW wasn't better, wasn't harder and greater. This is just the nostalgie of the 'good old times' when the loot were more shiny, the monsters more scary and even the cookies were more tasty than now. __________________ This is just a game, not a life achievement opportunity. It's about FUN. |
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#100 (permalink) | |
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Soldier
Join Date: Sep 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Templar
Race: Asmodians
Server: Nezekan
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#101 (permalink) | |
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General
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__________________ Level 50 (-_(-_(-_(-_(-_(-_(-_(-_(-_(-_(-_(-_-)_-)_-)_-)_-)_-)_-)_-)_-)_-)_-)_-)_-) Ill probably be tempbanned tomorrow, but no worries: ill be back ! |
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#102 (permalink) | |
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Daeva
Join Date: Sep 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Elyos
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However, they moved on their policy on item drop rate to something more "accessible" for the most part. But some items will always take you 2-3 months to even see it drop because it's suppose to be random even in current expansion. They also moved away from having gear = status symbol to achievement titles and unique 310% mount, and recent addition of "heroic" level gear for clearing hard mode bosses. They also made raiding gear look different from PvP gear to set them apart. Many things were added since TBC when people started complain about wanting to look unique and separate from those of casual and PvPers, so it is not so bad as you make it sound. Difference in vanilla WoW and Aion is, WoW let you at least get useful/decent loot for amount of time you spent if not you still have favorable chance next time. Aion is like winning a lottery with only 1st prize as a reward. Last edited by Elenion; 11-10-2009 at 01:53 PM.. |
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#103 (permalink) |
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Soldier
Join Date: Sep 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Undecided
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The same can be true about pre Kunark Everquest. Here there are a few quests in EQ there were ZERO everything was a grind. And at least the downtime here is negligible in EQ you had to meditate by staring at your spellbook for like 10 mins to get all your mana back.
No instances meant once you got to the lower guk stage I remember wait lists that were sometimes 10-12 hours long. Also there were only a handful of camps that could get you to level 50. That means only 1 group per camp. LDCs and Bats n Bugs in SolB, Lower Guk live side near King, and Frenzy Camp, and Ghoul Lord on dead side were the only spots you could get reasonable exp to level to 50. I know some people camped the chick at the portal to fear but again only 1 person could do that. Also people complain about lack of content at 50 here. Plane of Fear and Plane of Hate were added later and the gear was horrible with some of the stats not even matching the classes it went to. For example Blighted, the necromancer gear, had agi,dex,str on it when Int was the only stat they used. I dont even think we have had our first major patch yet and people are saying OMG the game is dead and the Devs dont listen. If come February and things still havent changed then I will find something new but anyone who expects a game to be perfect not even 2 months after launch is just an idiot or the only game you have ever played is post 2.3 WoW which is even worse. |
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#105 (permalink) |
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Great General
Join Date: Nov 2006
Location: Melbourne, Australia
Thanks: 1
Thanked 14 Times in 13 Posts
Character: Dusk
Class: Assassin
Race: Asmodians
Server: Nezekan
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The best part about vanilla WoW was that it didn't have flying. Aion came stock with flying.. I don't know why I thought it would be any different.
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