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Old 11-13-2008, 02:22 PM   #1 (permalink)
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WAR is coming to Korea

Good news for Mythic.

http://www.earthtimes.org/articles/s...g,620760.shtml
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Old 11-13-2008, 03:00 PM   #2 (permalink)
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The EU Servers are dead, Korea is not gonna save em

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Old 11-13-2008, 04:32 PM   #3 (permalink)
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Quote:
Originally Posted by Kane View Post
The EU Servers are dead, Korea is not gonna save em
Honestly, this quote sums up my thoughts on that.

"The good news for fans of non-WoW MMOs is that despite the initial player exodus, a core develops and life goes on. The developers fix and patch, the games improve, and fans that actually came to the new MMO for what it offers, rather than in the vain hopes of finding WoW2, get to play the game they want with like-minded players."

http://syncaine.wordpress.com/2008/1...ervers-behind/
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Old 11-13-2008, 04:54 PM   #4 (permalink)
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The article is pretty much right on the spot. This phenomena is not only happening with WoW players, but (specially in my case) with FFXI players as well.
I switched to AoC in hopes of something new and interesting, my beef was not just that it "wasn't FFXI", my real beef is that the game really sucked, big time. Add to that the game is pretty much a "lawless" PvP arena, the total opposite to FFXI, which is pretty much a heavily cooperative PvE game.

I'm fine with a little PvP, but when it's thrown at your face as a "requirement" to have fun, then that's a title that goes into my garbage bin.

Good luck to WAR.

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Old 11-13-2008, 06:46 PM   #5 (permalink)
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WAR was always a PvP centric game though, PvE is just there and will never be a priority. It sort of proves that the PvE population is what brings in the numbers and the money. lol, that probably wasn't something very popular to say in a site made for a PvPvE game... Ah well.
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Old 11-14-2008, 12:59 PM   #6 (permalink)
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I guess it all goes on how much PvE will affect your character's evolution in the game world. Some systems just have PvE as a crutch, helping out the player get to the level cap and then let him engage in full PvP.

If PvE has an important impact in your character, then PvP is probably going to be a secondary activity, a past-time. The problem is that a lot of western and eastern developers have become very mediocre in the creative department and have sold eager teens, full of hormones, and ready to prove the world they are better than anyone else, the idea that killing co-players is a grand, and a great idea of fun.

The only game I remember that had PvP, and was creative enough to keep people heavily involved in PvE was Ultima Online.

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