Old 08-27-2007, 03:27 PM   #16 (permalink)
Wiki Team
 
[PhiberOpticks]'s Avatar
 
Join Date: Aug 2007
Location: Montclair, NJ
Blog Entries: 66
[PhiberOpticks] is on a distinguished road

Character: Luxtec
Class: Templar
Legion: Genesis
Race: Elyos

Send a message via AIM to [PhiberOpticks]
Quote:
Originally Posted by Features of CryENGINE2 from Wikipedia
* Volumetric 3D Clouds
* Real time Ambient Maps with dynamic lighting and no premade shadows
* 3D Ocean Technology dynamically modifies the ocean surface based on wind and wave direction and creates moving shadows and highlights underwater
* Depth of field to focus on certain objects while blurring out the edges and far away places
* Vector Motion blur on both camera movement and individual objects
* Dynamic Soft shadows with objects casting realistic shadows in real time
* Realistic Facial Animation that can be captured from an actor's face
* Subsurface scattering
* Parallax mapping
* Breakable Buildings allowing more tactical preplanning on the player's side
* Breakable Vegetation enabling players and enemy AI to level entire forests as a tactical maneuver or other purposes
* Advanced Rope Physics showcasing bendable vegetation responding to wind, rain or character movement and realistically interactive rope bridges
* Component Vehicle Damage giving vehicles different destroyable parts, such as tires on jeeps or helicopter blades
* HDR lighting
* Fully interactive and destructible environments
* Advanced particle system with fire or rain being affected by forces such as wind
* Time of Day Lighting, with sunrise, and sunset effects ensuring realistic transition between daytime and nighttime
* Lightbeams and Shafts when light intersects with solid or highly detailed geometry, and can generate "Godray" effects underwater
* Parallax Occlusion Mapping giving a greater sense of depth to a surface texture, realistically emphasizing the relief surface structure of objects
* Long Range View Distance of up to 16km from ingame measurements
* Parametric Skeletal Animation System
* Procedural Motion Warping

As well as supporting Shader Model 2.0, 3.0 (DirectX 9) and 4.0 (DirectX 10), the engine will be multi-threaded to take advantage of SMP or hyper-threading capable systems. The game will also come in 32-bit and 64-bit versions. Crytek claims that running the 64-bit version will give a performance increase of up to 10-15% per thread.[2] Crytek does not intend to support any sort of Physics Processor such as the AGEIA PhysX.[3] Instead, Crytek have developed their own proprietary physics system, called CryPhysics.

Other features include...

1. Integrated CryENGINE Sandbox2 Editor: Run time engine is fully integrated into the CryENGINE Sandbox2 editor to give designers “What you see is what you play” functionality.
2. Renderer: integrates indoor and outdoor technology seamlessly. Offers rendering support for DirectX 9/10, Xbox 360, PS3.[citation needed]
3. Physics System: supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The system is integrated with the game and tools.
4. Animation System: Playback and blending between motion data (captured or key framed) combined with inverse kinematics (using biomechanical hints) and physical simulations. Special attention was applied to realistic human animation (e.g. adapting to uneven terrain, eye tracking, facial animation, leaning when running around corners, natural motion transitions).
5. AI System: Enables team based AI and AI behaviors defined by scripts. Ability to create custom enemies and behaviors without touching the C++ code.
6. Data-driven Sound System: Complex sounds can be easily created and offer innovative use and impression in studio quality in any available surround configuration. Multi-platform compatibility is guaranteed by FMOD’s sound library.
7. Interactive Dynamic Music System: Improved playback of music tracks by an arbitrary logic that can react on any game events and support the player to experience a film-like sound track (possibly encoded in Dolby Digital 5.1).
8. Environmental Audio: Achieve a dense sound impression by accurately reproduce sounds from nature with seamless blending between environments and their effects from interior/exterior locations.
9. Network Client and Server System: Manages all network connections for the multiplayer mode. It is a low-latency network system based on client/server architecture. The module was completely rewritten to accomplish the demands of next-generation multiplayer games.
10. Shaders: A script system used to combine textures in different ways to produce visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shiny surfaces.
11. Terrain: Uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can be up to 16km when converted from game units.
12. Voxel Object: Allows creating geometry a heightmap system wouldn’t support to create cliffs, caves, canyons and alien shapes. Voxel editing is as easy as heightmap editing and fast in rendering.
13. Lighting and Shadows: A combination of precalculated properties with high quality real time shadows to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Supports advanced particles technology and any kind of volumetric lighting effects on particles.
14. Fog: Includes volumetric, layer and view distance fogging even with non homogeneous media to enhance atmosphere and tension.
15. Resource Compiler: Assets become compiled in the platform dependent format by the resource compiler. This allows to do global changes (e.g. mipmap computation, mesh stripification) depending on presets and platforms without scarifying loading time.
16. Polybump™ 2: Standalone or fully integrated with other tools including 3ds max™. Creates a high quality surface description that allows very quick extraction of surface features normal maps in tangent-space or object-space, displacement maps, unoccluded area direction, accessibility and other properties.
17. Scripting system: Based on the popular Lua language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code.
18. Flow graph: The flow graph system allows the designers to code game logic without touching a line of code. Coding basically becomes connecting boxes and defining properties.
19. Modularity: Entirely written in modular C++, with comments, documentation and subdivisions into multiple DLLs.
20. Multi-threading: Support for multithreaded, multicored, or multiprocessor CPU(s), which improves many aspects of the game such as AI and physics by speeding up CPU computations. One huge advantage to the CryEngine2 is that it will detect the number of threads the CPU(s) have and will then equally distribute code out across all of the threads.
21. 64-bit: Support 32-bit and 64-bit OS to allow more memory being utilized.
I know, this engine is rather cumbersome.

Aion is using an updated version of the CryENGINE. I believe that's because the CryENGINE2 is more being designed to utilize multi-core processors. And I think NCSoft wanted to market it to more people so they made it for single-core.
__________________

Suggestion Cycle
6 has begun!
Pull out your pen and paper and start inking some ideas in the mean time!
[PhiberOpticks] is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-27-2007, 05:15 PM   #17 (permalink)
Daeva
 
Anuxinamoon's Avatar
 
Join Date: Dec 2006
Location: Brisbane , Au.
Anuxinamoon is on a distinguished road

Character: Almalexia
Class: Ranger
Race: Elyos

NCsoft might get the CE2 For upcomming games on the PS3 or maybe even carmaks (Rage?), but for aion to be moved to a newer engine this late in the dev cycle would be stupid and unnessasary. They have like 85-90% of the game complete and it looks mad as it is even without most of the enviroment shaders applied.
Though one can dream of aion in fully destructable enviros or flying over megatextured terrain
Anuxinamoon is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-27-2007, 09:30 PM   #18 (permalink)
Wiki Team
 
[PhiberOpticks]'s Avatar
 
Join Date: Aug 2007
Location: Montclair, NJ
Blog Entries: 66
[PhiberOpticks] is on a distinguished road

Character: Luxtec
Class: Templar
Legion: Genesis
Race: Elyos

Send a message via AIM to [PhiberOpticks]
Quote:
NCsoft might get the CE2 For upcomming games on the PS3 or maybe even carmaks (Rage?)
Rage is id's game utilizing their new Tech5 engine. Sort of a marketing campaign to convince people that macs can game too, since they're advertising that it's for mac as well, so vigorously.
__________________

Suggestion Cycle
6 has begun!
Pull out your pen and paper and start inking some ideas in the mean time!
[PhiberOpticks] is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-27-2007, 09:49 PM   #19 (permalink)
Daeva
 
Anuxinamoon's Avatar
 
Join Date: Dec 2006
Location: Brisbane , Au.
Anuxinamoon is on a distinguished road

Character: Almalexia
Class: Ranger
Race: Elyos

Thats it, Tech5 =D they have it working on almost all platforms, which is a very good thing for MMO's as it tries to appeal to as much of an audience as possible.
I just want to play with the editor. 1 <3 tools.

What engine is lineage 3 going to use? UE3?
Anuxinamoon is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-27-2007, 10:33 PM   #20 (permalink)
Daeva
 
Pancak3s's Avatar
 
Join Date: Nov 2006
Pancak3s is on a distinguished road

Race: Asmodians

Send a message via AIM to Pancak3s Send a message via MSN to Pancak3s
Quote:
Originally Posted by Anuxinamoon View Post

What engine is lineage 3 going to use? UE3?

No, Lineage3 has scraped the Unreal3 engine because someone leaked the code to another company. NCsoft announced that lineage3 will have its own engine, and is estimated to release in 2011
__________________
Fallen Empire: Legions Beta!!! (Tribes woot!) www.instantaction.com
WoW: 70 Rogue, 70 b00mkin - Darrowmere
Team Fortress 2 , Tribes Vengeance
http://www.aionsource.com/forum/signaturepics/sigpic51_4.gif
Pancak3s is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2007, 12:47 AM   #21 (permalink)
Subscriber
 
knite16's Avatar
 
Join Date: Feb 2007
Location: Minnesota
Blog Entries: 2
knite16 is on a distinguished road

Character: Knite
Class: Templar
Race: Elyos

I wonder what the Marvel and DC MMOs are going to use. Cryptic is doing Marvel Universe Online and from what I hear it will basicly be City of Heroes 2.
knite16 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2007, 12:48 AM   #22 (permalink)
Subscriber
 
Niteo's Avatar
 
Join Date: Apr 2007
Location: Australia / South Australia
Niteo is on a distinguished road

Race: Undecided

I don't get it they really don't need to keep making all these new engines at the moment they need to be looking at putting more effort into the game. There nothing worse than a good graphic game with **** game play.... And i so hope NCsof don't fail in this part with Aion.. I have been waiting for too long for a good online game to come out Granado espada is good and so is 2 moons but both have there small problem with me and not brgin able to jump is one of them.
Niteo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2007, 12:53 AM   #23 (permalink)
Subscriber
 
knite16's Avatar
 
Join Date: Feb 2007
Location: Minnesota
Blog Entries: 2
knite16 is on a distinguished road

Character: Knite
Class: Templar
Race: Elyos

Though running around in Sword of the New World with 3 Musketeers named Athos, Porthos, and Aramis, blasting everything with muskets was fun, its just another grind fest and I had enough of that with Lineage.
knite16 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2007, 01:01 AM   #24 (permalink)
Subscriber
 
Niteo's Avatar
 
Join Date: Apr 2007
Location: Australia / South Australia
Niteo is on a distinguished road

Race: Undecided

Quote:
Originally Posted by knite16 View Post
Though running around in Sword of the New World with 3 Musketeers named Athos, Porthos, and Aramis, blasting everything with muskets was fun, its just another grind fest and I had enough of that with Lineage.
True lineage and SRO screwed grinding for me ts so boring and i hate begin the only legit person grinding all the time.. everyone else botted
Niteo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2007, 09:13 AM   #25 (permalink)
Daeva
 
Pancak3s's Avatar
 
Join Date: Nov 2006
Pancak3s is on a distinguished road

Race: Asmodians

Send a message via AIM to Pancak3s Send a message via MSN to Pancak3s
what i dont understand is why doesnt anyone use garage games Torque engine... its so nice

Product : Torque Game Engine Advanced - INDIE License :. GarageGames
__________________
Fallen Empire: Legions Beta!!! (Tribes woot!) www.instantaction.com
WoW: 70 Rogue, 70 b00mkin - Darrowmere
Team Fortress 2 , Tribes Vengeance
http://www.aionsource.com/forum/signaturepics/sigpic51_4.gif

Last edited by Pancak3s; 08-28-2007 at 09:16 AM..
Pancak3s is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2007, 10:35 AM   #26 (permalink)
Daeva
 
Join Date: Nov 2006
skimike is on a distinguished road

Race: Undecided

Quote:
Originally Posted by Niteo View Post
I don't get it they really don't need to keep making all these new engines at the moment they need to be looking at putting more effort into the game. There nothing worse than a good graphic game with **** game play.... And i so hope NCsof don't fail in this part with Aion.. I have been waiting for too long for a good online game to come out Granado espada is good and so is 2 moons but both have there small problem with me and not brgin able to jump is one of them.
Companies realized that there's a lot more money involved in the business-to-business model so, instead of just making a game, a few key players are busy making extensible engines that they can sell to other companies for $$profit$$. There are really only a handful (< 5) commercially licensed engines being used in the community. Even Square has announced that they're going to be using Unreal 3. In the end, it speeds up the development cycle drastically and reduces costs even with multi-million-dollar licensing fees.

Last edited by skimike; 08-28-2007 at 01:04 PM..
skimike is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2007, 11:22 AM   #27 (permalink)
Daeva
 
TwilightAngel's Avatar
 
Join Date: Jan 2007
Location: In your mind
TwilightAngel is on a distinguished road

Character: TwilightAngel
Class: Sorcerer
Race: Elyos

Send a message via AIM to TwilightAngel Send a message via Yahoo to TwilightAngel
Quote:
Originally Posted by Mark View Post
I'm not sure if Aion could be "upgraded" to CryENGINE 2. Other MMOs have "upgraded" themselves, like DAoC (Dark Age of Camelot) from Gamebryo 1 to Gamebryo 2 (or whatever, I just know it's Gamebryo something, an older version of the engine Elder Scrolls: Oblivion runs on). I guess it's possible, but it would take a while for Studio 5 to redo all the textures and models and whatnot. Perhaps an expansion in the future could upgrade the game.
hey Mark maybe this is the reason AION closed beta was pushed to oct lol

Quote:
Originally Posted by Niteo View Post
I don't get it they really don't need to keep making all these new engines at the moment they need to be looking at putting more effort into the game. There nothing worse than a good graphic game with **** game play.... And i so hope NCsof don't fail in this part with Aion.. I have been waiting for too long for a good online game to come out Granado espada is good and so is 2 moons but both have there small problem with me and not brgin able to jump is one of them.
erm im sorry to say but NcSOft doesnt make engins Crytek comp makes engains ans stuff like that the places that make engins normaly dont make games bc they are to busy making engins for other games to play on
__________________
TwilightAngel is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2007, 11:52 AM   #28 (permalink)
Daeva
 
Pancak3s's Avatar
 
Join Date: Nov 2006
Pancak3s is on a distinguished road

Race: Asmodians

Send a message via AIM to Pancak3s Send a message via MSN to Pancak3s
Quote:
Originally Posted by TwilightAngel View Post
erm im sorry to say but NcSOft doesnt make engins Crytek comp makes engains ans stuff like that the places that make engins normaly dont make games bc they are to busy making engins for other games to play on
Yes they do. A new example of this is Lineage3. And i wouldnt say its a 'busy' factor, probably what engine fits what environment and play style best. TBH im surprised NCsoft didnt consider the torque engine i mention earlier for exteel.
__________________
Fallen Empire: Legions Beta!!! (Tribes woot!) www.instantaction.com
WoW: 70 Rogue, 70 b00mkin - Darrowmere
Team Fortress 2 , Tribes Vengeance
http://www.aionsource.com/forum/signaturepics/sigpic51_4.gif
Pancak3s is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2007, 12:20 PM   #29 (permalink)
Administrator
 
Mark's Avatar
 
Join Date: Nov 2006
Location: Jacksonville, Florida
Mark has disabled reputation

Character: Mark
Race: Undecided

Quote:
Originally Posted by Pancak3s View Post
Yes they do. A new example of this is Lineage3. And i wouldnt say its a 'busy' factor, probably what engine fits what environment and play style best. TBH im surprised NCsoft didnt consider the torque engine i mention earlier for exteel.
They're using the Unreal Engine 2 again, lol.

When the hell is Exteel coming back, anyways?