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| General Discussion Is it about Aion? It probably goes in here. |
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#151 (permalink) | |
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Subscriber
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Did I just contradict myself? ^^ Anyway what I meant to say is that in game I meet people who only solo and people who only group and some who do both, at this time there seems to be a good balance in play styles which is even more true if you have a nice guild. EDIT: To the poster above, yes!!! You actually do need a grind of a kind, otherwise you will have unhappy people whining the game is too easy and such, as seen in the LotrO forums which is why we have reputation grinds.... Last edited by Cynthe; 04-17-2008 at 01:24 PM. |
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#152 (permalink) | ||
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Daeva
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#153 (permalink) |
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Human
Join Date: Apr 2008
![]() Race: Elyos
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I'm skeptical about grinding being a barrier to noobs or kids. Griding takes no skill at all, just time, which usually is what kids have plenty of.
Anyway I don't mind the leveling up (actually it is nice seeing you character growing up). I just wouldn't want to go through this all over again the second and third time. I think it should be made much quicker for people who already reached level cap with 1 character and what to experience the game from differnt angles. |
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#154 (permalink) | |
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Daeva
Join Date: Apr 2007
Location: Seattle, WA
Blog Entries: 1
![]() Character: Disrupter
Class: Sorcerer
Legion: Still Life
Race: Undecided
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I don't detest grinding at all. Are you saying Sea access before the zone was populated with mobs in FFXI and clearing Naxx before TBC and Black Temple in October in WoW are not indications I am a 'dedicated gamer' ? You CAN'T make grinding less monotonous, because if it was less monotonous, it wouldn't BE a grind. What you can do is offer differing progression paths, which is something people should be raising their voices about, not pretending to hate a grind as MMO junkies. |
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#155 (permalink) | |
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Daeva
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#157 (permalink) | |
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Daeva
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__________________
"Hows this for a happy ending?"
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#158 (permalink) | |
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Daeva
Join Date: Apr 2007
Location: Seattle, WA
Blog Entries: 1
![]() Character: Disrupter
Class: Sorcerer
Legion: Still Life
Race: Undecided
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Lets explore this a bit though. WoW actually attempted to kill the grind with unique quests as an alternate progression path while levelling, giving a proprotionate amount of experience points for completion. This worked out great honestly, although once you've done them once it becomes a bit of a (you guessed it) grind! If you are asserting MMO developers have never attempted to address the issue of 'grind' while levelling you are mistaken. Yet it always resurfaces. Instead of saying there just needs to be an alternative, perhaps you could offer an example of one instead of making ridiculous 'People like you" statements. |
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#159 (permalink) |
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Daeva
Join Date: Dec 2007
![]() Race: Elyos
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I actually enjoyed levelling (=grinding) in Lineage 2. With all the potions and newbie buffs it's a lot less downtime than it used to be. Overall, when I come home, done from work, I enjoy just mindelessly killing mobs while watching Star Trek Voyager or something like that on my 2nd screen, cause you can completely switch off. Reading quest texts or stuff like that is only half as relaxing.
However, I don't want Aion to be a grinder. I know they said you'll have the option to either grind or quest and will level similarly, but I have planned to use more brain for Aion than for L2 ![]() @Grind in general: Obviously it will always resurface. Unique content = expensive, repetitive content = cheap. It's as simple as that. |
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#160 (permalink) | |
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Daeva
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__________________
"Hows this for a happy ending?"
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#161 (permalink) |
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Super Moderator
Join Date: Nov 2006
Location: Yakutopia
Blog Entries: 6
![]() Character: Yawn
Class: Sorcerer
Legion: Genesis~Leader~
Race: Elyos
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I like grinding alone in places there is no one.
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#162 (permalink) | |
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Daeva
Join Date: Mar 2008
![]() Race: Undecided
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When I switched from L2 to WoW I kept thinking "This is so easy. What are these people complaining about." Then I hit lv60, and lv70 when it raised, and still thought "There is no grind." I guess it's nice being able to get a good laugh whenever someone says WoW is a grind fest.
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Two days ago I reactivated my L2 accounts and decided to try out a Kamael while selling things in Giran. All I have to say is WOW. Not only do new players get the minor buffs but they now get free teleports to hunting areas, free teleports back to town from those hunting areas, and skill trainers at the hunting areas (all of this on Kamael land, not sure if all starter areas are like this now). To me this is just ridiculous. Once these new players are too high for the Newbie Guide they're going to either quit or complain about "OH GOD THE GRIND" etc etc. Those quick potions mobs drop are nice though ![]()
__________________
rrr! |
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#163 (permalink) | |
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Daeva
Join Date: Apr 2007
Location: Seattle, WA
Blog Entries: 1
![]() Character: Disrupter
Class: Sorcerer
Legion: Still Life
Race: Undecided
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From what you've said here, since I'm obviously not privvy to the underbelly mechanics of it, this would seem like a great alternate progression path for a MMO. To protect the 'sanctity' so to speak, at least for me, of PVE though it would be great to have two differing character levels. One for PVE activity and one for PVP. Gain PVP experience and levels defeating other players while still offering that seperate progression path for the PVE oriented players. Perhaps allow abilities gained from PVP grinding to be used in PVE situations as well as a sort of incentive to the hardcore player to pursue both? I like this idea. ![]() |
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#164 (permalink) |
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Daeva
Join Date: Oct 2007
Location: Delaware
![]() Race: Elyos
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And i loved in FFXI at level 70 to progress further, you had to beat Maat. Maat mimicked your class and you had to know your class for defeat em. Red Mage was the hardest to do, took me like 7 tries =(
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Admin of the RPGFaces.com network. |
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