Old 04-17-2008, 08:58 PM   #181 (permalink)
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I don't mind grinding to a degree but there is a point it becomes too much. There are better ways to keep leveling slowish while keeping it entertaining. If it's more than 50% grinding in the game then the devs just took the lazy arse approach. But this is a Asian game so I'd fully except it to go way overboard with grinding because most of them do.
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Old 04-17-2008, 09:03 PM   #182 (permalink)
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sometimes, i have to be in a mood...
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Old 04-17-2008, 09:48 PM   #183 (permalink)
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MMORPGs are there to make people play together. Many players seriously have to understand this. It should be possible to solo and grind less efficient than without a party (grind on lower level mobs for less EXP), but for example solo gather stuff for your craft. But mainly the game should force you to actually rely on others if it comes to combat.
When I read what you're saying, many boring and monotonous MMORPGs come to mind, where Party play offers almost no advantage or even disadvantages compared to soloing. This is NOT what Massive Multiplayer Gaming means and is all about. Sure, there are alot of people running around, but often the only thing which connects them to each other is selling and buying goods or doing quests and missions (which is mostly about 1-5% of the actual game).
Developers are supposed to make it easier than in FFXI to find a group (maybe 3 people should be enough instead of 6 to gather EXP efficiently), because that's one of the only things the FFXI grind failed about. This does by no means mean that MMORPGs should focus more on solo play.

This seriously makes me think that most people who want MMORPGs to be based on solo playing are just afraid or too lazy to ask other people to play together with them.
after playing several MMOs i know too well where the pitfalls of group play comes to mind.
dont get me wrong i love grouping due to the fact that i have to be less evasive and playing w/ ithers is usually a fun affair.
but relying on others is not always the best choice. farming money(which is split between all party members) is not efficient at all, including farming for rare items. i also feel that parts if the story-line feel more intimate when done alone. i would be apalled if aions daeva quest was a group accomplishmenr.
on top of this, i dont want to waste half of my playtime(which usually consists of 3-5 hours on weekdays) searching for groups only to find that the others dont know wtf they are doing.
there should be at least 30-40%
solo play and then the greater majority should be group effort.
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Old 04-17-2008, 09:58 PM   #184 (permalink)
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i like grinding and thats why i play 2moons with the future expansions i hope AION will have increased lvl cap.
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Old 04-17-2008, 11:45 PM   #185 (permalink)
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I hope Aion eliminates levels after lvl 50 and focuses on special abilities and bonuses after that. Like being able to double jump, fly longer, grow a fin and swim underwater, maybe a few class based boosts which add a hand full of stats focusing on your character type, advanced stigmas, higher level skills and combos, and other special moves.

These are the things which really make the gameplay more fun, another few levels to grind isn't that impressive. I'm not saying they shouldn't I'd be fine with lvl 100, but if they escalate too much, they have to change the abyss all around to offer a challenge for higher level characters, and make a new area for characters of the previous cap level to participate in, or vice versa.
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Old 04-18-2008, 02:37 AM   #186 (permalink)
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In L2 you could get a full level by killing one of the Epic bosses
If you killed that one epic boss (assuming you mean Antharas, Baium, Frintezza, or Valakas) by yourself, then yes. However that's not possible, so, no, you couldn't/can't get a full level by killing one of the "Epic bosses".
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Old 04-18-2008, 02:39 AM   #187 (permalink)
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I don't mind grinding one bit it with friends or alone I'll do it to level.
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Old 04-18-2008, 03:33 AM   #188 (permalink)
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I grind if that's the most effective way to level up. I would rather do quests with friends though.
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Old 04-18-2008, 04:02 AM   #189 (permalink)
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Originally Posted by BahamutKaiser View Post
I hope Aion eliminates levels after lvl 50 and focuses on special abilities and bonuses after that. Like being able to double jump, fly longer, grow a fin and swim underwater, maybe a few class based boosts which add a hand full of stats focusing on your character type, advanced stigmas, higher level skills and combos, and other special moves.

These are the things which really make the gameplay more fun, another few levels to grind isn't that impressive. I'm not saying they shouldn't I'd be fine with lvl 100, but if they escalate too much, they have to change the abyss all around to offer a challenge for higher level characters, and make a new area for characters of the previous cap level to participate in, or vice versa.
Not entirely. A quote from an interview:

"A feature that is currently on a planning stage is to randomly open teleportation portals in the Elyos and Asmodian lands. This would allow for very random, occasional battles where even lower level players get a chance to experience PvP, without it being a constant threat and presence."

While it is an old interview, it shows level advancement and pvp have been in the minds of the developers. Adding new levels to a game also means adding new content to explore and of course new abilities. I think most people would welcome new levels at expansions, or whenever. Leveling is a huge part of games like these.

When it is done in excess, well that just means the game is now old :P
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Old 04-18-2008, 05:33 AM   #190 (permalink)
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I didn't mind the party grind in FFXI. The main thing I hated about that game was the amount of time you were seeking (I remember seeking for at least three hours on Bard at level 25, even though I had a lot of CHR and MND gear, and Mage's Ballad!), but I also wouldn't want to go through all that grinding again, there's have to be some more casual play.

I didn't mind WoW's questing, but sometimes it got even more boring than the party grind in FFXI. I did love how it felt a lot more casual though.
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Old 04-18-2008, 06:28 AM   #191 (permalink)
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I don't mind a grind if the whole game is not centered around one. Having to grind a couple days can be fun with the right setting and goals. I'll probably end up farming like this anyway at some point so there is no escaping it for me.
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Old 04-18-2008, 07:07 AM   #192 (permalink)
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well... ppl got real life stuff to do too, right ?...

so, if the leveling is soooo slow.. like more than reasonable rate... it will not be fun to play.

that is what i think
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Old 04-18-2008, 09:08 AM   #193 (permalink)
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I dont mind grinding sometimes as long as there are enough mobs to support it.
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Old 04-18-2008, 09:15 AM   #194 (permalink)
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I remember ending up hating people in FFXI cause of fighting over mobs. We would grab a mob, and some guy goes ape skat. That was our mob blah blah blah. Then we end up not leveling cause we are arguing. Oh the fun times.
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Old 04-18-2008, 09:28 AM   #195 (permalink)
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I remember ending up hating people in FFXI cause of fighting over mobs. We would grab a mob, and some guy goes ape skat. That was our mob blah blah blah. Then we end up not leveling cause we are arguing. Oh the fun times.
I never understood why people got so harsh about that. I mean... your claim... your mob. Unless you're continously stealing mobs from someone else's camp, there's nothing wrong with it and you don't place your camp directly beside another Party. Then again, those discussions sometimes got more interesting than the leveling itself. lol
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