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| General Discussion Is it about Aion? It probably goes in here. |
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#377 (permalink) |
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Daeva
Join Date: May 2008
![]() Character: Shhhh []m
Class: Gladiator
Legion: Tensai
Race: Asmodians
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To me, after playing L2 it isn't that bad, because I usually just set up a play list of a ton of music, and zone out and grind lol You'd be amazed how fast you level while doing this :P
How dare you. Last edited by Pham; 06-08-2008 at 10:27 AM. |
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#378 (permalink) |
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Daeva
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I personally love grinding and I think it can seperate a lot of players. I hate it when there a lot of high lvls in a game. I think having a lvl system where the lvl cap is unlimited is something that needs to be used more.
I don;t like to be the highest level with a complete retard being right there with me.
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Azza ~ Lvl 01 Chanter
HellBound Guild Leader ![]() |
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#379 (permalink) |
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Daeva
Join Date: Jun 2008
Location: USA
![]() Character: Solaire
Class: Ranger
Race: Asmodians
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Retards own credit cards/game cards, same as anyone else. I've found in games where the whole thing is grinding, it's mostly the jerk off teenagers (as opposed to mature teenagers) and other idiots of varying ages, are the ones who actually MAKE it to 250 or whatever. The people who are more into a game for the story get tired of the idiots who want to use lolcat chat speak 24/7 or being ganked for hours by the same idiot and quit.
I like WoW's leveling pace. GW was too fast. Free MMOs are generally too slow. I don't have all day to grind out one level... I have other things to do. :P I'd prefer to play a game like a game was meant to be played, after work and on weekends (when not spending time with the boyfriend/family/friends) on a casual sense, and get to the level cap in 2-3 weeks playing like that. See some progress without it being over night, and without it taking three years. (GW got to the point I could hit level 20 in two afternoons. lol. WoW I have a bunch of 70s, playing the alts casually, usually takes 2-3 weeks to get to 70. Speeds up a good deal in outland with xp rewards.) Retards who don't know how to play their class are everywhere. Really, on release, there will be the normal bell curve of intelligence playing the game. There will be the small percentage who are so good they could play blindfolded, the mass percentage who play from an above average to average to below average level, and the small percentage who no one knows how they hit level cap because they couldn't tell a spell icon from their elbow. lol
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The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, 'You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.' ~ George Carlin
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#381 (permalink) |
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Daeva
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I just think games should last around two months for the hardcore player & then three to four months for the casual player. This then gives time for the game to have content added for endgame. It makes your money go further and gives the game more time to work through early bugs.
I got to 80 on age of conan in 6 days and I didnt start early access. Im now bored with no endgame content as the loot drops from instances are crap or dont drop.
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Azza ~ Lvl 01 Chanter
HellBound Guild Leader ![]() |
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#382 (permalink) |
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Daeva
Join Date: Dec 2007
Location: Canada
![]() Class: Cleric
Legion: Tempest
Race: Elyos
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Probably said this before, but i guess theres 2 versions of a grind, something repetetive which takes forever and ever to do...I do NOT like that kind of grind, I dont want it to be too easy, but some games are just too ridiculous (L2).
The other type of grind is hack and slash killing, you just find a spot with a group of people, or solo and kill the same mobs over and over...This I DO enjoy, and prefer to do that over questing (which most of the time is just grinding + running/searching which i despise) However, if there was a way to make all of the quests fun, maybe like a diablo 2 style act, or say the "Counter-Attack!" quest for the horde in WoW, it wouldnt be bad. Quests where say a little village/outpost gets attacked by krall or balaur, you have to make a party and waves of mobs come in trying to destroy say a building or something, and you have to stop them. The only problem with that is it would be hard to make all of the quests unique like that, and there would still be plenty of grind 2.0 quests....So overall I think i choose hack and slash grind exp, as long as it doesnt take forever. I mentioned it before, my ideal system is a L2 style PvE, just one that doesnt take as long. |
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#383 (permalink) | |
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Daeva
Join Date: Feb 2008
![]() Class: Gladiator
Legion: Noble Phantasm
Race: Elyos
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Quote:
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#384 (permalink) |
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Daeva
Join Date: Jun 2008
![]() Character: beyond grave
Class: Assassin
Legion: tensai Organisation
Race: Asmodians
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i don't mind grinding i have the patience for it i played a game called scions of fate just to get to lv 30 took a long time if u stopped playing.This was difficult in a lot of ways but what ruined it the most is the amount of glitches in that game
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#385 (permalink) |
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Daeva
Join Date: May 2008
Location: Athens
![]() Class: Cleric
Race: Undecided
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Right, my previous post was a bit teasing so i will explain furthermore.
The point of the grind needing in a MMO is to seperate the hardcore from the casual players. Not everyone should have access to the endgame content and as endgame content i dont mean only equipment and dungeon loots but higher level skillsets aswell. L2 would fullfill that catigorization goal if there wasnt the loads of bots that were staying unbanned. 80 lvl for a legit player would need something more than the endless grind , would need creative new styles of xp as aoeing in very few spots that was possible at the first hand and that made them more than popular. So more than grinding in that way you should also keep that spot on "lockdown" for your party ,your guild /ally and that was taking a major role at the server politics, since the weaker allies would never be allowed to have that place. So atleast for me the end game levels should be unreachable for the casual players and really hard for everyone, exactly like 80+ levels on l2 are, but in the same time nc should show zero tolerance to the ones cheating their way up.
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LineageII: Shillien Templar / Cardinal Unforgiven |
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#386 (permalink) |
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Wiki Team
Join Date: Mar 2008
![]() Legion: Renegade Angels
Race: Elyos
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Then that creates a massive botting problem. It's not like the L2 problem was completely and utterly due to NCsoft's banning policy, or lack there of. Even if they were permanently banning bots, there still would be way too many because the game is so much of a grind. All that making the game that hard would do is remove more non-botting players.
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#388 (permalink) | |
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Daeva
Join Date: Dec 2007
Location: Germany
![]() Legion: Courage
Race: Elyos
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Quote:
Why would someone who invests more time into a videogame have non-gameplay advantages above others in a PvPvE based MMO by grinding? Cause he's fine with throwing away his lifetime? Cause he's "working so hard" getting it (rofl)? Skilled and not so skilled players should be separated by their reaction times, playstyle and a little bit by their characters stats. Everyone can level up their characters, but only a few people stand a chance in difficult situations. Those are the real elite-players, not someone with epic gear sets. And don't you dare to come up with the "well, but getting that gear sets also required skill probably" crap again. Too many MMORPGs are way too based on equipment and levels. That should be changed, no matter how many people would be lost by that change. It's just stupid by making those the superior players who are ready to play 8/7. Change the genre to something less stupid, please. MMORPGs are not second life.
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#389 (permalink) |
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Daeva
Join Date: May 2008
Location: Athens
![]() Class: Cleric
Race: Undecided
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The main difference between us is that you define the skill from the time the one player stand against the other, i define the skill also when someone is able to lock a xp spot , grind faster and more efficiently than any other, having the right classes in the party structure, finishing dungeons and killing bosses his opponent cannot and as you say having "non-gameplay advantages".
In a matter fact having that many "non-gameplay advantages" that will not even give a chance to his opponent to face him. Mmo are about the character building and you will realize that the ones you call "non-gameplay advantages" are produced only from right gameplay which is way more than being skilled in key pressing that is only just another factor.
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LineageII: Shillien Templar / Cardinal Unforgiven |
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#390 (permalink) |
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Daeva
Join Date: Dec 2007
Location: Germany
![]() Legion: Courage
Race: Elyos
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Character building doesn't forcibly have to make people who invest more time that much stronger like your idea does. That's why it fails. Cause the main idea is to separate people who invest alot of time for a game from people who chose to play a game like it's meant to be. MMORPGs have potential, but not with that kind of character building. There should be more stuff with elements and counterparts, where leveling your character even to 850 would be almost meaningless if you don't have the knowledge and player skill about the game.
Levels and equip are supposed to give you an little extra edge, being another motivation to play, nothing more. Sure, a lvl 1 shouldn't be able to beat a lvl 50 character most of the time. But a lvl 40 character with a little weaker gear and stats should still be able to beat a lvl 50, even if they have the same player-skill. Actually, even a lvl 30 should. Don't make Aion as static, like most MMORPGs are.
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![]() Last edited by Endrance; 06-08-2008 at 01:01 PM. |
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