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Old 12-12-2007, 06:01 PM   #16 (permalink)
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I skimmed through really quick, but a quick note I did notice, under "weapons" it says "No maces or axes it seems," but we have seen maces (no axes), and they're hinted at sectional maces like the one in the abyss trailer (and there was a video where I'm pretty sure someone used it, because on the up swing it looked like it split apart, and each section hit for 4 consecutive damage readings of like 60, 6, 6, 70 or something like that).... no 2h maces though.

I'll go through it more thoroughly later and see if there's anything else I want to comment on. Overall phenomenal work though. The thread links are wonderful, hopefully it'll cut down on the repeat threads/questions.

Edit: Also, the heading "Teleportation," is that meant to be "Transportation" and say there are 2 methods of transportation? So short uses flight paths and long uses teleportation?
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Old 12-12-2007, 06:13 PM   #17 (permalink)
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Am I the only one who sees raw formatting tags and not actual formatting?
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Old 12-12-2007, 06:21 PM   #18 (permalink)
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Quote:
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Am I the only one who sees raw formatting tags and not actual formatting?
Yes... ok, that might not be true, but I see the formatting fine. It makes the thread pretty.
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Yes, I'm always this condescending... and self-righteous
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Old 12-12-2007, 06:22 PM   #19 (permalink)
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Excellent job Arkhaal ^^
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Old 12-12-2007, 06:23 PM   #20 (permalink)
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Am I the only one who sees raw formatting tags and not actual formatting?
Uh, yeah, I think you are .
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Old 12-13-2007, 02:52 AM   #21 (permalink)
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I've always disliked axes, so no loss there!
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Old 12-13-2007, 04:09 AM   #22 (permalink)
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I've always disliked axes, so no loss there!
Whether I like or dislike them, I'm always in favor of more options. Also, we've seen spellbooks and, at least in the class introductions, staves.
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Yes, I'm always this condescending... and self-righteous
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Old 12-13-2007, 08:28 AM   #23 (permalink)
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True, the more options the better. But there will inevitably be 'something' that is left out. You just have to deal with the limitations that games present.
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Old 12-13-2007, 09:52 AM   #24 (permalink)
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Cool Sweet!

On topic,

Great Job!

Congrats on sticky!
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Old 12-13-2007, 02:27 PM   #25 (permalink)
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Great job Ark. I'm working on using this to get the Wiki up to date. The majority of the info is already CP'd onto this wiki entry:

Playable Character Information - AionSource.com Wiki

And I'm working on posting the rest of it in their respectable areas.

Thanks again!
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Old 12-15-2007, 08:33 PM   #26 (permalink)
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this is the best faq i have ever senn good work this is really awsoem and answered a bunch of the questions that i had thx so much
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Old 12-19-2007, 08:15 PM   #27 (permalink)
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At the begining, you choose a school, and later you can specialize by picking a class within that school.

Class switching? :

* We haven't heard anything about it.
I really hope there will be a (fast) way of switching classes (schools) instead of creating new character for each class you want to play.
That's one of the features i love in FFXI. If i play a tank job and get tired of it, i can switch to any other job (if i have it unlocked) and pretty much change my game experience in a minute.

Looking forward to see some news about it.
Great faq btw.
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Old 12-20-2007, 01:07 AM   #28 (permalink)
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I sure as hell hope there will be NO school or classes switching.
Or if there ever is - let everyone start from scratch, lvl 1, no quest done, no "bound" equpiment available. Sorry, this game is to be as easy to lvl as can get. Anyone can afford time wise to reroll.
Let's not make it "retarded easy".
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Old 12-20-2007, 03:53 AM   #29 (permalink)
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It seems there are large hordes of MMORPG players nowadays who only "want to pvp". Meaning they want a maximum-level character from the get-go. With the best pvp gear. And then nuke other players all day long in the same battelground. Over and over again. Where is the RPG element in that ? Why not play CounterStrike or Quake ? A major part of the gameplay in an RPG is that you start with nothing, and then slowly improve your level, your gear and your skills. If anybody can play any class, at max level, with good gear, whenever they feel like it, it takes away lots of the good part of an RPG.
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Old 12-20-2007, 05:26 AM   #30 (permalink)
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It seems there are large hordes of MMORPG players nowadays who only "want to pvp". Meaning they want a maximum-level character from the get-go. With the best pvp gear. And then nuke other players all day long in the same battelground. Over and over again. Where is the RPG element in that ? Why not play CounterStrike or Quake ? A major part of the gameplay in an RPG is that you start with nothing, and then slowly improve your level, your gear and your skills. If anybody can play any class, at max level, with good gear, whenever they feel like it, it takes away lots of the good part of an RPG.
I'm sorry if my post made it look like that, but it's far from something like this...
Switching classes doesn't mean your other class is lvl'd...or can even wear the same gear...
You would of course have to lvl that other class from lvl1, get all the abilities, spells, gear...etc, just like you create the new char, nothing else changes...
only the quests (missions or w/e) you finished on your first class, would remain finished on any other class...since well, you do have same character...

Classes are completely seperate...one has nothing to do with another, you can have a lvl50 Templar (in this case i guess) with great gear...then you switch to lvl1 Cleric...of course i'd have to lvl it from scratch and get all the gear for it, repeate some quests/missions if they offer several rewards etc...
You say about everyone able to play any class, with good gear...whenever they feel like it...well, why not...but it sure will take you a long time to lvl all jobs to max lvl's and get all the best gear for each of those jobs...

I'm one that really enjoys PvE, i never did liked PvP much (maybe because of FFXI), and i sure don't like to get stuff done easy and fast. Hopefully game will offer a lot of challenge.

Please think about what you're about to say, before you go berserk and say something like this
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