Old 01-01-2008, 08:16 AM   #16 (permalink)
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Originally Posted by Yakuzan View Post
One word: Balaur. They are the key factor to balance the whole PvP scene.
Forgot about them..They do add a new dimension to the PvP but I saw a few vids in teh abyss and honestly the Balaur weren't doing much at all (i know sitll BETA :P ) However people make a great point. Balancing PvP using an AI based vE element is not going to work. The Elyos will just have to end up doing ganking tactics waiting for the Balaur to show up or start focusing on the Asmos before attacking.

Unless there is something we havn't seen yet, I don't have very high hopes that an AI controlled enemy is giogn to mysteriously balance PvP . Human Intelligence vs Scripted AI ... HI easily will be far superior and find ways around the AI . The Devs need to focus on balancing out the races not manipulating the Balaur to make the balance. What if the game glitches and the Balaur don't spawn or aren't acting right? The Elyos jsut stand tehre and get blown appart until the Devs fix the problem?

PvP needs to be balanced amongst the classes... not balance through the addition of a computer controlled "faction" . I have great confidence in the AION devs and if there was a serious problem we would probably of heard leaked info on it. So whatever is happening in beta has to be somewhat good. Perhaps skills are more balanced than we think? I mean on paper it could look pretty stupid; but implementation wise it rocks. Just look at GW skills. 1/2 of them look awesome but are almost pointless to use because other, more basic skills can stack in a certain way that makes you a beast. The Key here might be combos like in GW , instead of spam skill.

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Old 01-01-2008, 11:06 PM   #17 (permalink)
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Originally Posted by eternalchaos View Post
Forgot about them..They do add a new dimension to the PvP but I saw a few vids in teh abyss and honestly the Balaur weren't doing much at all (i know sitll BETA :P ) However people make a great point. Balancing PvP using an AI based vE element is not going to work. The Elyos will just have to end up doing ganking tactics waiting for the Balaur to show up or start focusing on the Asmos before attacking.

Unless there is something we havn't seen yet, I don't have very high hopes that an AI controlled enemy is giogn to mysteriously balance PvP . Human Intelligence vs Scripted AI ... HI easily will be far superior and find ways around the AI . The Devs need to focus on balancing out the races not manipulating the Balaur to make the balance. What if the game glitches and the Balaur don't spawn or aren't acting right? The Elyos jsut stand tehre and get blown appart until the Devs fix the problem?

PvP needs to be balanced amongst the classes... not balance through the addition of a computer controlled "faction" . I have great confidence in the AION devs and if there was a serious problem we would probably of heard leaked info on it. So whatever is happening in beta has to be somewhat good. Perhaps skills are more balanced than we think? I mean on paper it could look pretty stupid; but implementation wise it rocks. Just look at GW skills. 1/2 of them look awesome but are almost pointless to use because other, more basic skills can stack in a certain way that makes you a beast. The Key here might be combos like in GW , instead of spam skill.
Your perspective on GW skills are very true, but keep in mind that even GW was vulnerable to skill-spamming. It's inevitable when it comes to MMO skills (which proves something if you consider the fact GW is a CORPG, not an MMO.)

Take for example the notorious Ranger Toucher Build. One touch wasn't good enough so build-makers added a second -- a true manifestation of skill-spamming if I do say so myself.

GW is a great game, and it's definitely a worthy model for AION to go by. It is a Korean game tailored to meet Western standards, after all.
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Old 01-02-2008, 04:06 AM   #18 (permalink)
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well yes, it is faction vs faction if (RvR) if that answers ur question
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Old 01-02-2008, 07:49 AM   #19 (permalink)
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Forgot about them..They do add a new dimension to the PvP but I saw a few vids in teh abyss and honestly the Balaur weren't doing much at all (i know sitll BETA :P ) However people make a great point. Balancing PvP using an AI based vE element is not going to work. The Elyos will just have to end up doing ganking tactics waiting for the Balaur to show up or start focusing on the Asmos before attacking.

Unless there is something we havn't seen yet, I don't have very high hopes that an AI controlled enemy is giogn to mysteriously balance PvP . Human Intelligence vs Scripted AI ... HI easily will be far superior and find ways around the AI . The Devs need to focus on balancing out the races not manipulating the Balaur to make the balance. What if the game glitches and the Balaur don't spawn or aren't acting right? The Elyos jsut stand tehre and get blown appart until the Devs fix the problem?

PvP needs to be balanced amongst the classes... not balance through the addition of a computer controlled "faction" . I have great confidence in the AION devs and if there was a serious problem we would probably of heard leaked info on it. So whatever is happening in beta has to be somewhat good. Perhaps skills are more balanced than we think? I mean on paper it could look pretty stupid; but implementation wise it rocks. Just look at GW skills. 1/2 of them look awesome but are almost pointless to use because other, more basic skills can stack in a certain way that makes you a beast. The Key here might be combos like in GW , instead of spam skill.
Humans are better than AI in PvP. That is why I would think they would have to have some advantage over PC. Using another GW example, the tormented demons in the Domain of Anguish. They have skills that allow them to multiply and a skill that gives them a huge bost in damage the lower their health gets. Not to mention the enviromental effects also have an effect. Also arent the Balaur supposed to have "free will?" They choose to attack whatever faction at random even if the faction is getting owned.
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Old 01-02-2008, 08:51 AM   #20 (permalink)
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Although the fact that Balaur is featured in the G-star 2007 trailer, I would like to remind that the video clearly demonstrated what will follow after a faction has become too overpowered.

Asmodians easily defeated the Elyos despite their defenses in the Abyss but was soon overwhelmed by the appearance of the Balaur. Asmodians soon were defeated, and Elyos proved victorious. However, even that shows imbalance and the Balaur appeared once more to confront the Elyos army.

A flawless plan on the devs' part, if I do say so myself.
It's just a film. A teaser. A.K.A. "We do flashy, glittery and loud thingies to capture the eye of anyone who passes by our booth".
Oh, and it's old. So I really would not take it as a sample of what the gameplay will look like.
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Old 01-02-2008, 01:12 PM   #21 (permalink)
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Yeah. I actually stuck with GW since day one. I really enjoyed the game. I would create wacky builds that made hard core PvP'ers give me a strange look... especially when my NOOB build and team dropped their 4man party in under 30 seconds :P

I don't get why people ripped mending so much; Unless you are spamming mana based skills as a warrior you don't need mana regen lol

I think AION has the right idea down, implementation is going to be key. I point at HG:L in this department. HG:L had a fantastic idea and litterally was going to bring Diablo back from the dead. However it failed to implement the game properly at launch and after 3 months FINALLY is getting back on track. With a MMO you expect this, the world is so massive and there are so many things to account for it may take 4 months just to get the game balanced on a large scale. HG:L is not a MMO however but a more modern form of Diablo.. 3months to tweak = suicide.

I do think the key to PvP outside of arenas (in the abyss) will rely on how well the devs implement the Balaur AI. I remember when FEAR was constantly being hyped about how smart the AI was and how they dive for cover etc; all I saw was stupid AI that could roll and dive . I must say, if done right I amlooking forward to having to watch my back always. Just imagine like that video.. you got an alliance of 50 pounding a bunch of Elyos into oblivion.. then suddenly a bunch of Balaur and a few Balaur elites swarm you ^_^ suddenly it becomes 2 on 1 and the real nail bitting PvP action begins (unless the Elyos are dumb enough to attack the Balaur :P )
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Old 01-02-2008, 01:55 PM   #22 (permalink)
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Dude... enough with the walls of text.... i cant take it anymore! Bold your main points or something, these crits hurt!
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Old 01-02-2008, 02:57 PM   #23 (permalink)
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Ha!!! phear my text wall with +25% chacne to cause crit damage. Actually didn't realize how "walled" it looks in the other styles. I'm on v1 style and it only appears like 3-4" long. However v2 it is like almost double x.x I'll cut down on the blabbing/crit attacks
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Old 01-02-2008, 09:00 PM   #24 (permalink)
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Yeah. I actually stuck with GW since day one. I really enjoyed the game. I would create wacky builds that made hard core PvP'ers give me a strange look... especially when my NOOB build and team dropped their 4man party in under 30 seconds :P

I don't get why people ripped mending so much; Unless you are spamming mana based skills as a warrior you don't need mana regen lol

3 frikin regen isnt going to save you from a spike,heavy degen, or anti melee hexes in any way, shape, or form. I just hate mending on any non farming build outside of pve.

I do think the key to PvP outside of arenas (in the abyss) will rely on how well the devs implement the Balaur AI. I remember when FEAR was constantly being hyped about how smart the AI was and how they dive for cover etc; all I saw was stupid AI that could roll and dive . I must say, if done right I amlooking forward to having to watch my back always. Just imagine like that video.. you got an alliance of 50 pounding a bunch of Elyos into oblivion.. then suddenly a bunch of Balaur and a few Balaur elites swarm you ^_^ suddenly it becomes 2 on 1 and the real nail bitting PvP action begins (unless the Elyos are dumb enough to attack the Balaur :P )
I can't wait to see the xp parties that get ganked in th abyss and then out of no where the balaur show up and KS the gankers. Oh man cant wait for all the cry threads.


I do enjoy walls of text that I agree with lol.
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Old 01-05-2008, 08:39 PM   #25 (permalink)
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Old 01-19-2008, 01:22 AM   #26 (permalink)
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i think pvpve is excellent idea but as stated by eternal chaos, a few (or possibly a ****load) extra npc enemies isnt going to solve all of pvp's balance problems. the balaur should only be need for cases when something goes horribly wrong and the balaur are the only fix. plus, they should not be so strong that it makes the losing faction start owning or out of the blue the ai will slightly change and all balaur fighting the wining team will stop what theyre doing and change targets.


oh and, the ai on the balaur is good enough to generally avoid the faction that's getting owned
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Old 01-19-2008, 03:32 AM   #27 (permalink)
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Unless there is something we havn't seen yet, I don't have very high hopes that an AI controlled enemy is giogn to mysteriously balance PvP . Human Intelligence vs Scripted AI ... HI easily will be far superior and find ways around the AI . The Devs need to focus on balancing out the races not manipulating the Balaur to make the balance. What if the game glitches and the Balaur don't spawn or aren't acting right? The Elyos jsut stand tehre and get blown appart until the Devs fix the problem?
They aren't talking about the races being unbalanced, they're talking about the fact that it's an MMO meaning there will always be at least a slight problem with balance on at least a few servers simply from the number of players on each side.

On top of that, the most recent information says that since the Balaur are another race, just not a PC playable one, if the balance gets too out of hand for the Balaur AI to pick up the slack the Devs will personally take control of them, and they've made it clear that the Balaur are stronger than the Elyos or Asmodians, so that should clear up any problems with balance real quick.

Temporarily at least.
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Old 01-19-2008, 09:24 AM   #28 (permalink)
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To be honest, Elyos, in my opinion will rule. Who wants to live in a dark land of yukky() stuff? I want rivers, valleys, forests and mountains!
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Old 01-19-2008, 09:26 AM   #29 (permalink)
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To be honest, Elyos, in my opinion will rule. Who wants to live in a dark land of yukky() stuff? I want rivers, valleys, forests and mountains!
Some people like playing the dark side since it feels appealing to sort of "roleplay" as an evil person and by this I don't mean roleplay like character name Elana Windborn with 500 pages of backstory and phrases like OUT OF CHARACTER NOW SO HOW IS LIFE?
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Old 01-19-2008, 10:04 AM   #30 (permalink)