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| General Discussion Is it about Aion? It probably goes in here. |
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#16 (permalink) | |
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Daeva
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Unless there is something we havn't seen yet, I don't have very high hopes that an AI controlled enemy is giogn to mysteriously balance PvP . Human Intelligence vs Scripted AI ... HI easily will be far superior and find ways around the AI . The Devs need to focus on balancing out the races not manipulating the Balaur to make the balance. What if the game glitches and the Balaur don't spawn or aren't acting right? The Elyos jsut stand tehre and get blown appart until the Devs fix the problem? PvP needs to be balanced amongst the classes... not balance through the addition of a computer controlled "faction" . I have great confidence in the AION devs and if there was a serious problem we would probably of heard leaked info on it. So whatever is happening in beta has to be somewhat good. Perhaps skills are more balanced than we think? I mean on paper it could look pretty stupid; but implementation wise it rocks. Just look at GW skills. 1/2 of them look awesome but are almost pointless to use because other, more basic skills can stack in a certain way that makes you a beast. The Key here might be combos like in GW , instead of spam skill.
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http://img.photobucket.com/albums/v2...ernalchaos.gif Last edited by eternalchaos; 01-01-2008 at 08:59 AM.. Reason: zomg i r post stuff |
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#17 (permalink) | |
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Super Moderator
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Take for example the notorious Ranger Toucher Build. One touch wasn't good enough so build-makers added a second -- a true manifestation of skill-spamming if I do say so myself. GW is a great game, and it's definitely a worthy model for AION to go by. It is a Korean game tailored to meet Western standards, after all.
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AionSource Wiki Team [AWT] / Wiki Suggestion Thread / The Elyos of AionSource AWT Status: Project #1 - Character Creation | Sig by Keeva
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#19 (permalink) | |
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Daeva
Join Date: Apr 2007
![]() Character: Gabriel
Class: Cleric
Race: Elyos
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#20 (permalink) | |
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Daeva
Join Date: Nov 2007
Location: Poland
![]() Race: Undecided
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Oh, and it's old. So I really would not take it as a sample of what the gameplay will look like. |
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#21 (permalink) |
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Daeva
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Yeah. I actually stuck with GW since day one. I really enjoyed the game. I would create wacky builds that made hard core PvP'ers give me a strange look... especially when my NOOB build and team dropped their 4man party in under 30 seconds :P
I don't get why people ripped mending so much; Unless you are spamming mana based skills as a warrior you don't need mana regen lol I think AION has the right idea down, implementation is going to be key. I point at HG:L in this department. HG:L had a fantastic idea and litterally was going to bring Diablo back from the dead. However it failed to implement the game properly at launch and after 3 months FINALLY is getting back on track. With a MMO you expect this, the world is so massive and there are so many things to account for it may take 4 months just to get the game balanced on a large scale. HG:L is not a MMO however but a more modern form of Diablo.. 3months to tweak = suicide. I do think the key to PvP outside of arenas (in the abyss) will rely on how well the devs implement the Balaur AI. I remember when FEAR was constantly being hyped about how smart the AI was and how they dive for cover etc; all I saw was stupid AI that could roll and dive . I must say, if done right I amlooking forward to having to watch my back always. Just imagine like that video.. you got an alliance of 50 pounding a bunch of Elyos into oblivion.. then suddenly a bunch of Balaur and a few Balaur elites swarm you ^_^ suddenly it becomes 2 on 1 and the real nail bitting PvP action begins (unless the Elyos are dumb enough to attack the Balaur :P )
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http://img.photobucket.com/albums/v2...ernalchaos.gif |
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#22 (permalink) |
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Subscriber
Join Date: Aug 2007
Location: Detroit, MI
Blog Entries: 2
![]() Legion: ~_^ the dark lord has chosen
Race: Asmodians
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Dude... enough with the walls of text.... i cant take it anymore! Bold your main points or something, these crits hurt!
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#23 (permalink) |
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Daeva
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Ha!!! phear my text wall with +25% chacne to cause crit damage. Actually didn't realize how "walled" it looks in the other styles. I'm on v1 style and it only appears like 3-4" long. However v2 it is like almost double x.x I'll cut down on the blabbing/crit attacks
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http://img.photobucket.com/albums/v2...ernalchaos.gif |
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#24 (permalink) | |
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Daeva
Join Date: Apr 2007
![]() Character: Gabriel
Class: Cleric
Race: Elyos
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I do enjoy walls of text that I agree with lol. |
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#26 (permalink) |
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Daeva
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i think pvpve is excellent idea but as stated by eternal chaos, a few (or possibly a ****load) extra npc enemies isnt going to solve all of pvp's balance problems. the balaur should only be need for cases when something goes horribly wrong and the balaur are the only fix. plus, they should not be so strong that it makes the losing faction start owning or out of the blue the ai will slightly change and all balaur fighting the wining team will stop what theyre doing and change targets.
oh and, the ai on the balaur is good enough to generally avoid the faction that's getting owned ![]() |
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#27 (permalink) | |
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Human
Join Date: Jan 2008
Location: Fairfax, VA
![]() Race: Undecided
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On top of that, the most recent information says that since the Balaur are another race, just not a PC playable one, if the balance gets too out of hand for the Balaur AI to pick up the slack the Devs will personally take control of them, and they've made it clear that the Balaur are stronger than the Elyos or Asmodians, so that should clear up any problems with balance real quick. Temporarily at least.
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tHE cUbE iS foReVEr!! |
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