Old 02-06-2008, 10:59 AM   #16 (permalink)
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As an assassin, you can sneake around and have the surprising effect on your side. You can snipe out tactical supporting players of the other faction behind enemy's rows.

As a fighter you can take a load of damage and spreading even as much pain. But it is more countable, what you are doing and where you are.

But I think both classes will depend on decent equip.
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Old 02-06-2008, 11:51 AM   #17 (permalink)
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if the assassin class in Aion is anything like the Epic 3 Rappelz strider it should be able to take a good amount of damage n be a really good damage dealer but Rappelz has the only assassin that ive seen that can do that xD
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Old 02-06-2008, 12:07 PM   #18 (permalink)
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Old 02-08-2008, 09:00 AM   #19 (permalink)
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I think its hard to tell. I'm hoping that the fighters turn out as good dps and good off tanks for when the time comes, and that the assassins are good burst dps and a well balanced class so that not everyone flocks to them. Only time will tell like I said. We will have to let the devs do their jobs, and we we just have to wait and see.
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Old 02-08-2008, 04:31 PM   #20 (permalink)
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I just hope that critical damage and rate doesn't play a SUPER huge factor in the game. I know it will make a difference in a fight, but if it's overdone, it could render certain damage dealing skills useless (and I'm not talking about buffs either). A good example would be archers in L2. You pretty much only needed to rely on your crit rate because it would out damage most of your skills (until the much higher lvls anyway). I just wouldn't want assassins (or any class for that matter) to be an "auto-attack and win" class due to superior dps + an ungodly critical rate (and possibly even very high evasion as well). Of course, I have more faith in Aion's combat mechanics than that, plus the skill chaining is at least a pretty good sign that that wouldn't be the case anyhow.
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Old 07-25-2008, 08:55 PM   #21 (permalink)
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From my experience in MMOs, the warrior/fighter class style tend to be the bane of Assassins; and rightly so as there needs to be a limit to their targets. Assassins have a habit of destroying rangers/archers/magic users due to the obvious ability of taking away their range before the fight begins. But with the warrior, the Assassin is attempting to fight them at their own game... only they have better armor, more hp, and generally alot more survivability. The assassin is destined to lose any form of "fair" fight here.......

But thats why Assassins dont fight fair.
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Old 07-28-2008, 10:25 AM   #22 (permalink)
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I just hope that critical damage and rate doesn't play a SUPER huge factor in the game. I know it will make a difference in a fight, but if it's overdone, it could render certain damage dealing skills useless (and I'm not talking about buffs either). A good example would be archers in L2. You pretty much only needed to rely on your crit rate because it would out damage most of your skills (until the much higher lvls anyway). I just wouldn't want assassins (or any class for that matter) to be an "auto-attack and win" class due to superior dps + an ungodly critical rate (and possibly even very high evasion as well). Of course, I have more faith in Aion's combat mechanics than that, plus the skill chaining is at least a pretty good sign that that wouldn't be the case anyhow.
The archer skills are double shot and power shot. Power shot you stop learning at level 36, might be half your problem right there jk Double shot however was designed to be used against [1] ue'd (evasion increased) characters, because skills nvr missed and [2] high pdef characters (tanks) because pdef played way less of a factor concerning damage dealt and deflect arrow didn't work against said skill. They also came in nice if you ran out of arrows

As far as the Assassin being an "auto-attack and win" it prolly will be. With there being a limited amount of classes, whats the chances you coming across a class with root, slow, paralysis, ...? Damn scary chances imo, especially when you consider the assassins role. Its not other melee classes a dagger is afraid of its movement hindering skills. Those are the real 1-shot victories. All said, Assassins are gonna hit hard. All imo ofc

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Old 07-28-2008, 04:46 PM   #23 (permalink)
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Theres more than just double shot at lvl 78+, and I agree the game shouldnt be crit dependent, in fact I would prefer a game to have no critical chances at all...the point of crits in L2 is just behind the buffs, and that the key thing about PvP in that game is organization.
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Old 07-28-2008, 07:05 PM   #24 (permalink)
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Theres more than just double shot at lvl 78+, and I agree the game shouldnt be crit dependent, in fact I would prefer a game to have no critical chances at all...the point of crits in L2 is just behind the buffs, and that the key thing about PvP in that game is organization.
idk but it was pretty obvious what skills he was talking about being the "until the much higher lvls anyway" remark. And you get new atk skills at 76+ . As far as crits, not sure why you guys don't like them. Doesn't Aion seem like its gonna be more luck dependant and damage inconsistent than what crits bring to the table?
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Old 07-28-2008, 08:12 PM   #25 (permalink)
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crits are just luck..but I guess some games are based off of them and it cant be changed, personally I'd rather the game be based off of just plain damage and skills rather than a % chance of critting.
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Old 07-28-2008, 08:17 PM   #26 (permalink)
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Yeaa or you could just give assassins skills like "Boost crit rate +10%" "Crit damage is 500% of XXX stat" "Have 30% chance of hitting double crits"


but then again thats just if they wanted assassins to rely on crits...
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Old 07-28-2008, 11:15 PM   #27 (permalink)
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It's really all based on skill.

Either the fighter will be strong enough to kill the sin in as few hits as possible...
... or the sin will be fast enough to kill the fighter before the fighter kills them.

Level, abilities, equips, and timing all play huge parts in it as well.
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Old 07-29-2008, 03:07 PM   #28 (permalink)
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crits are just luck..but I guess some games are based off of them and it cant be changed, personally I'd rather the game be based off of just plain damage and skills rather than a % chance of critting.
I think there needs to be a certain amount of luck involved if only to keep fights interesting. There are 2 basic factors in MMO combat. Damage, and movement. If theres just two people sitting there whacking each other, you will be able to predict, based on past experiences, who will win that fight, in a matter of a second or two. However, if your skills are based on luck, theres always that chance that you can combo some high damage luck based skills and pull a win out. Otherwise, once you look at the rates at which damage is being delt, you just run away once you realize you have no chance. Yes, ive seen the videos of a ton of skills being used and combod together, but any experienced player would memorize how much damage the most common attacks do to them in certain conditions. I think luck should play a sizable factor in pvp.
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Old 07-29-2008, 04:40 PM   #29 (permalink)
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a lot of the speculation will be how well the player uses their skills and what enhancements the weapon & armor has.
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