Old 02-28-2008, 07:33 PM   #31 (permalink)
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From what ive seen, this system is pretty much identical to the l2 clan system. Its easy to work with and efficient to manage. And thanks for the translation you did a great job .
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Old 02-28-2008, 07:46 PM   #32 (permalink)
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Quote:
Originally Posted by Midgarsormr View Post
Wait a minute, guilds are called Legions?

Hawwwwwt.
Exactly what I thought when I read it.

And it is very much like the L2 system with the only real exception being that this one has legion leader change, ranks, and a point system which only came later on in L2. I'm glad they included these from the start in Aion.
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Old 02-28-2008, 09:07 PM   #33 (permalink)
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Originally Posted by Midgarsormr View Post
Wait a minute, guilds are called Legions?

Hawwwwwt.
If you use google translation its not legion or legions.

Its "legi" and "on".

Exactly ... 2 words!

Uhm now its displayed as 1 word wtf?

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Old 02-28-2008, 09:32 PM   #34 (permalink)
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you can change leaders and ranks since l2 C5, and you could always manually edit people privledges to do anything but dismiss and take stuff out of the CWH...now you can make anyone do anything in L2 clan systems...

L2 improved so much lately, but its all simple stuff that it should have had in the beginning
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Old 02-29-2008, 11:28 AM   #35 (permalink)
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I found it particularly interesting that guild members will be able to post status updates for themselves. In other words, fellow guild members can simply click on you to see what your status or comment is. If you're familiar with Facebook and the status updates, you know what I'm talking about.
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Old 02-29-2008, 06:08 PM   #36 (permalink)
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Old 03-01-2008, 01:02 PM   #37 (permalink)
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Hmmm although this sounds like a good system, the fact that it said that people were making alot of Level 1 guilds worries me. That means people cant afford to let the guild grow in numbers, also it could mean that a level can only have a certian number of players in it. (10, 20, 30 ect)

I hope its nothing but I dont want to just see people who just want a channel to talk to friends suffering. My old WoW guild had over 100 active members in it. Some were raiders, some were pvp nuts, some were just there to have someone to talk to. That kind of guild doesnt seem possable under this system IMHO

just my 2c

To me, that fact is the most promising thing about the system. 1,000 10-member Lvl 1 guilds > 10 1,000-member Lvl 3 guilds.

One of the things I've always hated about certain guild creation/maintenance requirements was the bias toward super-guilds at the expense of smaller guilds. WOW exemplifies this in its emphasis on multitudes for high-end PVE (read: Raiding). I just finished disbanding the third guild in a row in WOW because all of the active members got bribed into joining a more-progressed guild by the promise of phat loot. --and all three of these dead guilds had around 200-members at one point (at least 2/3 of whom were active).

The fact that it is difficult to make a super guild in Aion makes me hope that the "size for the sake of size" phenomenon will become much less common. If you need thirty people in a guild to siege something, then you'll recruit thirty people who are reliable to siege, and no more, because recruiting more would mean a money sink that no one is willing to devote him/herself to.

Additionally, a proliferation of small guilds means that small guild cooperation will be more common, hopefully at the expense of elitism. I dream of a time when places like Aion Source will report of a number of guilds being responsible for a major accomplishment on a server, instead of one super-guild with a lot of members. More of the community as a whole is involved, and more get the credit. That's good for everybody.

EDIT: Also! (This just occurred to me after reading another thread that mentioned "hardcore" guilds coming from other games) It brings me great glee to know that any of the super-guilds from elsewhere that wish to come to Aion will have to split up initially. This means that if those guilds wish to continue to be functional, more people in them will have to take responsibility. More people will have to be leaders (or otherwise watch sections of the guild collapse in negligent disarray). Delegation will be the rule rather than the exception, and the dictatorship of the charter-holders may at last be at an end.

No longer will people sit in the wings, chained by a concern that their character could become unequipped or inefficient if they stepped forward and fought for schism, secession, revolution. No longer will smug, self-righteous leaders lord control of assets and communication tools over the heads of those who could be more competent. The cliques which have until now been static groups or social circles within these mammoth corps will find themselves empowered to demonstrate their own potential, and the pompous CEO's of these pulsing, bulbous masses of virtual red tape will sweat blood as the fiction of solidarity is turned over and exposed for what it is. Will they stay if they don't need you anymore? Will they stay if they can do it all without you?

Alleluia, Hoshana, Immanuel!

Am I being perfectly clear about how exciting a prospect this is for me? Now I realize, of course, that over time those guilds will re-emerge, once a few founders have emptied their pockets many times over and others come along to leech, or worse, as these heartless monster guilds subject most of their members to taxed outer darkness in order to fund their own readmission simply because, regrettably, most people just don't know any better. But I know I'm not alone in witnessing the abuses imposed by some of these guilds upon the ignorant and unliberated. I think I can allow myself one small, bright glimmer of hope that enough restrictions will mean that people will actually belong to guilds because they want to, rather than because they feel like they have to.

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Old 03-01-2008, 01:09 PM   #38 (permalink)
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I agree with Xheiron. I think having a slew of smaller legions will foster alliances and deter elitism. More legions will create formal alliances with the objective of completing PvE and/or PvP raids together. This could benefit in a multitude of ways.

For sieges, this breakup of large legions will mean that it would be extremely difficult to monopolize the castles in the Abyss and even more difficult to maintain that. With smaller legions forming alliances, they can ask their allies for assistance in defending their castle if they are outnumbered or out-strategized. I find that to be a more interesting prospect than just 1v1.
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Old 03-01-2008, 01:31 PM   #39 (permalink)
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imo after ppl start hitting lvl 50, getting a guild to lvl 3 wont even be considered as a factor/hard thing to do
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Old 03-01-2008, 01:53 PM   #40 (permalink)
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words
It all sounds nice, very utopian democracy. But you're forgetting that human nature doesn't allow complete "fairness" or sharing of power. In your dreamworld, after everyone gets over the alliances thing, some guilds within those alliances will start leveraging more power and support then others. Either by their own initiative, or by the actions of the others in the alliances.
People always love the idea of freedom and delegated leadership that doesn't rest in the hands of the few. But that's all just a dream, in games, and in real life.
By the time we see the first real castle sieges and pvp battles, it won't be by some "democratic alliance" it will be by a typical hardcore guild you loathe so much.
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Old 03-03-2008, 12:35 AM   #41 (permalink)
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By the way, I just modified the Guild article on Wiki to include this translation.

And you doubt the power of alliances. I've done joint raids in WoW with other guilds. I was in the Cult of Ythrl guild with some of my friends and we did a few PvP and PvE raids with La Famiglia. Our alliance got so close that we eventually merged though. Then we became Famiglia De Ythrl. Point it, alliances aren't as farfetched as you make them out to be.
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Old 03-03-2008, 01:26 AM   #42 (permalink)
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By the way, I just modified the Guild article on Wiki to include this translation.

And you doubt the power of alliances. I've done joint raids in WoW with other guilds. I was in the Cult of Ythrl guild with some of my friends and we did a few PvP and PvE raids with La Famiglia. Our alliance got so close that we eventually merged though. Then we became Famiglia De Ythrl. Point it, alliances aren't as farfetched as you make them out to be.
You merged and turned into one "super guild". That's exactly what i said would happen in my post. Alliances don't last too long without either merging, or one guild leveraging most of the power.
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Old 03-03-2008, 01:49 AM   #43 (permalink)
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The leveling prospect of the guilds in Aion would deter that, though. The fact that you have to pay to reach a higher maximum of players isn't exactly ideal for elite guilds. And in the translation, it noted that in CBT, many elite guild preferred to fracture, as opposed to combining, since guild points were so difficult to accumulate.
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Old 03-03-2008, 02:26 AM   #44 (permalink)
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Well to be honest its not like most superguilds start off so uber. There is alot of hard work and recruiting put into them and they take a very coordinated and dedicated group of leaders to make them work and to keep them together. I prefer to be around other good/hardcore players and will likely either help form or join a superguild because really who wants to form a mediocre legion with mediocre people unless you are mediocre? Now that is not to say that I will join whichever one is the most popular but I will join one with people who I can easily be friends with and in my case who are PvP minded as that is my main focus at most times. Just seems to me the people who often complain about them are simply jealous that they don't belong to one. Why get mad because a group of people are successful and are achieving major goals?
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Old 03-03-2008, 12:26 PM