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General Discussion Is it about Aion? It probably goes in here.

View Poll Results: level cap for aion suggestions
lvl - 50-60 59 30.10%
lvl - 70-80 48 24.49%
lvl -90-100 51 26.02%
lvl - 100 and above 12 6.12%
lvl - 200+ 26 13.27%
Voters: 196. You may not vote on this poll

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Old 01-27-2007, 12:16 AM   #1 (permalink)
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levl in aion *continue*

what u think is a decent level cap for aion ?


hey your always welcome to say yar reasons for not voting

just say

Reason not vote:"comment"
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Old 01-27-2007, 12:34 AM   #2 (permalink)
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I think many NCsoft games are a little too based on character level. It would be ncie to see an NCsoft MMO based on weapon skill level instead of character level. So I guess I'm not voting. Just suggesting that it shouldn't be a level grind but more of a game where, you use more of a certain element of magic, the stronger that element gets(it levels up) the more spells in that element you should be able to learn. Anyways, it's just a suggestion.
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Old 01-27-2007, 12:38 AM   #3 (permalink)
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Quote:
Originally Posted by Frolly View Post
I think many NCsoft games are a little too based on character level. It would be ncie to see an NCsoft MMO based on weapon skill level instead of character level. So I guess I'm not voting. Just suggesting that it shouldn't be a level grind but more of a game where, you use more of a certain element of magic, the stronger that element gets(it levels up) the more spells in that element you should be able to learn. Anyways, it's just a suggestion.

hmm you have a good point there
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Old 01-27-2007, 12:48 AM   #4 (permalink)
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I got another suggestion if its ok with posting it here ^^;; even though its not totally topic related... Well maybe a little bit since it has to do with levels. Many MMOs these days you have to get to either the max level or really close to "Begin to play the real game" and I think that is just BS, you should be able to experiance the "real game" from the start and be able to actually have fun and do a variety of things. Anyways, what I mean to say is if they do put a char laveling or skill lvling system I don't want to have to wait till lvl [80%/MAXLV] to experiance most of the game. I wnt to be able to experiance the whole game at a lower level and just have the extra levels as added bonuses so that I can PvP against people and beat them, or fight stronger monsters for rarer items. Gah...sorry...I'm really new to these forums and I tend to talk alot about ideas for MMOs...anyways...just mroe suggestions... ^^;;;;;;;;
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Old 01-27-2007, 12:54 AM   #5 (permalink)
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Quote:
Originally Posted by Frolly View Post
I got another suggestion if its ok with posting it here ^^;; even though its not totally topic related... Well maybe a little bit since it has to do with levels. Many MMOs these days you have to get to either the max level or really close to "Begin to play the real game" and I think that is just BS, you should be able to experiance the "real game" from the start and be able to actually have fun and do a variety of things. Anyways, what I mean to say is if they do put a char laveling or skill lvling system I don't want to have to wait till lvl [80%/MAXLV] to experiance most of the game. I wnt to be able to experiance the whole game at a lower level and just have the extra levels as added bonuses so that I can PvP against people and beat them, or fight stronger monsters for rarer items. Gah...sorry...I'm really new to these forums and I tend to talk alot about ideas for MMOs...anyways...just mroe suggestions... ^^;;;;;;;;

lol sure its ok to post here m8 ^_^ and yeah i totaly agree with you in that sence 100% but i was wondering what pples opions were in the lvl cap of the game, you knw
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Old 01-27-2007, 12:58 AM   #6 (permalink)
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Ok, voted, 200+ is my kinda thing, whether it be skill evels or char levels! ^^
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Old 01-27-2007, 01:13 AM   #7 (permalink)
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I don't think the right question is how many levels a game should have, more like how many gaming hours it would take to reach cap. I mean, RF online and WoW had almost the same cap - but it took a wee bit longer to reach max on rf than wow.
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Old 01-27-2007, 01:18 AM   #8 (permalink)
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didnt mean to make pple lik WTF in all that
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Old 01-27-2007, 01:21 AM   #9 (permalink)
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IMO the less levels there are, the longer they should take to obtain, the more levels there are the shorter they should take to obtain.
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Old 01-27-2007, 01:37 AM   #10 (permalink)
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As mentioned in another thread, it's more about the xp curve than the level cap. It should be progressively harder though, especially at the very top levels whatever they may be.
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Old 01-27-2007, 03:05 AM   #11 (permalink)
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Lineage 2 = best grind curve, that's all there is to it
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Old 01-27-2007, 10:17 AM   #12 (permalink)
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not sure if i agree with the lineage 2 having the best curve thing... i get the idea of a curve, but i really think it's more a money sink/sham then reaching the max lvl and then having other stuff to do. if you make it so that when you near the highest lvls it takes ungodly amounts of time to get another lvl all you're doing is saying, "hey thanks for playing and spending all that time getting this far... but if you want another lvl go grind for another 3 months while we take your money and add no content"

to me the real challenge is making the pvp system satisfying enough that it can sustain interest once you hit max lvls. and also to have a variety of things to do at max lvl that are story or lore based that add to your overall game experience. coming out with regular expansions that add to the lvl cap and new experiences would help as well. for me just adding to the grind at the highest lvls is a cop out. the real way to keep interest in a game is to find a variety of ways for players to contribute to their game experience and their world as a whole once they hit max lvl.
something mentioned in another thread is player built towns or outposts or fortresses, either faction based or guild based. something like that might keep max lvl characters busy and motivated.

os
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Old 01-27-2007, 10:42 AM   #13 (permalink)
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Quote:
Originally Posted by osric View Post
not sure if i agree with the lineage 2 having the best curve thing... i get the idea of a curve, but i really think it's more a money sink/sham then reaching the max lvl and then having other stuff to do. if you make it so that when you near the highest lvls it takes ungodly amounts of time to get another lvl all you're doing is saying, "hey thanks for playing and spending all that time getting this far... but if you want another lvl go grind for another 3 months while we take your money and add no content"

to me the real challenge is making the pvp system satisfying enough that it can sustain interest once you hit max lvls. and also to have a variety of things to do at max lvl that are story or lore based that add to your overall game experience. coming out with regular expansions that add to the lvl cap and new experiences would help as well. for me just adding to the grind at the highest lvls is a cop out. the real way to keep interest in a game is to find a variety of ways for players to contribute to their game experience and their world as a whole once they hit max lvl.
something mentioned in another thread is player built towns or outposts or fortresses, either faction based or guild based. something like that might keep max lvl characters busy and motivated.

os
I agree, having content to do once you hit the max lvl makes the game so much better, rather than having the majority of the content in the grinding process.
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Old 01-27-2007, 10:53 AM   #14 (permalink)
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Well i would want it to be fast lvl to the top no matter what. Not lineage2 style where an average joe player cant reach the top lvl and experience the whole game. I would fast level but i would still like the game to be challenging. So to make it faster to level up would be nice, but harder to aquire items and money enhancing the economy so that everyone doesnt have the top stuff and u dont really feel special in game. Just an idea. P.S. lineage 2 was the most boring game ive ever played. To many grinding hours. WoW was better but i didnt feel like wow was as social as Lineage2 was. just my 2 cents
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Old 01-27-2007, 11:26 AM   #15 (permalink)
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Quote:
Originally Posted by osric View Post
not sure if i agree with the lineage 2 having the best curve thing... i get the idea of a curve, but i really think it's more a money sink/sham then reaching the max lvl and then having other stuff to do. if you make it so that when you near the highest lvls it takes ungodly amounts of time to get another lvl all you're doing is saying, "hey thanks for playing and spending all that time getting this far... but if you want another lvl go grind for another 3 months while we take your money and add no content"

to me the real challenge is making the pvp system satisfying enough that it can sustain interest once you hit max lvls. and also to have a variety of things to do at max lvl that are story or lore based that add to your overall game experience. coming out with regular expansions that add to the lvl cap and new experiences would help as well. for me just adding to the grind at the highest lvls is a cop out. the real way to keep interest in a game is to find a variety of ways for players to contribute to their game experience and their world as a whole once they hit max lvl.
something mentioned in another thread is player built towns or outposts or fortresses, either faction based or guild based. something like that might keep max lvl characters busy and motivated.

os
"but if you want another lvl go grind for another 3 months while we take your money and add no content"

I take it you haven't played Lineage 2... add no content? lol?

if you call not adding content not adding a new chronicle "expansion" every 6 months. There was always high level content since launch from castle sieging, clan wars, and territorial control. Most of the content was player driven aka the clan and alliance wars wars and territorial control. Alliances unofficially owned territories which was a huge chunk of land around their hunting grounds. They prevented any enemy alliance members from coming near by killing them on sight. The penalty of becoming red and having a chance of dropping items on death was non existent because your alliance owns that territory, everyone there is part of your alliance, and will back you up if anyone attempted to kill you.

Through the updates they've added New equipment, new accessories, new random fun items, monster races, lottery, Heroes & Olympiad system, Seven signs system, dusk & dawn, noblesse system, monster races, lottery, enhanced combat system, subclass system, enhanced the pvp system, enhanced the castle sieging system, higher level caps for players and clans, a new advance class to transfer to for every current class, new skills, the dimensional rift, new textures, enhancing the graphics of the game, a command that allows you to record in-game movies, implementing msn messenger, enhanced the mob AI, the ability for mobs to communicate to players, enhances to the interface, new mini games, pets and servitor system, new summons, new areas as the map keeps expanding eastward. The land has pretty much doubled since retail launch, in those new lands, new castles, new cities and towns, new monsters, new dungeons, new raid bosses. Not to mention all the unique events that GM monitor that they hold

So yea if you by "lets pay to grind "if you want another lvl go grind for another 3 months while we take your money and add no content" you mean add a tremendous amount of sexy content then yea.

"to me the real challenge is making the pvp system satisfying enough that it can sustain interest once you hit max lvls."

Also if the game is about pvping at max level, and it's not guildwars, then it's just a zerg fest. Everyone's the same, so it's all about zerging with numbers, and when everyone's equal and zerging it just isn't fun. If i want to play something where everything is equal then i'd play an RTS, cs, or battlefield or something because in those games atleast you can play 1v4, or 1v5 even though your "character" is equal just because you're better than people. In an mmorpg, there isn't any skill involved. I don't care how anyone argues it, there is no skill involved. The "skill" in mmorps is more like knowing what to do. As long as you are not boarder-line retarded. You know what skills//spells to use at what time.

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