Old 04-22-2008, 10:07 PM   #1 (permalink)
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Melee Swing Speed

I wanted to open a discussion on the actual melee speed on a two handed weapon.

I've seen a few video's so far, of actual PVP in Aion's current beta. Most of them there is a Gladiator dueling and etc. So, what I noticed is that Gladiator's swing is kind of fast, almost quick would be a better word for it. From what I have viewed it seems as if melee has the same swing speed? Assasin's obviously would appear to swing faster due to two weapons, but the video I saw a few days ago a Gladiator was just hitting this other player over and over, and doing very minimal damage it appeared.

My initial take on this is, is there a real difference in melee speed? Obviously in my opinion, someone wielding a two handed weapon should swing slower, deal more direct damage right? One handers, of course faster, lower damage. So technically it would be 'even' or just balanced. I am looking forward to playing Gladiator, but not if they aren't what I assume they would be, which is the type of character that will kill you in 4-7 swings unhealed.

Generally, I guess I am asking a question. Is there a melee weapon speed? What seperates Assasins, Hunters, Templars, and Gladiators? I would assume bigger weapon, slower speed, bigger damage. But from what I have seen so far there isn't a difference in the melee speed or damage. Maybe I didn't focus on the numbers and etc too much, but I just came to this realization while cruising these forums. Possibly he was just using a lot of abilities and his regular swing blended in with them?
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Old 04-22-2008, 10:19 PM   #2 (permalink)
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I think swing speed would be different as well as the delay between attacks. With all the graphical detail being put into Aion, I doubt they would overlook a Gladiator swinging a giant stone hammer swinging at the same speed as an Assassin with a little sharpened butter knife. This isn't RuneScape, after all.
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Old 04-22-2008, 10:30 PM   #3 (permalink)
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Gladiators appear to attack fast but their weapon speed is actually 2.4 sec per swing. They attack none stop because of skills, far as I know every skills in Aion are instant. No such skill as "heroic strike" from WoW that eats up auto swing speed. I like WoW's style more because that's fair. Melee attacking none stop is just stupid imo, not to mention they don't even run out of mana....
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Old 04-22-2008, 10:34 PM   #4 (permalink)
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When I played FFXI Greatswords and such were extremely slow and EXTREMELY inaccurate but caused heavy amounts of damage. That was the main reason nobody used GS on FFXI(except for on a few occasions) because of the very low accuracy. I think as long heavy weapons such as great axes and greatswords should be slower but have higher damage with good to very good accuracy.
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Old 04-22-2008, 10:40 PM   #5 (permalink)
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faster the combat the better!
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Old 04-22-2008, 10:49 PM   #6 (permalink)
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I suppose it's the abilities inbetween his actual attacks That's just ridiculous though, constantly hitting over and over. I guess there is no spell knock back?
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Old 04-22-2008, 11:01 PM   #7 (permalink)
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Looks like you dont sit waiting for attacks. You skill skill skill skill. Fine with me, faster action.
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Old 04-22-2008, 11:16 PM   #8 (permalink)
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Yea i hate when games make you sit there 3+ sec to see one big number. Id rather see consistent attacking and damage, it makes things feel smoother and faster when fighting.
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Old 04-22-2008, 11:40 PM   #9 (permalink)
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For what I have seen in videos from CB2, Gladiators using 2 handed swords have an OK speed, add the skills in between swings and you have a massive DoT Damage Dealer.
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Old 04-22-2008, 11:48 PM   #10 (permalink)
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I love wielding huge weapons (polearms ftw) but I always hated waiting so long for the auto-swing timer. Having a lot of instant use skills to liven up the action will be nice, as long as its balanced.
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Old 04-23-2008, 12:09 AM   #11 (permalink)
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Question would be is there anything like stamina in place? Or can a melee class constantly spam their attack skills without having any consequence.
Faster combat is fun..but if a melee can spam attack skills non stop then that's just wrong, imo.
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Old 04-23-2008, 12:16 AM   #12 (permalink)
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Quote:
Originally Posted by Nukie View Post
Question would be is there anything like stamina in place? Or can a melee class constantly spam their attack skills without having any consequence.
Faster combat is fun..but if a melee can spam attack skills non stop then that's just wrong, imo.
Yeah, each class has to have a "ability" pool or things would get unbalanced pretty fast. From what I've seen thus far, every class uses mana.. even the melee.
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Old 04-23-2008, 12:39 AM   #13 (permalink)
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The whole idea that two handed weapons move slower is complete bull****, a weapon is slower and faster based on the weight to leverage proportion. As you gain more than double the leverage with two hands, unless your weapon is three times bigger than a one handed weapon, your actually going to hit faster AND harder. This also lends to the idea that with a light weapon wielded in two hands, your going to strike extremely fast. Wile with a one handed weapon, if it has any significant wieght, your like to strike slower and slopier than someone with a two handed weapon even if it is 3 times as heavy, because of the significantly better leverage between two hands, not just the strength.

Beyond that, whos using a human anyway? Daeva are not bound by conventional restraints anyway, so I'm not in the least worried about how their weapon affects thier combat, this is a classic case of Buster Sword Fever. There is nothing slow about the weapon speed of a Gladiator, I would rather question the damage and speed offered by a Templars large one handed sword before the power and speed of Gladiators Halbred or Two Handed Sword.
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Old 04-23-2008, 01:33 AM   #14 (permalink)
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Quote:
Originally Posted by BahamutKaiser View Post
The whole idea that two handed weapons move slower is complete bull****, a weapon is slower and faster based on the weight to leverage proportion. As you gain more than double the leverage with two hands, unless your weapon is three times bigger than a one handed weapon, your actually going to hit faster AND harder. This also lends to the idea that with a light weapon wielded in two hands, your going to strike extremely fast. Wile with a one handed weapon, if it has any significant wieght, your like to strike slower and slopier than someone with a two handed weapon even if it is 3 times as heavy, because of the significantly better leverage between two hands, not just the strength.

Beyond that, whos using a human anyway? Daeva are not bound by conventional restraints anyway, so I'm not in the least worried about how their weapon affects thier combat, this is a classic case of Buster Sword Fever. There is nothing slow about the weapon speed of a Gladiator, I would rather question the damage and speed offered by a Templars large one handed sword before the power and speed of Gladiators Halbred or Two Handed Sword.
Actually the whole idea that two handed weapons move slower is not complete bull****. I have no idea why you even pulled real-life physics in to this, what's even more ironic is how you even commented on why it shouldn't be mentioned.

Two handed weapons usually move slower in games because of game mechanics. If it's just going to do the same thing one handed weapons do, then everyone will just use one handed weapons. Two handed weapons moving slower, hitting harder, and being more or less accurate creates diversity for players, and suits different players' playstyle.
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Old 04-23-2008, 02:55 AM   #15 (permalink)
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Bahamut, sorry dude but my "double standards" detector went nuts with you once again.
You either stick to real physics or you avail to a Fantasy game, you can't have both my friend.

Heinel basically hit the nail.
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