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| General Discussion Is it about Aion? It probably goes in here. |
| View Poll Results: Soulshots in Aion? Bad idea or ba-...good idea? | |||
| Bad idea, man. |
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112 | 70.89% |
| Good idea. |
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46 | 29.11% |
| Voters: 158. You may not vote on this poll | |||
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LinkBack (1) | Thread Tools | Display Modes |
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#46 (permalink) |
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Daeva
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Its true, there are money sinks in almost every MMORPG at high levels, it's just that I would rather them be cheap and easily obtainable. Not expensive and necessary. Eventually, people will have similar gear, similar skills, but if you lose simply because you didn't have soulshots, that would be silly. I think regeants should be more skill based. In FFXI there was food, and many regeants for each class that were needed to cast spells etc. (Ninja). In WoW, theres potions, class-specific spell regeants and food. So it's really just a bad implementation of a regeant vs. a good implementation. If you are going to add a money sink, they should be cheap, and a necessity, so that everyone can afford to pay it, but also everyone has to pay it. In addition, there will always be consumables in every game that boost your performance, but those kinds of items should be so expensive you would only use them for PvE fights.
Last edited by Skold; 05-06-2008 at 11:02 AM. |
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#48 (permalink) |
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Daeva
Join Date: Apr 2008
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If it has a relatively long cooldown and boost performance a little bit, that's fine. Increasing dps x2 is retarded.
If you can chain use them, then it's a big problem imo. i think WoW does consumables pretty well after the first patch in TBC. Before they were painful. Performance enhancing potions are on shared 2 minute cooldowns and you're only allowed 1 flask or 2 elixirs. Keeps the grind down yet these potions/elixirs are still in demand for crafters. |
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#50 (permalink) | |
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Daeva
Join Date: Mar 2008
Location: Europe
![]() Race: Undecided
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thats actually the only valid argument in the whole thread so far. oh and like i said somewhere else i like soulshots, the only con i see as of now is huge price. Enormous price was the main reason why everybody hated shots in L2. So i kinda was hoping that ncsoft won't do the same mistake twice... |
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#51 (permalink) | |
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Daeva
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#52 (permalink) |
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Daeva
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Money that dissapears daily from the market cycle at higher levels. Helps against inflation.
Why wouldn't you want soulshots? Please, give me a better argument than the one I just stated.
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Last edited by Fleiva; 05-06-2008 at 12:28 PM. |
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#53 (permalink) | |
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Daeva
Join Date: Mar 2008
Location: Finland
![]() Race: Undecided
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Also, as Skold already said, money sinks need to be necessary yet easily affordable to everyone. Things like taxes, travel expenses, repairs and so on. When you start offering god mode for a high price we'll soon get a class based society divided into haves and have nots where becoming a have requires either mind numbing farming for hours on end, bots or RMT, none of which are desirable. |
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#54 (permalink) |
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Daeva
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wrong, soulshots are sold at npcs mainly in Aion, there are no dwarves controlling the economy in this game like in L2, and then you'd get a few from mobs, just like D grade arrows in L2, you get drops from mobs which help you saving a bit of money, but people buy them from the npc store.
The thing is that, if they want to increase the money drop as the leveling advances, endgame players need something to spend money on, and, to advoid inflation completely, they would have to spend as much money as the one they get from npcs. If endgame players have the same money sink as lowbies, then they should be earning the same ammount of money per hour, which doesn't seem possible in MMOs as players want to feel rewarded as they level. Making it so it adds low damage means people will use it as an additional luxury, and you use additional luxuries when you have nothing to spend the money on. High levels, or alts.
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Last edited by Fleiva; 05-06-2008 at 12:41 PM. |
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#55 (permalink) | ||||
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Daeva
Join Date: Apr 2008
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#56 (permalink) |
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Daeva
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You're assuming these things:
1) Soulshots in Aion truly make a difference in damage per second. 2) Soulshots in Aion will be expensive even for high level people. 3) The income from high level mobs will be quite low. 4) There will be a lot of things to spend money on once you are high level. I'm playing with the facts only, your argument isn't valid.
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#57 (permalink) |
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Daeva
Join Date: Mar 2008
Location: Finland
![]() Race: Undecided
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High level mobs don't have to drop money. Make them drop crafting materials or gear instead and you slow down inflation considerably.
The thing is, people don't want to work to sustain their lifestyles in MMOs. That crap is one of the major issues humanity faces in real life and it has no place within a recreational activity like a computer game. |
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#58 (permalink) |
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Daeva
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So, once you become high level, you won't be able to afford teleporting or dyes? High level mobs have to drop money, and they have to drop more money than low level mobs, why? Cause low level mobs die in 3 hits, while high level ones dont, you can't make it convenient to roll on alts just to get money.
High level chars MUST spend money on something, why? Cause if they don't, traders will always approach them, knowing they have insane quantities of money, what happens when traders approach high level chars? That low level characters will have it harder as the market evolves.
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Last edited by Fleiva; 05-06-2008 at 01:01 PM. |
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#59 (permalink) | |
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Daeva
Join Date: Mar 2008
Location: Finland
![]() Race: Undecided
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#60 (permalink) |
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Daeva
Join Date: Oct 2007
![]() Race: Elyos
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Games without gold sinks fail. You need to spend the money you make on something otherwise whats the point in getting the money in the first place? Money sinks encourage competition between players and make a game worthwhile.
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