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| General Discussion Is it about Aion? It probably goes in here. |
| View Poll Results: Soulshots in Aion? Bad idea or ba-...good idea? | |||
| Bad idea, man. |
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112 | 70.89% |
| Good idea. |
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46 | 29.11% |
| Voters: 158. You may not vote on this poll | |||
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LinkBack (1) | Thread Tools | Display Modes |
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#76 (permalink) | |
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Daeva
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Ok, fine, Ill play your game, Ill use your logic: They should eliminate armors, and weapons, cause I might choose not to use them and then the "golden rule" would be broken. Seriously, Im already seeing you don't want to admit you can't counter my logic in this issue. There's no possible choice in something that improves your dps in competitive terms, period. PS: Played Ulitma online and then moved to Lineage II, yeah, i come from carebear non competitive games... |
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#77 (permalink) | |
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Daeva
Join Date: Apr 2008
![]() Race: Asmodians
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Quote:
I presented realistic examples to illustrate and back up my argument, you however, did not. I'm not a fan of theory-craft either. That's why application counts, always. |
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#79 (permalink) | |
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Daeva
Join Date: Apr 2008
![]() Race: Asmodians
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1) In a fantasy game it is usually a given that there's some sort of weapon that you'll use in combat, it is not necessary for the game to work, it was introduced for immersion. Soulshots on the other hand, does not fulfill that role. Counter example: IIRC CoH and CoV does not have equipments. No weapons, no armor. 2) It looks like you're trying to proof the argument invalid by doing a preposition substitution. However, the prepositions substituted is not comparable, hence the comparison is not valid. 1: Weapon is not a consumable item. 2: The only opportunity cost involved in decisions about weapons are to choose the different kinds of weapons, whereas for soulshots, it is cost in exchange for higher performance. |
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#80 (permalink) | ||
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Daeva
Join Date: Mar 2008
Location: Finland
![]() Race: Undecided
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FFXI is a perfect example: Raw money drops scale up very poorly and become pocket change in no time. Nobody kills enemies for money drops, they hunt crafting materials. The only situation where hunting mobs for money would become viable would be if there somehow was immense deflation, but that too would eventually fix itself when people stop hunting for materials and start farming money. Quote:
WoW raids are a great example: People would farm different kinds of potions for hours and hours so they could raid for less than half of the time it took them to gather the materials. Everybody hated it, but the encounters were tuned for buffed raids so it became more or less a necessity that everyone loathed. Blizzard eventually eased the problem by limiting potion buffs but it still exists. People still farm elixirs and flasks for their high-end raids and I guarantee nobody does it because they want to. Last edited by Frein; 05-06-2008 at 06:22 PM.. |
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#81 (permalink) | |||||
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Daeva
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2: Both, soulshots and weapons, improve damage, weapons improve damage over naked hands, soulshots improve damage over no soulshots. I used that argument to counter your logic, which stated that soulshots break balance cause you can choose not to use them, that logic had an obvious flaw, since I can also choose not to use a weapon, but then I'd be nerfing myself, wouldn't I? Cost in exchange for higher performance is a constant on MMORPGs for 20 years already, this one was easy also. Quote:
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Last edited by Fleiva; 05-06-2008 at 06:31 PM.. |
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#82 (permalink) | |
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Human
Join Date: May 2008
![]() Race: Elyos
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Soulshots don't contribute to the gaming experience. They just take all the fun out of grinding/farming. You have to watch half of everything you collect/earn get burned up so that you can go do it all over again! It's a tax on grinding!
For the sake of a smoother gameplay experience, I advocate removing any kind of "ammo" system altogether. It wastes a player's time, inventory, and patience. Ammo systems contribute nothing to gameplay, and are entirely tedious. After all, it's not like players are demanding realism. If we wanted realism, we could walk outside. Imagine if Guild Wars had ammo (soulshots, arrows, etc). Ugh. Talk about ruining the fun. Dedicated PvP players would have even MORE reason to hate these stupid things. I think the most important argument against soulshots is that they will immediately remind potential customers of Lineage II. If you are trying to attract Guild Wars or WoW players, you do NOT want players to think Aion is going to feel like Lineage II, because that game is infamous for being an endless grind-fest. To sum it all up: There are better ways to waste our time! Quote:
I couldn't have put it better myself! ![]() Last edited by Lennalf; 05-06-2008 at 06:27 PM.. Reason: Automerged Doublepost |
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#83 (permalink) | |
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Daeva
Join Date: Apr 2008
![]() Race: Asmodians
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In a fantasy game, you do whatever you please. So if you want to fight bare handed, play a game where the storyline is such that weapons are unnecessary, and you'll immerse yourself in weaponless bliss. I'll re-introduce the MMORPG that is CoH and CoV, since oops, you missed it again. (I'm willing to enlarge font or change color or whatever if emboldening is not enough. And until weapons disappear on use, your second point of comparing weapon with soulshot is as laughable as anything in the chitchat forum. |
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#84 (permalink) |
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Daeva
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Yes, people have prejudices over Soulshots, I consider it as the only fault on them.
And heinel, change weapons for whatever CoX uses in order to increase players abilities during combat, potions, power stones or whatever, there you go. And yes, soulshots and weapons improve damage per second during combat, to be even a bit more generic, since my argument covers that aswell, both HP potions and weapons improve your performance on combat. Not using them cause of "choice" will only go against you. Think you confused laughable with undeniable. Last edited by Fleiva; 05-06-2008 at 06:38 PM.. |
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#85 (permalink) | ||
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Daeva
Join Date: Mar 2008
Location: Finland
![]() Race: Undecided
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Yes, they buy gear and crafting materials. I don't understand how this concept seems so difficult for you. Just because you get no money from the things you kill, doesn't automatically mean you won't have any. The money won't be stuck with low level characters, it will circulate and high level players will not have trouble obtaining and spending it.
As for true money sinks, they include travel and entry passes into special "dungeons" as well as taxes for selling items on auction houses. The AH tax is especially good because even though you're losing money, you gain more than you paid when the item sells, so it doesn't feel like you're paying just to keep up. Quote:
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Last edited by Frein; 05-06-2008 at 06:48 PM.. |
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#86 (permalink) |
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Daeva
Join Date: Apr 2008
Location: Mesa, Arizona USA
![]() Character: Wesu
Class: Templar
Race: Asmodians
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Fleiva, Heinel is speaking from a competitive point of view. If you have ever played a team-based competitive game SERIOUSLY TO WIN at a high lvl of play, then you would realize that IF A TEAM DOES NOT CAPITALIZE ON EVERY ADVANTAGE AVAILABLE TO THEM, THEY WILL LOSE TO THE TEAMS THAT DO. If you dont use soulshots in pvp, then you WILL lose to the players that do. My only problem with using them in pvp, is that THEY BETTER HAVE AN AUTOCAST TOGGLE, or something so that i dont have to keep 1 finger on the stupid button like in L2 while im trying to actually play my char effectively.
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#87 (permalink) | |
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Daeva
Join Date: Apr 2008
![]() Race: Asmodians
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And yes, regarding other consumables, my discussion encompasses all kinds of consumables, including arrows, as stated by poster above. It's just that the discussion would be clinky if we have to include everything in every single post. I'm sorry that your babe, eh.. soulshots were to be posed as some unwanted step-child, but try not to take it personally okay? Actually, I'm not that sorry. Last edited by Heinel; 05-06-2008 at 06:54 PM.. |
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#88 (permalink) | |
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Daeva
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![]() There is such a thing as server balance and play time. It doesnt matter if you spend your money on SS or not, it wont affect your money in the long run. Game developers set the overall difficulty of a game, if you take away one part they will have to make up for it somewhere else. let me explain.. If you have SS in a game you spend money on that, this value is calculated in all other elements of the game such as money drop rates, armor cost, weapon costs, item costs etc. If you take the SS away you would have allot more money in the long run making all other items too cheap, messing up the game play and server balance. What do the defs do? they adjust other parts of the game to make up for the extra money you have which can be higher prices for other things in the game. |











I couldn't have put it better myself! 
