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| General Discussion Is it about Aion? It probably goes in here. |
| View Poll Results: Soulshots in Aion? Bad idea or ba-...good idea? | |||
| Bad idea, man. |
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112 | 70.89% |
| Good idea. |
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46 | 29.11% |
| Voters: 158. You may not vote on this poll | |||
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LinkBack (1) | Thread Tools | Display Modes |
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#91 (permalink) | |
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Daeva
Join Date: Apr 2008
![]() Race: Asmodians
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Quote:
And I've already pointed out the flaw in weapon vs soulshot, it's both immersion and function. Basically, apples and oranges kind of difference. You just missed it. I think it's only safe when replies to your posts are only one sentence, and not more than eight words long. Something about not enough attention span. Edit: Frein! Too many sentences! He can't process it >.< Last edited by Heinel; 05-06-2008 at 07:19 PM.. |
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#92 (permalink) | |
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Daeva
Join Date: Mar 2008
Location: Finland
![]() Race: Undecided
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Quote:
Inflation is something you can never truly remove, it will always be there. The goal is to get it to a manageable level where it doesn't mess with your savings. If you find yourself constantly investing into items in fear of your money losing its value, the inflation is too rapid, if not, you have nothing to worry about. |
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#93 (permalink) | |||
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Daeva
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Quote:
Quote:
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Last edited by Fleiva; 05-06-2008 at 07:22 PM.. |
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#94 (permalink) | |
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Daeva
Join Date: Apr 2008
![]() Race: Asmodians
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Quote:
Great compromise doesn't come easy, but better late than not at all. Edit: previous versions of this post is void. Should've read the statement myself before posting it, lol. Last edited by Heinel; 05-06-2008 at 07:33 PM.. |
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#95 (permalink) | |
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Daeva
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Edit: Adding a witty comment due to the lack of arguments: I like turtles. Last edited by Fleiva; 05-06-2008 at 07:39 PM.. |
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#96 (permalink) |
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I translate stuff.
Join Date: Oct 2007
Location: American Empire
![]() Character: Battle Pope
Race: Elyos
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sorry, i'm going to have to leave a really immature remark here.
soulshots are gay
__________________
Translations archive Request a translation Newer translations are posted in the articles section |
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#97 (permalink) |
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Daeva
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^5 .
__________________
Fallen Empire: Legions Beta!!! (Tribes woot!) www.instantaction.com WoW: 70 Rogue, 70 b00mkin - Darrowmere Team Fortress 2 , Tribes Vengeance
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#98 (permalink) | |
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Human
Join Date: May 2008
![]() Race: Elyos
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Quote:
There's also large psychological difference involved. Suppose I gave you $20, but then 5 minutes later I made you give me $10 back. You might be $10 richer overall, but it also feels like you lost $10 somehow. I don't know about you, but I'd rather just get the $10 upfront rather than get jerked around. I won't waste my time arguing your other points, because I don't have to. It is impossible to argue that soulshots are in any way necessary for successful play time or economy balancing, as there are countless alternative solutions to these problems. If you need examples of these solutions, I suggest you look at every MMO ever created other than Lineage II. Of all of the possible mechanisms one could consider, soulshots are among the worst ever attempted. What is currently planned for Aion is *not* the same as soulshots, but run the risk of introducing similar problems on a smaller scale because they still equate cash to damage. Oh, and I don't appreciate being called "dumb." Last edited by Lennalf; 05-06-2008 at 08:25 PM.. |
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#100 (permalink) | |
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Daeva
Join Date: Mar 2008
Location: Finland
![]() Race: Undecided
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They have no real purpose, they simply exist. They're the unnecessary fifth wheel in a car that doesn't do anything but still needs to be changed every now and then. And nobody enjoys changing tires. |
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#101 (permalink) |
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Human
Join Date: May 2008
![]() Race: Elyos
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Why SoulShot Negatively Affects Gameplay: A Hypothetical Study
Amy and Bob are both max-level characters who go out farming. Amy is using SS, but Bob is not. Amy will kill mobs faster than Bob, giving her more drops. If the value of the extra drops is equal to the cost of the SS, then Amy and Bob both come out the same, right? Not quite. Amy benefits in that she has a higher chance of getting a specific item to drop. However, Amy also suffers in that she will max out her inventory much more frequently, will have to sort through and sell a higher volume of junk, and overall spends a higher % of her time walking to and from town. Bob benefits in that he can stay in the field longer. He hauls in about the same amount of net profit as Amy, but has a lower chance of getting a specific drop. He spends far less time traveling (inventory lasts longer), and more time in combat. Individual battles last longer, allowing more time to use skills and apply strategy. Bob doesn't have to worry that his investment (SS) will go to waste (bad drops), leaving him poorer than he started on any given day. Bob also has a lot less busywork. Any serious player would feel pressured to choose to use SS like Amy, but will spend more time doing lame chores and traveling and less time in combat as a result. Bob will have a richer gaming experience, but will also be branded "noob" and will suffer a slight item farming disadvantage. Nobody wins. If you eliminate SS altogether, then players will not have the option to use SS, but they also won't feel the obligation. The result is that players can focus their energy elsewhere, such as buying equipment, learning skills, and... well, playing the game. The game is slightly simpler, which leaves more time for polishing. Everybody wins. A metaphor worth repeating! Last edited by Lennalf; 05-06-2008 at 09:20 PM.. Reason: Automerged Doublepost |
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#104 (permalink) | |
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Daeva
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Bob has to kill 1235 mobs to level up to 50. It takes him 41 days to max out level. Both get the same ammount of money per level, but Amy has spent some in SS, Bob hasn't. Both of them go to the abyss to pvp a bit, Amy has to stock up in SS, Bob doesn't. Bob has 1,5 millions, Amy has 600k. Once they are level 50, they have no skills nor equipment to buy, Bob will start paying 50k for iron ore, Amy will pay 20k. Jon installs Aion's client, goes to Elyssea and finds out iron ore costs 50k in players shops, but he is making 40k per level, so prices are unaffordable for him. He leaves the game ****ed off at the impossibility of starting due to the highly inflated economy in Aion. Here we go, chances of getting a drop depends on how many mobs you kill, not on how fast you do it. Last edited by Fleiva; 05-07-2008 at 02:39 AM.. |
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