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| General Discussion Is it about Aion? It probably goes in here. |
| View Poll Results: Soulshots in Aion? Bad idea or ba-...good idea? | |||
| Bad idea, man. |
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112 | 70.89% |
| Good idea. |
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46 | 29.11% |
| Voters: 158. You may not vote on this poll | |||
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LinkBack (1) | Thread Tools | Display Modes |
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#107 (permalink) |
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Human
Join Date: May 2008
Location: California
![]() Class: Chanter
Race: Elyos
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I never did like the concept of soul shots at all, and they became a necessity to do anything. They're like "arrows" except for every class - a requirement just to attack (maybe an overstatement if taken literally, but if you played L2 you know it's true). Since it was a prerequisite for battle, it was only an inconvenience (waste of money, inventory space, players were required to make trips back to town to restock). The gameplay would have been better by removing soulshots and just boosting everyone's attack rate by default or scaling the difficulty appropriately.
I just hope if they implement SS, they don't do it like they did in Lineage. If it's just an occasional drop it shouldn't affect the game so much. |
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#108 (permalink) |
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Human
Join Date: Apr 2008
![]() Race: Elyos
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I think soulshots are very unbalancing part of L2 where you can two hit someone and thinking how good you are in pvp but there will come someone in your back and will kill you twice faster.And what is the fun from pvp?I have played WOW for long time and the game play is the best to kill someone you need strategy and skill to do it and in TBC battles are longer and more fun and the most important you can show some skill.I dont want a second WOW but i dont want a second L2.
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#109 (permalink) | |
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Daeva
Join Date: May 2008
Location: Norway
![]() Character: Amin
Class: Gladiator
Race: Asmodians
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I remember the times when we were in the middle of a dungeon having a blast killing stuff and suddenly, one of us would run out of SS's and start suck really bad in compare to the rest, it was also really tedious to travel all the way back to town and spend pretty much all the money we earned just to refill our share SS's . Like T3ngu said, I don't mind if they make it so they drop from mobs or similar and that they don't really make THAT much of a difference from regular attacks, I would really hate to see it become a vital item that you can't survive without.
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"Who we are is a stepping stone to who we can become"
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#110 (permalink) | |
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Daeva
Join Date: Mar 2008
Location: Europe
![]() Race: Undecided
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#111 (permalink) |
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Human
Join Date: May 2008
Location: California
![]() Class: Chanter
Race: Elyos
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Now you're just arguing for the sake of arguing. What's the point of adding another consumable if you think those are bad? Soulshots aren't a logical addition to gameplay. Arrows make sense, and are kind of a cost people have to pay for the range advantage. HP and MP pots aren't necessary because you can rest. But when the developers start scaling the game difficulty ASSUMING you'll be using consumables that nearly doubles your attack power, it's just stupid.
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#112 (permalink) | |
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Daeva
Join Date: Mar 2008
Location: Europe
![]() Race: Undecided
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#115 (permalink) | |
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Daeva
Join Date: May 2008
Location: Norway
![]() Character: Amin
Class: Gladiator
Race: Asmodians
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As for arrows, I can understand that it can be bothersome to run out of arrows and so on, but as far as I've seen in most games, arrows tend to be quite cheap to get and easy to manage and it makes sense to me that you spend ammo in order to be able to fight from a distance. SS's on the other hand are just a bonus that you don't really need at all to survive (unless absolutely everyone else are using them) they serve absolutely no purpose at all besides allowing you to deal more damage by consuming pills over and over and over again, you really can't compare pots and SS's as a similar kind of items.
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"Who we are is a stepping stone to who we can become"
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#116 (permalink) |
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Daeva
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I do agree SS are pretty stupid, aside from the balancing in the olympiad. They could have just as easily doubled the damage everybody did. Archers in L2 can summon arrows, so there is no point in arguing about that, its only non-archer classes that wish to use a bow will need to find/buy them. You also hardly notice them...buy a bunch, put them on auto-use and forget about them. The average class can hold enough for hours of nonstop grinding. Also as for balance they all work in with your weight and I guess endurance. In a long castle siege you will expect all players to run out of consumables as they have to balance how many shots and potions they bring, and it becomes a strategy on how you can restock yourself/clan.
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#117 (permalink) |
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Daeva
Join Date: Feb 2007
![]() Race: The Chosen
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I think everyone is looking at this in a peesimist way due to the big failur in L2. SS even in Lieange wasnt a bad thing actually i did enjoy using them , the effects and the boost of damage. I never felt having a hedge becasue everyone had too so everyone was in same boat (unlike instan heal pot back when they were implemented ^^). The thing is lineage 2 is all about who got money, and the money if you play "legit" (i have yet to see one) you jsut cannot buy gears, ss or anything pretty much.
There is eazy ways to fix this and as long as the whole game isnt a money sink like L2 (everything was including gears) then i dont see any objections having a small boost.. its not differetn than potions. All the arguments are valid though they are based on totally different game using thiis feature. but Endrance if you do think that about SouslSHots/shard then its pretty much the same about strengh potions, heal potions or whatever right ? Anyways Soulshots are something koreans customers like and dont want to see removed ( you can find that comment in a early interveix a couple years back) so dont expect to see it removed.. instead hope that its corectly implemented wich seem to be the case according to jamie ( and that's enough for me). |
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#118 (permalink) | ||||
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Daeva
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#119 (permalink) |
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Daeva
Join Date: Feb 2007
Location: Formerly Isengard, Middle Earth.
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I've been watching this thread for a while and just don't really see an argument for soul shots. Lennalf is right when he says adding soul shots adds the unnecessary decision of choosing between two evils. Soul shots simply add a completely unnecessary level of complexity, especially when they add so little gameplay value. Haven't you ever heard of the KISS rule? If you want to see an increase in DPS so badly, just increase the effectiveness of weapons or abilities. Minimize the number of variables in the DPS equation. Unless of course, what you are saying is that you don't want everybody to have an increase in DPS. Just certain people, among those of which you certainly will be included. A toy for the elitists which inevitably will then everybody else to choose a metaphorical poison which still fails to improve the game.
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"Those who dance are considered insane by those who can't hear the music." - George Carlin "And I would feel no pain / And never be without pleasure / Ever / Again / And if the rain stops and everythings dry / She would cry / Just so I could drink the tears from her eyes / She'll teach me how to fly / Even cushion my fall / If my engines ever stall / And I plummet from the sky / But she would keep me high." - Lupe Fiasco |
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#120 (permalink) | |
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Human
Join Date: May 2008
Location: California
![]() Class: Chanter
Race: Elyos
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