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General Discussion Is it about Aion? It probably goes in here.

View Poll Results: Soulshots in Aion? Bad idea or ba-...good idea?
Bad idea, man. 112 70.89%
Good idea. 46 29.11%
Voters: 158. You may not vote on this poll

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Old 05-07-2008, 03:11 AM   #106 (permalink)
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don't bother Fleiva, they won't understand this anyway. i just hope that ncsoft won't be as narrow minded as all these crybabies here.
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Old 05-07-2008, 03:15 AM   #107 (permalink)
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I never did like the concept of soul shots at all, and they became a necessity to do anything. They're like "arrows" except for every class - a requirement just to attack (maybe an overstatement if taken literally, but if you played L2 you know it's true). Since it was a prerequisite for battle, it was only an inconvenience (waste of money, inventory space, players were required to make trips back to town to restock). The gameplay would have been better by removing soulshots and just boosting everyone's attack rate by default or scaling the difficulty appropriately.

I just hope if they implement SS, they don't do it like they did in Lineage. If it's just an occasional drop it shouldn't affect the game so much.
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Old 05-07-2008, 03:18 AM   #108 (permalink)
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I think soulshots are very unbalancing part of L2 where you can two hit someone and thinking how good you are in pvp but there will come someone in your back and will kill you twice faster.And what is the fun from pvp?I have played WOW for long time and the game play is the best to kill someone you need strategy and skill to do it and in TBC battles are longer and more fun and the most important you can show some skill.I dont want a second WOW but i dont want a second L2.
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Old 05-07-2008, 03:22 AM   #109 (permalink)
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I never did like the concept of soul shots at all, and they became a necessity to do anything. They're like "arrows" except for every class - a requirement just to attack (maybe an overstatement if taken literally, but if you played L2 you know it's true). Since it was a prerequisite for battle, it was only an inconvenience (waste of money, inventory space, players were required to make trips back to town to restock). The gameplay would have been better by removing soulshots and just boosting everyone's attack rate by default or scaling the difficulty appropriately.

I just hope if they implement SS, they don't do it like they did in Lineage. If it's just an occasional drop it shouldn't affect the game so much.
Agreed, myself and T3ngu used to play L2 a few years back and we always found ourselves completely addicted to SS's and were quite surprised by how much of a difference they made as well as how costly they became later on.

I remember the times when we were in the middle of a dungeon having a blast killing stuff and suddenly, one of us would run out of SS's and start suck really bad in compare to the rest, it was also really tedious to travel all the way back to town and spend pretty much all the money we earned just to refill our share SS's .

Like T3ngu said, I don't mind if they make it so they drop from mobs or similar and that they don't really make THAT much of a difference from regular attacks, I would really hate to see it become a vital item that you can't survive without.
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Old 05-07-2008, 03:22 AM   #110 (permalink)
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Originally Posted by T3ngu View Post
I never did like the concept of soul shots at all, and they became a necessity to do anything. They're like "arrows" except for every class - a requirement just to attack (maybe an overstatement if taken literally, but if you played L2 you know it's true). Since it was a prerequisite for battle, it was only an inconvenience (waste of money, inventory space, players were required to make trips back to town to restock). T.
well i can say exactly the same thing about HP or Mana pots, arrows and other consumables but nobody is whining about them
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Old 05-07-2008, 03:29 AM   #111 (permalink)
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well i can say exactly the same thing about HP or Mana pots, arrows and other consumables but nobody is whining about them
Now you're just arguing for the sake of arguing. What's the point of adding another consumable if you think those are bad? Soulshots aren't a logical addition to gameplay. Arrows make sense, and are kind of a cost people have to pay for the range advantage. HP and MP pots aren't necessary because you can rest. But when the developers start scaling the game difficulty ASSUMING you'll be using consumables that nearly doubles your attack power, it's just stupid.
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Old 05-07-2008, 03:29 AM   #112 (permalink)
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Originally Posted by dimitar1989 View Post
I think soulshots are very unbalancing part of L2 where you can two hit someone and thinking how good you are in pvp but there will come someone in your back and will kill you twice faster.And what is the fun from pvp?I have played WOW for long time and the game play is the best to kill someone you need strategy and skill to do it and in TBC battles are longer and more fun and the most important you can show some skill.I dont want a second WOW but i dont want a second L2.
even in L2 (very unbalanced game imo) you CAN'T kill equal lvl char in just 2 hits and if you do, you do that because of buffs or overpowered skills like frenzy. Soulshots have nothing to do with this. But i can agree with you on one thing, yeah soulshots increase dmg way too much in L2, thats why i think they shouldnt increase it by so much in aion.
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Old 05-07-2008, 03:29 AM   #113 (permalink)
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Soulshots are one of the reasons I could take the grind in L2, spamming SS is addictive.
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Old 05-07-2008, 03:32 AM   #114 (permalink)
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dimitar u obviously know nothing of l2

and t3ngu thats true, but different types of shots account for different damage multipliers and there are restrictions on what ones you can use in the olympiad and stuff
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Old 05-07-2008, 03:37 AM   #115 (permalink)
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well i can say exactly the same thing about HP or Mana pots, arrows and other consumables but nobody is whining about them
The difference is that those items actually serve a proper purpose by allowing you to survive in a fight if you can't heal yourself like priests and so on or by simply allowing casters to last longer by regaining some mana so that you don't become completely useless in say, a long boss fight or a raid.

As for arrows, I can understand that it can be bothersome to run out of arrows and so on, but as far as I've seen in most games, arrows tend to be quite cheap to get and easy to manage and it makes sense to me that you spend ammo in order to be able to fight from a distance.

SS's on the other hand are just a bonus that you don't really need at all to survive (unless absolutely everyone else are using them) they serve absolutely no purpose at all besides allowing you to deal more damage by consuming pills over and over and over again, you really can't compare pots and SS's as a similar kind of items.
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Old 05-07-2008, 03:44 AM   #116 (permalink)
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I do agree SS are pretty stupid, aside from the balancing in the olympiad. They could have just as easily doubled the damage everybody did. Archers in L2 can summon arrows, so there is no point in arguing about that, its only non-archer classes that wish to use a bow will need to find/buy them. You also hardly notice them...buy a bunch, put them on auto-use and forget about them. The average class can hold enough for hours of nonstop grinding. Also as for balance they all work in with your weight and I guess endurance. In a long castle siege you will expect all players to run out of consumables as they have to balance how many shots and potions they bring, and it becomes a strategy on how you can restock yourself/clan.
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Old 05-07-2008, 04:44 AM   #117 (permalink)
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I think everyone is looking at this in a peesimist way due to the big failur in L2. SS even in Lieange wasnt a bad thing actually i did enjoy using them , the effects and the boost of damage. I never felt having a hedge becasue everyone had too so everyone was in same boat (unlike instan heal pot back when they were implemented ^^). The thing is lineage 2 is all about who got money, and the money if you play "legit" (i have yet to see one) you jsut cannot buy gears, ss or anything pretty much.

There is eazy ways to fix this and as long as the whole game isnt a money sink like L2 (everything was including gears) then i dont see any objections having a small boost.. its not differetn than potions.

All the arguments are valid though they are based on totally different game using thiis feature. but Endrance if you do think that about SouslSHots/shard then its pretty much the same about strengh potions, heal potions or whatever right ?


Anyways Soulshots are something koreans customers like and dont want to see removed ( you can find that comment in a early interveix a couple years back) so dont expect to see it removed.. instead hope that its corectly implemented wich seem to be the case according to jamie ( and that's enough for me).
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Old 05-07-2008, 05:03 AM   #118 (permalink)
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Um... If you are faster, then you kill more in the same amount of time.
Why would people keep pveing hard once they max out level?[/quote]

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Can you explain to me how a character doing 2x damage is only able to kill creeps 8% faster? That's absurd. If those are actual numbers from Lineage, there must be an insane amount of timesinks outside of combat.
I was talking about Aion's.

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But let's not focus on the numbers so much, because they are complicated by many other factors. The numbers aren't a problem. If you are worried about inflation, there are better ways to make $ disappear. AH tax is probably the best example, because it is completely voluntary and not required as a fundamental aspect of combat. The problem is the way in which SS affects gameplay and combat balancing.
The thing about AH tax is that you won't be using it every single day, and that, endgame wise, you will be pvping, not hunting for drops, that, plus the binded items makes that money sink less effective at higher levels. The combat problem is something I can't see, do you think there was a balance problem in L2 due to soulshots? I don't think so.

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Maybe I'm a cynic, but I see SS as being forced to choose between two evils. Either I'm bleeding time (boring) or I'm bleeding gold (painful). Instead of asking the player, "in which way would you like to become stronger?", (regarding armor, skills, upgrades, etc) the game is asking, "in which way would you like to be gimped?"
Interpretation and psychologic effects. The basis of soulshots are the increasement of dps.
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Old 05-07-2008, 05:47 AM   #119 (permalink)
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I've been watching this thread for a while and just don't really see an argument for soul shots. Lennalf is right when he says adding soul shots adds the unnecessary decision of choosing between two evils. Soul shots simply add a completely unnecessary level of complexity, especially when they add so little gameplay value. Haven't you ever heard of the KISS rule? If you want to see an increase in DPS so badly, just increase the effectiveness of weapons or abilities. Minimize the number of variables in the DPS equation. Unless of course, what you are saying is that you don't want everybody to have an increase in DPS. Just certain people, among those of which you certainly will be included. A toy for the elitists which inevitably will then everybody else to choose a metaphorical poison which still fails to improve the game.
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Old 05-07-2008, 05:54 AM   #120 (permalink)
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I've been watching this thread for a while and just don't really see an argument for soul shots. Lennalf is right when he says adding soul shots adds the unnecessary decision of choosing between two evils. Soul shots simply add a completely unnecessary level of complexity, especially when they add so little gameplay value. Haven't you ever heard of the KISS rule? If you want to see an increase in DPS so badly, just increase the effectiveness of weapons or abilities. Minimize the number of variables in the DPS equation. Unless of course, what you are saying is that you don't want everybody to have an increase in DPS. Just certain people, among those of which you certainly will be included. A toy for the elitists which inevitably will then everybody else to choose a metaphorical poison which still fails to improve the game.
Agreed wholeheartedly. Absolutely what I was thinking.
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