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#1 (permalink) | ||||
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Wiki Team
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Suggestion Cycle 5 (Nominations)
Alright, I delayed it by less than a week. But if there's decreased activity, I'm delaying it more. Anyways, here we are with another session of suggestions. You know the format. Refer to suggestions in bold and be clear about what features you nominate. A feature/suggestion requires 2 nominations from others to be put on the list. After a list of 10 has been accumulated, we will go to the voting part of the cycle.
I would like to start by suggesting Active NPCs / Ambient Crowd Noise, PvPvE Journal, Character Profiler, and Bounty System. Quote:
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Suggestion Cycle 6 has begun! Pull out your pen and paper and start inking some ideas in the mean time! |
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#3 (permalink) |
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Daeva
Join Date: Dec 2006
Location: Brisbane , Au.
![]() Character: Almalexia
Class: Ranger
Race: Elyos
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I wanna nominate Dynamic Monster Spawns. This will influence how many monsters spawn in an area depending on the amount of people in that area. More people = more mobs.
The bounty system sounds good too! <3
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#4 (permalink) |
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Wiki Team
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Oooohhhh. Dynamic Monster Spawns would solve a lot of problems. But it would possibly amplify the lag issue for some people.
__________________
Suggestion Cycle 6 has begun! Pull out your pen and paper and start inking some ideas in the mean time! |
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#5 (permalink) |
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Daeva
Join Date: Mar 2008
![]() Character: Xan
Class: Gladiator
Race: Asmodians
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Areas are vast, a dynamic spawn system would not necessarilly increase the density of mobs, just the frequency of their respawning or the distance between spawn points.
I wanna assure you its the PCs that will tax the PC more than anything with input and animation functions. NPCs should be easier to render and recognize, especially with duplicates, and having more mobs doesnt mean more people, it just means people finish their quest / search for an item quicker and leave sooner. Quickly wanna throw a token loot system back into the fray - When you kill a boss, it drops a token exchangable with an element in the enviorment that can grant you ANY item on that bosses "loot table" (a 24 man raid boss would drop 12 items, for example, 3 tokens would drop and you could use them to obtain 1 from groups of 4 items from his loot table) and the boss, as well as variable trash mobs and some difficult small group content instance mobs, could drop a cumulative token (or reverence score, a fill-able bar?) which counts up from 0, when you get high enough you can exchange "reverence" or a stack of said tokens from difficult encounters (maybe taking a castle in the abyss could also award one or two) you will be granted a powerful item from your faction (aka, faction specific gear maybe). Thats a little in depth, but you get the idea again. Last edited by Zanny; 05-13-2008 at 11:29 PM.. |
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#6 (permalink) |
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Wiki Team
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I was talking more in the sense that they would spawn in greater quantity. Not that more people would go to a mob dense place.
__________________
Suggestion Cycle 6 has begun! Pull out your pen and paper and start inking some ideas in the mean time! |
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#7 (permalink) |
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Daeva
Join Date: Mar 2008
![]() Character: Xan
Class: Gladiator
Race: Asmodians
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As long as the game is given enough world enviorment for mob spawning locations it could work nicely, as long as the ground cluster density isnt absurd (like 5 yard spawns at peek player levels) it shouldnt lag you alot because you wouldnt be rendering more than 3 - 4 mobs (players) on screen at once, and you definately handle more in an instance.
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#11 (permalink) |
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Human
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I do like the Active NPCS, Crowd Ambient, and the Bounty Systems. I like the bounty system a lot, theres no telling how many times on other MMOs I want everyone to go after one single person, just because he stole my cookie... I love my cookies!
But having the NPCs do stuff would be nice, and a city should sound louder. |
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#12 (permalink) | ||
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Daeva
Join Date: May 2008
Location: In your MIND! Mwahaha
Blog Entries: 1
![]() Character: Kitten, Kittarina, Malicia, Malissa
Class: Cleric
Legion: None yet, someone adopt me :'[
Race: Asmodians
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Quote:
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<3 This thread so far! ^_^ As for the original, I'm torn between the PvE / PvP Journal and The Bounty System. As an advent PvPer I think the bounty system would add a lot more aspects to PKing, and the Journal would be nice so you wouldn't have to mod.... Hmm...... I guess I'm gonna stick with The Bounty System. ^_^<3 |
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#13 (permalink) | |
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Wiki Team
Join Date: Jan 2007
Location: Hungary
![]() Class: Sorcerer
Race: Undecided
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Quote:
![]() Search for Jamie's translation about a 9-pages long quest, helping an old man and a nymph, if i remember correctly there you could choose which ending you want (take him her clothes or not) -- I approve all the other ones so far ![]()
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![]() Last edited by lyankyj; 05-14-2008 at 02:35 AM.. |
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#14 (permalink) |
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Daeva
Join Date: May 2008
Location: Bulgaria
![]() Character: probably Alsiyon
Class: Sorcerer
Legion: <Nameless>
Race: Elyos
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Bounty system and the PvP journal are awesome ideas i vote for them they are coool it would be nice if they out them in the other three are not so important they are just in not so important use for the game ...
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#15 (permalink) |
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Wiki Team
Join Date: Jan 2008
Location: Greece
![]() Character: Some ancient greek name
Class: Gladiator
Legion: Creating a Greek Legion
Race: Elyos
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