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Old 06-15-2008, 05:41 PM   #1 (permalink)
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Why not grind and questing?

Aion is supposed to try and appeal to as many players as possible...so why cant they (or any other game) develope a system that has maybe 3 benefitial ways to EXP...for example 5 hours of raiding, 5 hours of questing, 5 hours of grinding all yield the same exp rewards..You could do a combo of each, maybe you are doing a quest and you like the mobs you are at, so you want to stay there longer, maybe you're tired of looking for quests or running around, so you just want to stay in the same spot. Maybe you're sick of grinding and want something else to do, so you try some quests or raids.

I see no reason for MMO's to only have 1 of those options available to level up.
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Old 06-15-2008, 05:45 PM   #2 (permalink)
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That's exactly what ken choi says in his interviews. They are trying to give quests the same value as grinding.
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Old 06-15-2008, 05:47 PM   #3 (permalink)
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lol, then ignore this thread, happy to hear that.
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Old 06-15-2008, 05:58 PM   #4 (permalink)
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I wonder about that, with killing mobs of ur lvl (assumption) taking as long as it does.
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Old 06-18-2008, 07:36 AM   #5 (permalink)
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This is unfortunately pretty hard to gauge by watching someone else play the game. We might not get an answer as to the speed of each until we have our own beta.

What we know:

max level for release will be 50
plenty of people reached the CBT2 level cap of 34 (there was a wipe from CBT1) within the few weeks it was open. playing on limited hours.
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Old 06-18-2008, 07:50 AM   #6 (permalink)
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An easy to reach level cap = good for balance imo. GW is a good example and it's the most balanced ORPG I've played so far.
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Old 06-18-2008, 07:57 AM   #7 (permalink)
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Options? Yes.

Same reward? No, raiding/party dungeons take alot more dedication than just grinding or questing.
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Old 06-18-2008, 08:14 AM   #8 (permalink)
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GW was only balanced because they "balanced" 90% of the skills out of play and limited the functioning roles of many classes to only part of what the primaries did. That being said, character development is just a phase which RPGers are accustom too which needs to be appeased, the less enphasis on character development and the more on dynamic and tactical gameplay, the more fun the game will actually be to play, hopefully the character development will be more involved with how you choose to design and play your character than how long you spent growing them.

Simply making the game more tactical and allowing players to gain exp in every situation will easily accomplish this goal, if battles unfold in different ways based on your enemies setup and behavior, you could enjoy very interesting and unique battle situations, and hopefully choose from different ones to enjoy, whether it is a quest or just "grinding".
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Old 06-18-2008, 12:16 PM   #9 (permalink)
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One further question, how does one grind when the mobs gets stronger to prevent botting?
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Old 06-18-2008, 12:25 PM   #10 (permalink)
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You go somewhere else.
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Old 06-18-2008, 12:28 PM   #11 (permalink)
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You take a break and do something else? Run back to town? Find another small area to grind in for a bit? Jump through a portal and do some PvP or even PvE on the other side of the portal on mobs from the other half of the world, whatever. Lots of stuff to do.
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Old 06-18-2008, 12:44 PM   #12 (permalink)
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Quote:
Originally Posted by knite16 View Post
plenty of people reached the CBT2 level cap of 34 (there was a wipe from CBT1) within the few weeks it was open. playing on limited hours.
Yeah but they're Korean.
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Old 06-18-2008, 01:02 PM   #13 (permalink)
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What Mark said.
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Old 06-19-2008, 11:38 PM   #14 (permalink)
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Quote:
Originally Posted by BahamutKaiser View Post
GW was only balanced because they "balanced" 90% of the skills out of play and limited the functioning roles of many classes to only part of what the primaries did. That being said, character development is just a phase which RPGers are accustom too which needs to be appeased, the less enphasis on character development and the more on dynamic and tactical gameplay, the more fun the game will actually be to play, hopefully the character development will be more involved with how you choose to design and play your character than how long you spent growing them.

Simply making the game more tactical and allowing players to gain exp in every situation will easily accomplish this goal, if battles unfold in different ways based on your enemies setup and behavior, you could enjoy very interesting and unique battle situations, and hopefully choose from different ones to enjoy, whether it is a quest or just "grinding".
Something like that had been suggested for some play modes in GW as well. Though no one who have touched on the matter that I saw, was able to come up with a system where everyone involved is fairly awarded for their efforts.
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Old 06-20-2008, 12:04 AM   #15 (permalink)
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As long as questing is actually a DIFFERENT thing than grinding... Cause "help me gather pieces of leather, kill 50 cows" isn't exactly different than plain grinding.

But as I've seen, Aion is different and if you are tired of grinding you can go and do a quest with a good content.
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