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| General Discussion Is it about Aion? It probably goes in here. |
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#1 (permalink) |
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Daeva
Join Date: Dec 2007
Location: Canada
![]() Class: Cleric
Legion: Tempest
Race: Elyos
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Why not grind and questing?
Aion is supposed to try and appeal to as many players as possible...so why cant they (or any other game) develope a system that has maybe 3 benefitial ways to EXP...for example 5 hours of raiding, 5 hours of questing, 5 hours of grinding all yield the same exp rewards..You could do a combo of each, maybe you are doing a quest and you like the mobs you are at, so you want to stay there longer, maybe you're tired of looking for quests or running around, so you just want to stay in the same spot. Maybe you're sick of grinding and want something else to do, so you try some quests or raids.
I see no reason for MMO's to only have 1 of those options available to level up. |
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#5 (permalink) |
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Subscriber
Join Date: Feb 2007
Location: Minnesota
Blog Entries: 2
![]() Character: Knite
Class: Templar
Legion: Knights of the Divine Order
Race: Elyos
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This is unfortunately pretty hard to gauge by watching someone else play the game. We might not get an answer as to the speed of each until we have our own beta.
What we know: max level for release will be 50 plenty of people reached the CBT2 level cap of 34 (there was a wipe from CBT1) within the few weeks it was open. playing on limited hours.
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#8 (permalink) |
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Daeva
Join Date: Apr 2008
![]() Class: Templar
Race: Undecided
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GW was only balanced because they "balanced" 90% of the skills out of play and limited the functioning roles of many classes to only part of what the primaries did. That being said, character development is just a phase which RPGers are accustom too which needs to be appeased, the less enphasis on character development and the more on dynamic and tactical gameplay, the more fun the game will actually be to play, hopefully the character development will be more involved with how you choose to design and play your character than how long you spent growing them.
Simply making the game more tactical and allowing players to gain exp in every situation will easily accomplish this goal, if battles unfold in different ways based on your enemies setup and behavior, you could enjoy very interesting and unique battle situations, and hopefully choose from different ones to enjoy, whether it is a quest or just "grinding".
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![]() May the Balaur overcome ALL! Mua Ha Ha Ha Ha! |
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#11 (permalink) |
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Administrator
Join Date: Nov 2006
Location: Jacksonville, Florida
![]() Character: Mark
Race: Undecided
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You take a break and do something else? Run back to town? Find another small area to grind in for a bit? Jump through a portal and do some PvP or even PvE on the other side of the portal on mobs from the other half of the world, whatever. Lots of stuff to do.
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![]() Administrator AionSource.com I do not distinguish by the eye, but by the mind, which is the proper judge. -Seneca |
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#13 (permalink) |
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Daeva
Join Date: Apr 2008
Location: Ohio, USA
![]() Character: Kazi
Class: Assassin
Race: Elyos
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What Mark said.
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"I believe in order to understand, but you must understand in order to believe." ~Ansem, Archbishop of canterbury 12C CE. We rise or fall.
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#14 (permalink) | |
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Daeva
Join Date: Apr 2008
![]() Race: Asmodians
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Quote:
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#15 (permalink) |
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Daeva
Join Date: Oct 2007
Location: Santiago, Chile
![]() Character: N/A
Class: Spiritmaster
Legion: Chosen Existence
Race: Elyos
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As long as questing is actually a DIFFERENT thing than grinding... Cause "help me gather pieces of leather, kill 50 cows" isn't exactly different than plain grinding.
But as I've seen, Aion is different and if you are tired of grinding you can go and do a quest with a good content.
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