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| General Discussion Is it about Aion? It probably goes in here. |
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#1 (permalink) |
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Human
Join Date: Jun 2008
![]() Race: Elyos
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Crafting, Harvesting, and Enchanting
Couple Questions:
1) In depth look at XP Grind towards crafting - How in depth is crafting going be in Aion? Is it going be a super-grind fest like vanguard for example? Are they going take the WoW approach and have crafting almost useless and mindless with being able to make 20 things in a row with a click of a button? Personally myself i hope it's not to hard that it takes 1 year of 4 hour crafting sessions a day but not to easy that everyone can have a profession in something and items are so easily made they loss their value(Something like WoW's 2 weeks to lvl 50 crafter@2-4hour craft sessions a day). A system where players need to seek other players out to craft them items build the social aspect of the game at the same time makes a crafter actually feel like he's a crafter. ( Being able to craft items for other players who want them ). 2) Harvesting - Will their be harvesting other than killing mobs and looting? Example, Plant picking for alchemy or mining for ore? 3) Enchanting / The enchanter class relevance to crafting. - Will the class enchanter have any benefits over the other classes when it comes to materials used in crafting. I personally think they should. Let me explain why. Games I've played like Everquest 1, Lineage 2, EvE Ect Ect. They have all had specific benefits for picking the class that was most geared towards crafting. Examples, Everquest 1, A Enchanter could enchant blocks of ore to make them magical blocks of ore so a crafter could make a more powerful weapon. Lineage 2, Dwarfs were the class you would pick becuase it was the only race in the game that could craft. So it would be nice to see some sort of class more oriented towards crafting then others and the enchanter class is the most logical choice becuase of their ability to "Enchant". |
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#2 (permalink) |
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Administrator
Join Date: Nov 2006
Location: Jacksonville, Florida
![]() Character: Mark
Legion: AionSource.com
Race: Undecided
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Answer to number 2:
Yes, mining and harvesting plants, and extracting energy things (stones/shards/something glowy) from floating rocks full of Aether you have to fly up to, etc., etc.. As for the rest, I don't know any concrete details. All I can give you is anecdotal evidence. Sorry.
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![]() Administrator AionSource.com I do not distinguish by the eye, but by the mind, which is the proper judge. -Seneca |
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#3 (permalink) | |
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Human
Join Date: Jun 2008
![]() Race: Elyos
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#4 (permalink) |
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Daeva
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I REALLY hope its nothing like WoW's crafting, I mean some one max level could get to max level in crafting in less than a day, and some crafts they can max out in a few hours (with a lot of money of course) I think it should take months to get close to max level, but also on the way up to max level you should be crafting useful stuff instead of vendor trash. Making crafting really easy makes it useless in the long run.
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#5 (permalink) |
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Daeva
Join Date: Mar 2008
Location: Michigan
![]() Character: Aksmaro
Class: Spiritmaster
Legion: Cruciamentum Animus
Race: Asmodians
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personally i think it should grow in proportion with your character. say if levling your character takes 3 months to do. your Crafting Profession that you choose should also take that much time to Max.
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#7 (permalink) | |
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Daeva
Join Date: Nov 2007
Location: Poland
![]() Race: Undecided
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Quote:
How is what I just wrote different from what yuo wrote? Well... There is no "relevance" in caft in L2, as you suggest. There is an obligation to choose a warsmith. No other class can craft anything usefull (again: with a small exception of so called "common craft"), no other class can process the basic materials into more advced ones. No other class can crystalise stuff. No other class can use the recepies. "No other class". We haven't heard such a phrase in Aion. All the classes can engage in crafting. Will they make some classes "lean more towards" some professions? Who knows. Not me - maybe some other ppl from Aionsource have found a hard evidence for such plans. (b) I'm not quite sure what class "enchanter" is supposed to be in Aion... there is a "Chanter"... but last I checked there was no "enchanter". |
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#8 (permalink) |
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Daeva
Join Date: Jun 2008
Location: Finally back to US!!
![]() Character: Guts
Class: Templar
Race: Elyos
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From what I read, I believe that the list of harvesting is as follows:
Fishing/ fruits/ vegetables/ ores/ crystals/ trees/ energy orb looking things/ and etc. From what I know, I believe that there are 2 bars that determines your success in harvesting.... For crafting you need to do 3 to 4 steps to making an item. Example: Get ore->make ore into ingot-> make ingot into metal parts-> combine metal parts. I also believe that you lose materials if you fail. Oh and here is a short video of crafting...looks nice. Last edited by Gutss; 06-20-2008 at 06:44 AM.. |
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#9 (permalink) | |
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Human
Join Date: Jun 2008
![]() Race: Elyos
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#10 (permalink) |
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Daeva
Join Date: Apr 2008
Location: Charlotte, North Carolina, US
![]() Character: Newpick
Class: Assassin
Legion: Knights Of The Divine Order
Race: Elyos
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i believed seeing something early in development about "chances" and how to harvest, it was more about plants and such and had a progress bar much like the moves that require a build-up of timing and it had a slightly higher pass/fail ration than 1 to 1 making harvesting very difficult and takes long hours.
edit: to specify the player was in a field and appeared to be picking plants.
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Last edited by newpick; 06-20-2008 at 07:56 AM.. |
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#11 (permalink) |
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Daeva
Join Date: Jun 2008
![]() Character: Pax
Class: Sorcerer
Race: Elyos
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I'm big on crafting. It's what makes a game fun for me after I've hit max level, and gotten bored of the "end game". I've been waiting for a game with crafting that doesn't allow any one person to make anything... oh wait, that's called real life.
![]() OK seriously though, I'm hoping for something like what WoW has with more complexity and usefulness. Meaning, you only get one skill and you use it based on what you want to do. Now combine that with EVE Online's creation system, except you can't automate construction so your character has to stick to a single spot for 20+ hours, and you have something. Before you freak about boredom, hear me out. It would make crafting worth something because the items could be decently powerful since they require 2-5 people to gather, process, and prepare the materials before making the item. Each step could take days meaning items would remain rare enough to actually sell for something. AND, the act of preparing should continue when you're off line (example: hamming a sword for nine hours is boring as hell, but telling your character to do it while you're at work/school/the bar isn't so bad). |
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#12 (permalink) |
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Daeva
Join Date: Jun 2008
Location: Finally back to US!!
![]() Character: Guts
Class: Templar
Race: Elyos
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No thanks. That's too easy and pointless. First off, gathering and crafting are two completely different things........
If it's so easy that you can make a bunch of items while your afk......than it's pointless. Mind as well say you can play the entire game/raid/harvest/etc. while your afk.......... The harder the craft....the better it is. It would actually be an achievement and not to mention crafting is one of the most important part of mmo economy. By making it so that you can make a bunch of items afk....the inflation of every crafted item would be horrible..... |
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#13 (permalink) |
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Daeva
Join Date: May 2008
Location: Ontario, Canada.
![]() Character: Lethal
Class: Gladiator
Legion: Above The System.
Race: Elyos
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I second the idea of you're crafting/enchanting/harvesting skill increasing as you're character's power and level increases.
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![]() Thanks to Chaos_Theory for the amazing sig. |
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#14 (permalink) |
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Daeva
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Features I want:
Easy to start with a sharp time/money invested curve and enough interaction so it can't be automated/botted. Multiple worthwhile and profitable tiers throughout the progression. Takes atleast 6 months for a moderate gamer to cap, possibly longer if the system is fleshed out well enough. Nothing like bind on pickup crafted gear, period. If I can make it, I can sell it or give it to someone else. Limits to the total number of capped crafts a character can have. Oh ya, and one more important one. No random % chance of making a higher quality item. If you want to make a better version of the same item, sub out a rare material. Makes much more sense.
__________________
The statistics on sanity are that one out of every four Americans is suffering from some form of mental illness. Think of your three best friends. If they're okay, then it's you. ~Rita Mae Brown She may be pretty, may be sweet, but ain't half as nice as rotting meat. ~Legend Last edited by Tareith; 06-25-2008 at 12:18 PM.. |
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#15 (permalink) | |
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Human
Join Date: Jun 2008
![]() Race: Elyos
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