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Old 03-01-2007, 02:50 PM   #1 (permalink)
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Gear/ weapons discussion!

Figured i'd try to throw something new out to discuss and theorize while we are waiting for new info :P



So... how would you want gear to work in Aion? Rare Items like WoW, every weapon available like lineage2, or more of an RF online style where all weapons are available just the hard ones to get are the more powerful versions (intense gear).

How about jewelry... stat bonus's or magic defense?

Enchanting? would you want it?

How about the diversity?

My opinion:... I'd love to see TONS of options for weapons and armor like in WoW... yet i'd like to see most gear available to most players... maybe some rare stuff here and there from bosses or instances for example...I dont want this game to revolve on how rich your are... it usually just leads to gold farming and gold sales, causing farmers to join the market and ruin the economy... I also think there shoul dbe some form of enchanting your weapons to give added bonus's, but not stackable like lineage2. I feel jewelry should focus more on magic defense than anything else :P

your thought? :P
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Old 03-01-2007, 03:04 PM   #2 (permalink)
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In term of deversity, where appropriate, I'd like to be able to choose the weapon I received as a result of a quest or whatever other events trigger receiving weapons (as an example). Meaning the reward for a quest comes with a specific set of stats and then those stats, where appropriate, are applied to whatever weapon you choose. So if I were to get a two-handed weapon as a reward, it would have stats X, Y, and Z but I got to choose if those stats were applied to a two-handed sword, a two-handed axe, a two-handed halberd, a two-handed spear, etc. I don't like being "forced" to use the ugly one-handed pigsticker just because it happens to be the weapon with a given set of stats that is the "must have" item for a certain class.
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Old 03-01-2007, 03:04 PM   #3 (permalink)
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Thought I read something about the same gear will have different status depends what job and the area player is wearing~ gold farming, gold sale has always been a problem and probably will still be a problem, let's just hope it wouldn't get too serious in Aion.
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Old 03-01-2007, 03:28 PM   #4 (permalink)
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The problem with WoW's weapon selection is that in the end everyone used the same weapon and gear anyways so all of the extra weapons and gears they created were just trash and no one ever used them anyways. In Lineage 2 every weapon and armor piece was useful and could sell. I would prefer it to be more like Lineage 2.
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Old 03-01-2007, 08:23 PM   #5 (permalink)
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You know, I liked and hated Lineage 2's system at the same time.

I like the idea of the different races and classes having different looks for their armor, but it seemed like to get the "look" you wanted, you had to sacrifice the quality. Brigadine is a good example. I loved how D grade heavy mithril looked on my Knight, but it was 50 points lower than Brig, so I had to settle. Or if I saw someone in really cool armor and I went to the site to see how it would look on me, most of the time I was dissapointed.

Now, I know its not a very likely case, but I would really like to see a system where there are more choices. Like 3-4 different designs with the same effect and you could choose which design you wanted. Even if its only color schemes.

Or maybe a system where all armor is equal in protection. Like theres armor for levels 10-19 that offers protection based on your class and level, but any of the 10-19 armor is the same, so you can choose which style you like best.

just thoughts.
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Old 03-02-2007, 12:55 AM   #6 (permalink)
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Well, I am fairly sure there were a few similar threads like this, though it doesn't matter much.

Regardless, as much as I would love to see rare items, and hard to find stuff, along with a huge assortment of equipment, I highly doubt that will be the case.
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Old 03-02-2007, 03:44 AM   #7 (permalink)
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Equipment doesn't have to be that important in a game, look at Guild Wars. Sure it mattered, but compared to like Wow it's not even close. In Wow it's one of the main reasons you keep playing, to improve your equipment. While in GW you don't neccesarily play for that reason.

I'd like to see a vast variety of items because I like improving my equipment, getting stronger and so on. That said, I hope they don't make gear the main factor, as skill should conquer all imho.
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Old 03-02-2007, 04:29 AM   #8 (permalink)
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Okay... I'll be honest here:

I basically hated the fact that equipment meant absolutely nothing in Guild Wars. Yeah, it's a great way to equalize everyone, but it still took away a huge portion of gameplay for me. We LIKE to get gear and customize.

I feel very comfortable with the equipment selection in WoW. The only change I would make is to make the "Class Sets" or "Tier Armor Sets" more accessible. Most of the stuff was pretty easy (overall) to get in WoW until you got up to that point... but the time and effort it took to get the tier sets was a bit much.

I like my gear to have a major impact on the way I play... I just don't think that the good stuff should be limited to only a few people.
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Old 03-02-2007, 06:55 AM   #9 (permalink)
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Looks aint everything. I readily go around inspecting peoples gear if they look good and comparing it to mine. Usually finding that i have generally better stuff...and feel better for it.
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Old 03-02-2007, 01:17 PM   #10 (permalink)
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Dual weapons.

would like the ability to use 2 different 1handed weapons like in EQ1/2. the way RFo does it it's one item. Can't remember how Lin2 does it but i'm pretty sure you have to combine the weapons to make dual weapons. hate those kind of dual weapons.
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Old 03-02-2007, 05:24 PM   #11 (permalink)
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I think making every weapon available like in L2 creates a lot of problems. It makes it very easy for jerks to get powerlvl'd and then buy some ingame currency and get the top stuff in game with no effort. Making everything buyable makes the ingame money a huge commodity, and when in-game money is a huge commodity you are gonna be over-run with farmers.

I think you should be able to buy some okay gear. But the top stuff should take some actual effort on the part of the user. And should bind to them.
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Old 03-02-2007, 06:45 PM   #12 (permalink)
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The most important thing I see with equipment (weapons/armor/whatever else) is the variety. When everyone is using the same exact equipment, or trying to get the same equipment the game is boring regardless of how much skill is required.

Taking this discussion to currency farmers, if there is a wide variety of rare equipment people aren't going to be selling these for simply money, they'd only be trading them for other rare items. (provided that money is not able to buy you items of the same caliber, obviously the rare items would have to be quite rare)

Adding to the variety though, a different look for these weapons, but possibly different timing, abilities, range..etc requiring some kind of getting used to for perfecting the weapons usage in combat.

The way I've seen it, in many games, even if there is a very large number of weapons a majority of people will always end up using the same ones if they are easily obtained or have a set requirement to obtain regardless of how long it takes.

Games I've played with a large variety of equipment of all difficulties to find (easy, medium, rare, rare rare, 1/4 mil "does it exist rare"), and the addition of variable equipment stats, elements, etc... for all equipment make it nearly impossible for people to have identical set up, without creating a select few with godly untouchable stats from over powered equipment.
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Old 03-02-2007, 09:18 PM   #13 (permalink)
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Character: so many jump to mind...
Class: Sorcerer
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My only vote in the matter is: Aion devs, if you're reading this... VARIETY!! I'm happy as long as there are hundreds of skins, thowsands of stat combinations... on second thought, make half the skins... extravagant like in L2 (I mean, who can actually carry a sword THAT big??!! I mean, those L2 swords were bigger than the character itself... Still, it looks pretty nice )... Oh, and about the way of obtaining weapons, I'm still to make up my mind... I mean, good items that don't require you to work your a** off would be great, but also some really rare ones... On the other hand, since I haven't made up my mind yet, I can see the advantage of almsot everything being buyable... I mean, get a little money to buy a weapon and you're ready to go fight the big bad guys, instead of the little green-ish insects... I guess both ways have advantages the other one hasn't...
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Old 03-02-2007, 09:33 PM   #14 (permalink)
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I dunno. One thing that has always bugged me about games is how changing your weapon can exponentially increase your damage. If you're good with a sword, you're going to be good with nearly any sword. The only factors are going to be weight and balance, if you've got a sharp blade.

There are some exceptions, obviously, like your piercing, hacking, or smooth slashing swords are going to change things, but if you're wielding a longsword and you upgrade to a longsword, your power shouuldnt jump up a hundred points unless its magical

Armor I can understand being crafted better or having fewer sweet spots.
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Old 03-02-2007, 09:42 PM   #15 (permalink)
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Quote:
Originally Posted by knite16 View Post
I dunno. One thing that has always bugged me about games is how changing your weapon can exponentially increase your damage. If you're good with a sword, you're going to be good with nearly any sword. The only factors are going to be weight and balance, if you've got a sharp blade.

There are some exceptions, obviously, like your piercing, hacking, or smooth slashing swords are going to change things, but if you're wielding a longsword and you upgrade to a longsword, your power shouuldnt jump up a hundred points unless its magical

Armor I can understand being crafted better or having fewer sweet spots.
Thats getting a little over realistic. All mmorpg's i've played always have the same sort of system. I for one wouldnt enjoy that idea. ^^"
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