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Old 07-10-2008, 02:28 PM   #16 (permalink)
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So far, EQ2/EQ1 are the only places I've seen use monks/bruisers as classes.
DDO
SWG (Teras Kasi Master)
Vanguard
FFXI

all have a Monk class.

And closest you're going to get probably is the Chanter with the staff moves. With Stigma for evasion and damage, etc you might be able to make-shift a decent Monk.
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Old 07-10-2008, 02:55 PM   #17 (permalink)
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Ragnarok Online has monks too.

They are amazing, they have a combo system just like Aion, and a grand final attack called Asura Strike that was the 1-shot-everything in the game. They came from the Cleric tree and you chose between Priest (healer) and Monk (melee), monk had some self buffs and heal besides their combos. And they could use Fists and Maces.

Anyway... I loved the idea on a "3rd" class change and choose between a Melee chanter and a Buffer chanter in Aion.
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Old 07-10-2008, 03:04 PM   #18 (permalink)
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Priest....
clerics and chanters are monks..
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Old 07-10-2008, 03:07 PM   #19 (permalink)
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To be honest I was very depressed that there was no monk class, but I wasn't at all suprised. I usually role a tank as my main class, but in FFXI, eq2 and so on I always made/lvled monk because I always thought they were the funnest and most easygoing class to play. Or maybe I'm just biased because I grew up watching Bruce Lee, Jet Li and Jackie Chan films, so I always have an urge to roleplay as somekind of Kung Fu master ...
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Old 07-10-2008, 08:59 PM   #20 (permalink)
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P.S. Now I am superthrilled and know exactly what class I am going to be!!!! Thanks so much! I'm downloading a chanter video right now..
Just out of curiosity what chanter vid are you downloading ? the official one?
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Old 07-10-2008, 10:14 PM   #21 (permalink)
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Quote:
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I hope not.

Wanting a "monk" is really just a stylistic thing. They should instead just make daggers that look like knuckles so assassins can look like a monk, but still retain the original archetype.
I kinda agree with heinel...add some fist looking weapons and your assasin becomes your regular monk...martial arts fighting dps....kinda like the assassin from D2LoD. That to be would be the best way to do it without going through the toruble of disrupting class balance by adding new classes.
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Old 07-10-2008, 10:19 PM   #22 (permalink)
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My natural reaction to threads like these is to point out how odd a 'monk' class really is, given the fact that monks are universally considered non-violent (barring Christan monks which are known as crusaders, paladins, and/or templars - and Aion has them). What people usually are looking for is an unarmed melee class, but I agree with the devs in not having them. Two reasons:

1. Use really small daggers and a galdiator, it'll look the same
2. Even the greatest unarmed martial artist in the world is no match for a well trained swordsman (don't believe the movies)
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Old 07-10-2008, 11:20 PM   #23 (permalink)
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Quote:
Originally Posted by mobius View Post
1. Use really small daggers and a galdiator, it'll look the same
2. Even the greatest unarmed martial artist in the world is no match for a well trained swordsman (don't believe the movies)
Um... I don't know where you're from, but here in the real world, swords can't sever limbs. Unarmed is legit.

Sarcasm aside, Aion is a fantasy world where it may be feasible to use some sort of magic, through training, to make yourself more resilient to blades or some ****. Still, though, you'd think with equal training, even in that fantasy world, you'd be able to just get that much better using that magic to enhance armed combat... monks never made a whole lot of sense to me *shrug*
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Old 07-10-2008, 11:31 PM   #24 (permalink)
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My natural reaction to threads like these is to point out how odd a 'monk' class really is, given the fact that monks are universally considered non-violent
uh? what about shaolin monks? that's where the RPG took them... fighting clerics...
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Old 07-11-2008, 01:47 AM   #25 (permalink)
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I like games that don't bring out too many classes after the launch classes, It changes game mechanics way too much.

In a game like WoW or Guild Wars bringing out more classes makes people rework every strategy they ever thought of however in games like L2 the more the merrier because in mass PvP it doesn't really make a difference.
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Old 07-11-2008, 07:27 AM   #26 (permalink)
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Quote:
Originally Posted by Marchosias View Post
Um... I don't know where you're from, but here in the real world, swords can't sever limbs. Unarmed is legit.

Sarcasm aside, Aion is a fantasy world where it may be feasible to use some sort of magic, through training, to make yourself more resilient to blades or some ****. Still, though, you'd think with equal training, even in that fantasy world, you'd be able to just get that much better using that magic to enhance armed combat... monks never made a whole lot of sense to me *shrug*
I'm sure they can, but quite difficult when someone has armor on where they are struck. You'd have to be almost naked for that to happen. And about monks...kinda hard to see where they came from; there are different monks from different cultures and time lines that get mixed up into one, so it's hard to classify what one would be used in the game.
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Old 07-11-2008, 09:34 AM   #27 (permalink)
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I would agree, plated tes, but you;d be screwed if you were in a Gi, which is why the whole tactic would be not to get hit. Beheadings are done with blades, I'm sure they could cut well, but if you were aiming for a limb, you;d probably have to go for the joint, like at the clavicle...I don't think in air, one would be able to build up enough momentum to hack through the middle of bone bone like a butcher knive on a cutting board though.

And if your gonan go all martial thats why you should equip a katar, or my favorite word...suwayyah!...hehe, I could say that all day..SUWAYYAH!

Katar - Wikipedia, the free encyclopedia
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Old 07-11-2008, 10:03 AM   #28 (permalink)
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Quote:
Originally Posted by baylie View Post
I wish they'd add a more unique class like a monk
Do they plan to add more classes with upcoming expansions?
You answered it - future expansions. There's always hope. I think initially it makes sense for a developer to keep available classes limited in order to fine tune the mechanics of interoperability.
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Old 07-14-2008, 03:42 PM   #29 (permalink)
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I hate monks, the title is so prejudice and inaccurate. Beside that, I hope they choose to enhance existing classes instead of splitting up the development trees even more, creating more seperate character types which have to compete with eachother and cannot alternate.

Making more classes means making competition for the same roles. Aion will already have some class favoritism, but with more roles it become a big problem. It is much easier to have a Brawler weapon and ability option in the Gladiator Tree and a Samurai/Ninja setup in the Assassin Tree rather than make entirely new classes which will divide the classes into remotely alternate roles and compete with eachother for the same positions. By adding new options to existing classes you never face that problem, and if one turns out to be disfunctional, the balance failure is just a minor upset for players who want to use a different weapon, not an identifying class flaw which has to be balanced in order for those characters to play.

I like Grappler better than Monk, as a title, Grappling would also have alot more unique effects associated with it than Monk would compared to existing classes.
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Old 07-18-2008, 11:01 AM   #30 (permalink)
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The chanters seemed to be sort of martial to me with the bo and what not. Perhaps they are a sort of twist on the monk. In Guild Wars, the monks were healers and had nothing to do with flying kicks or karate chops like their EQ cousins.
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