Old 07-15-2008, 01:46 PM   #16 (permalink)
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Perhaps the person already had a level 30-something character after CBT2? Besides, 50 is the max, not 40.
40 is the max in cbt3.

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I'm quite sure they had a xp boost in the beta but as far as i heard it would take about 2 mounths to get max lvl later on live.
nope, no such thing as exp boost. they were testing how long it would take to hit level 40 with released quests and mobs grinding etc. also, many people hit level 40 already, especially asmodians. these people were already level 32-4 by the end of cbt2.

many people like me rolled multiple chars and got to level 20 though, because of level 20 skills and stigma.
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Old 07-15-2008, 01:50 PM   #17 (permalink)
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"It's not the destination, but the journey", you said.

This is what I like about offline games...all the game up to max level is fun; the quests are interesting, there's a story going on, etc.
In online games the quests are stripped to 'kill X amount of ____' or 'bring me back some hides(which turns into kill X amount of monsters). Guild Wars showed some improvement, but still, the storylines got boring after twice through since they stay exactly the same each playthrough.
I'm hoping the quests in Aion are different; in fact, it was people saying how the questlines were funny and interesting, and the video of your character turning into a parrot to spy on pirates, that attracted me to the game at first. Also, the multiple forms of customization(your character, your armor, weapons...skills, to a degree)...helped show me that Aion has a chance to restore my faith in MMOs...
(Yep, I've basically quit all my MMO games 'sept Guild Wars(PvP only, most of the time now)...otherwise it's Wizardry 8 and Daggerfall)

--Also, the more PvP content, the better IMO, because fighting people is sooo much more interesting than fighting the computer's (limited, unfortunately) AI. I mean, it's never the same thing twice. Even if you fight the same person a couple times, it's likely they'll change their tactics next time around.
But yeah...some people don't enjoy PvP as much as me, but I hope that they understand why it's important to others.

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Old 07-15-2008, 02:33 PM   #18 (permalink)
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These two quotes represent my sentiments exactly.

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Wow. My first MMO was L2 so 2 months for max level to me is pie! I think it took me over 6 months on my first character for L2, JUST to reach 55. haha.

That was back in Interlude, like two weeks after it came out. Soo it was a lot harder compared to today's L2.

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its not the destination, but the journey... or so said some wise man...
its always cool to get to end game, but lets face it. in a game that take a bit of time to get to max level its about the people you meet, the experiences you've had, and if it's a really good game the politics that take place too (i like that ). people overlook that.
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Old 07-15-2008, 02:50 PM   #19 (permalink)
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--Also, the more PvP content, the better IMO, because fighting people is sooo much more interesting than fighting the computer's (limited, unfortunately) AI. I mean, it's never the same thing twice. Even if you fight the same person a couple times, it's likely they'll change their tactics next time around.
But yeah...some people don't enjoy PvP as much as me, but I hope that they understand why it's important to others.
On the contrary, it's not that different when you fight them the second time around, or even the same class. WoW is probably a better comparison than GW because GW had the capability to have many different combination of skills, WoW on the other hand was limited to what one could do. Or at the very least, the same player facing against the same opponent can anticipate what kind of skills the player has. So in that regard, no, it's pretty much the same, regardless of the fact that the person behind the enemy is a player. Also, consider that there are ideal times and skills to use against a certain class, it makes it pretty much clockwork at that point. I.e. when opponent gets close, snare. If opponent does X, do Y. If opponent does W, do V. It's not really as diverse as some people may think it is.
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Old 07-15-2008, 02:53 PM   #20 (permalink)
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Originally Posted by twostep View Post
These two quotes represent my sentiments exactly.





its always cool to get to end game, but lets face it. in a game that take a bit of time to get to max level its about the people you meet, the experiences you've had, and if it's a really good game the politics that take place too (i like that ). people overlook that.
I'm glad you understood that i wasn't complaining but I actually liked that it took me a long time.
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Old 07-15-2008, 04:19 PM   #21 (permalink)
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On the contrary, it's not that different when you fight them the second time around, or even the same class. WoW is probably a better comparison than GW because GW had the capability to have many different combination of skills,
...If the stigma system turns out to be useful as it seems, then the fights should be at least as varied as GW. If it gets to be just as boring as the average MMO(hit buttons in this order to kill this type of person...like your average 'kill Hunter, use skill x, y, then z if he does this skill in WoW) then I will probably quit anyways, as I'm getting really bored/frustrated with the lack of innovation in the MMOs out there.

Yep, sounds pretty cynical I s'pose, but that's how I'm looking at it. If Aion's another clone then...that's exactly what it is to me, even if it has shiny graphics.
Looks promising so far though, so don't ruin my hope :P
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Old 07-15-2008, 04:59 PM   #22 (permalink)
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As Irisviel says, it seems they were testing the real rates already so no XP boosts.

And the ammount of hours of beta before someone reached level 40 were around 200 (17*7)+(8*10)=199, considering people could play 10 hours on weekends (roughly 4 weekends) and considering people reached level 40 after 25 days of beta (CBT2, 18 days to reach level 34, CBT3, 7 days to reach level 40).

Some things to consider in that equation is that people could have reached level 34 before the 18th day of CBT2, meaning some people got stuck at level 34 and couldn't progress anymore, this could have reduced the ammount of hours, another thing to consider is that people probably didn't play the whole time the beta was up, out of those 200 hours the first level 40s could have played around 150? And another thing to consider are the times when the server goes down.

I'd say it might take around 200 hours to reach level 50, which seems quite good on a RvR game.
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Old 07-15-2008, 09:23 PM   #23 (permalink)
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Well, I REALLY hope we have to grind forever to reach max level. I hate to be given things so easily. It needs to be grindy like 2moons lol, where u end up at level 65 with no money, grindin in the desert for about 5 hours for a level.
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Old 07-16-2008, 12:20 AM   #24 (permalink)
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Well, I REALLY hope we have to grind forever to reach max level. I hate to be given things so easily. It needs to be grindy like 2moons lol, where u end up at level 65 with no money, grindin in the desert for about 5 hours for a level.
Sorry to kill your dream but it has been repeatedly stressed that AION isn't going to be ridiculously grind heavy and reaching max level won't take too long, in the grand scheme of things at least.
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Old 07-16-2008, 01:14 AM   #25 (permalink)
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Reaching Max Level doesn't seem to be the least of my worries. I'm going to be enjoying the views and the little camps and areas around in the game. End Game and PvP is a bonus. Most likely i'm gonna find a nice group of Roleplayers and sit down and relax~
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Old 07-16-2008, 02:23 AM   #26 (permalink)
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The phrase '' end game'' is a bit confusing.Your goal in the game will not be just to reach50lvl..Personally i hope we take time to reach the maximum lvl because we will learn out chars much better.Reaching 50 maybe will give new things to do like more raids,new proffessions, Sieges, larger legions,allyances,etc etc
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Old 07-16-2008, 02:27 AM   #27 (permalink)
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Granted, WoW's end game wasn't exactly great either, it was either raid or PvP, but there was at least something there.

I understand that Aion is going to have end-game content like raids and PvP, I just had to respond to that response.
WoW hasn't got good end-game content? Hmm, maybe you expect too much from games. There are so much PvE raids and they are really good. You can do World PvP, Arena and Battlegrounds. And then there are a lot of other things you can do like getting that really nice epic mount.

Only thing that killed WoW for me was how they made it easier and easier for the whining casual players. Took me a few months to get attuned to MH and BT and then they change it so that every noob can walk in those instances without doing anything at all.


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Well, I REALLY hope we have to grind forever to reach max level. I hate to be given things so easily. It needs to be grindy like 2moons lol, where u end up at level 65 with no money, grindin in the desert for about 5 hours for a level.
Grinding is not fun, but i must agree it is not fun when it's too easy. I hope Aion isn't easy at all. 2 months to get to max level is a decent time (not 4 days like in WoW :S)and i hope they don't give away end-game items so easily.
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Old 07-16-2008, 03:01 AM   #28 (permalink)
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2 months to get lvl 40? That sounds... T_T

Or maybe I'm just lazy. :P But as long as I have friends with me, its alright. :3
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Sounds like a decent time tbh, pvping at the same time in the abyss is prolly gonna increase it even longer XD
agree on that. and if is so.. in about 3months of normal play to get the lvl cap is more then acceptable
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Old 07-16-2008, 04:31 AM   #29 (permalink)
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...If the stigma system turns out to be useful as it seems, then the fights should be at least as varied as GW. If it gets to be just as boring as the average MMO(hit buttons in this order to kill this type of person...like your average 'kill Hunter, use skill x, y, then z if he does this skill in WoW) then I will probably quit anyways, as I'm getting really bored/frustrated with the lack of innovation in the MMOs out there.

Yep, sounds pretty cynical I s'pose, but that's how I'm looking at it. If Aion's another clone then...that's exactly what it is to me, even if it has shiny graphics.
Looks promising so far though, so don't ruin my hope :P
The problem with the Stigma system as made with other various other games is that there will always be ideal ones to be using. Unless somehow, the Stigmas are made so that they are only mildly useful to the point where they don't cause a huge upset. It's very much like equipments; there will always be ideal ones that you want because they are the best, I don't think that the Stigmas are any different, i.e. there are skills that are ideal for certain classes therefore resulting in clockwork still in the end.

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WoW hasn't got good end-game content? Hmm, maybe you expect too much from games. There are so much PvE raids and they are really good. You can do World PvP, Arena and Battlegrounds. And then there are a lot of other things you can do like getting that really nice epic mount.

Only thing that killed WoW for me was how they made it easier and easier for the whining casual players. Took me a few months to get attuned to MH and BT and then they change it so that every noob can walk in those instances without doing anything at all.
It was good, wasn't great. The problem was because the devs really didn't care a whole lot about what the players thought. There was a lot of raid/dungeon content, but the fights were pretty much re-runs from the pre-BC days. I guess there was only so much that they could do anyway. It wasn't until Sunwell that things really went up a notch, and by then, Sunwell was so far up there only a small percent of the population actually made it that far. On top of that, random factors and idiots is what killed the raids. Fights like Archimonde and Kil'jaeden were almost completely random (much like Vael was) and any idiot that didn't pay attention or made a mistake would wipe the raid. That's not really a test of how good a raid/guild is, it's based on luck and how lucky the server is to receive a good amount of good players which is why there's only a very small amount of guilds out there who actually made the top world firsts. They weren't necessarily good, they just had people that knows how to pay attention. Idiots just killed WoW for me, after making it to Bloodboil, I just gave up putting up with it. So no, I would not necessarily call that great end-game content when so much of it practically requires luck and decent people. Sunwell/Naxx is more along the lines of great end-game content.

I also don't think that people were necessarily whining about the attunements as many people didn't. Sure, there were some attunements that were pretty stupid, MC and Kara for example, but the attunements was made so that guilds couldn't just jump into content that was more difficult than they can handle. They ended up removing it because guilds just stopped accepting members that weren't already attuned because they didn't want to spend a couple days of the week to have to go back just to attune one person and just have to do it all over again whenever someone new joined. After all, I wouldn't want to be playing a game that I started after everyone else and couldn't experience the same thing they did simply for the reason that I started late.

All in all, what I'm trying to say is that WoW just dumbed down the raids for people who couldn't pay attention for 10-15 minutes of a fight. It really leaves a lot to be wanted from those who actually are better than that. It's like knowing calculus and have to go back to basic math, you just don't even want to put up with it.
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Old 07-16-2008, 05:54 AM   #30 (permalink)
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for me it doesn't matter how long it takes to reach end-level or how hard it is...the only thing that matters to me is that i can enjoy every second for a game that i pay for,even i like l2 grinding was very very boring and i doubt there is someone out there who is pleased to pay for a game only to kill the whole day stupid mobs till he/she reaches endgame level !
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