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| General Discussion Is it about Aion? It probably goes in here. |
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#31 (permalink) |
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Daeva
Join Date: Jun 2008
Location: The Abyss, if you see me...just run.
![]() Character: Gatz
Class: Gladiator
Legion: Don't Need one, I'm a Žlonewolf
Race: Asmodians
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One thing is sure tho...when i reach max lvl the abyss will become my home.
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![]() The flame of hatred within me is stronger than the black flames of hell. Sig made by Chaos_Theory may he live forever. |
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#32 (permalink) |
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Daeva
Join Date: Aug 2007
Location: Ont, Canada
![]() Legion: Genesis
Race: Elyos
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I think that I would rather have stigmas have minimal effects in combat and such; this way, not everyone will be using the same stigma combo for each class, and most people can be unique and not be pressured to use a stigma simply because the next person is.
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#33 (permalink) | ||
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Wiki Team
Join Date: Jan 2008
Location: Greece
![]() Character: Some ancient greek name
Class: Gladiator
Legion: Creating a Greek Legion
Race: Elyos
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Quote:
till than you'll be homeless ? ![]() Quote:
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looking for greek players in order to create a greek legion.Άν είσαι έλληνας και ενδιαφέρεσαι για το Aion στείλε μύνημα. Last edited by Zanion; 07-16-2008 at 06:12 AM. |
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#34 (permalink) |
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Daeva
Join Date: May 2008
![]() Class: Sorcerer
Race: Asmodians
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But then that makes me wonder how useful Stigma really is. It is very difficult to make something useful but not overpowered or underpowered, even more difficult when you factor in other variables like combinations of other Stigmas. If Stigmas only have minimal effect, then it may as well not be there. If Stigmas have a huge effect (which is difficult to determine at times), then everyone would use it. And to adjust those that are overpowered will upset the community because let's face it, those that are overpowered won't be easily achieved or obtained and I won't be happy if my hard spent time/money is being thrown into the trash. Class balance has always been and I think always will be an issue in any game that contains PvP. Stigma is just another variable thrown into the mix on top of gear, class, and variable player skill. I expect that Aion is going to have a lot of issues in PvP before it gets smoothed out.
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#35 (permalink) |
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Daeva
Join Date: Oct 2007
Location: England
![]() Character: Xanthe
Class: Sorcerer
Race: Asmodians
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Wow didn't really start until you hit max level and started to raid. Saying you were level 70 (or 60 back in the day) meant nothing seen as 90% of the population is max level too. It's about your raid progress (guild dependant) and your gear (also guild dependant). In the end the 'best' wow players were the ones who got into a good guild and were prepared to sit for hours each night figuring out raid bosses. This in itself is a grind, just not for xp, for gear.
I expect Aion will be the same in principle except the difference is the pvp in aion actually means something (not the weak instanced pvp of wow). We will all hit max level in a few weeks and then the game will really take off with the politics kicking in.
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![]() ANGRY BRIT! |
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#37 (permalink) |
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Daeva
Join Date: Jul 2008
Location: Poland
![]() Character: Don't wanna make You jealous...
Class: Chanter
Legion: we'll see...
Race: Undecided
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Guess that depends on your gameplay. But I saw someone mention (don't remember who or where) that it should take about 2 months of gameplay to reach max lvl. Though I don't know what kind of gameplay that person meant ^^'.
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#39 (permalink) |
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Daeva
Join Date: May 2008
![]() Character: Shmak
Class: Assassin
Race: Asmodians
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Gotta love these people complaining about a couple months of character development. Obviously they never touched EQ1 or L2. Those games took years to max out your first char. Its no wonder the same people turn around "Omgz leveling doesn't mean anything anymore!" Please save the griping. As hard as it is to understand, the longer the game takes, the more worthwhile the end seems.
Botting, Powerleveling, and other design flaws aside, players will respect a long leveling process. If the game is fun, the leveling process is pretty irrelevant. You only get into problems when the reward cycle is too far skewed to one side. WoW and L2's rewards are end game focused, hence the pling/botting. EQ was the reverse - its beginning and mid game were fun, but the end game content was bugged and crappy until months or years after it went live (for every expansion, not to mention the original end game, which was also buggy as hell). |
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#40 (permalink) | |
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Daeva
Join Date: Aug 2007
Location: Ont, Canada
![]() Legion: Genesis
Race: Elyos
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Quote:
Last edited by eVenom; 07-16-2008 at 09:49 AM. |
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#41 (permalink) | |
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Daeva
Join Date: May 2008
![]() Character: Shmak
Class: Assassin
Race: Asmodians
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My point was not that long play time is better. My point is not that Aion should be EQ. This sentence was overlooked and possibly under emphasized:
Quote:
People say they don't want it to take to long to level, yet they want to play an MMORPG that never ends. People say that leveling doesn't mean anything, yet they want shorter leveling time to further reduce it to nothingness. Giving the audience what it wants is like giving the spoiled child candy. The only reason people want shorter time leveling is because leveling in most games is a grind. Solving the problem is making leveling NOT A GRIND, not making leveling shorter. |
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#42 (permalink) |
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Daeva
Join Date: Aug 2007
Location: Ont, Canada
![]() Legion: Genesis
Race: Elyos
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Aion has stated it will not empathize grinding because of quests, and if you think of killing in the abyss as not-grinding, there you go, another option. Yes, people don't seem to know what they want; NCsoft or other gaming companies will never make everyone happy, but they have to try and reach those whose voice is either overwhelmingly heard or are asking for something that suits the companies interests as well. Alot of people just want to rush to the end game content, which to me is odd, because the best part of the game is reaching the end. I also think that Aion's leveling seems decent as it right now, though I have no experience in game so I wouldn't know, but we still don't know anything from levels 40-50 yet.
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#43 (permalink) | |
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Daeva
Join Date: May 2008
Location: Ontario, Canada.
![]() Character: Lethal
Class: Gladiator
Legion: Above The System.
Race: Elyos
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Quote:
Wewt Morrowind. Yeah I agree, MMO's are just the same boring *** smut now a days. Guild wars isn't even an MMO, it's in it's own category. |
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#44 (permalink) |
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Daeva
Join Date: Jul 2008
Location: Norwich, UK
![]() Character: Decipher
Class: Gladiator
Race: Asmodians
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I think they will do the same as WoW
Start the lvl cap low, as someone said it was 50, and raise it as expansions are released. and anyway, I think there will be enough end game stuff to keep people entertained. Like me Im pretty sure I will hit the max level quite quickly. Since I honestly dont really have much of a life. xD
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#45 (permalink) | |
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Daeva
Join Date: Jun 2008
Location: Houston, TX.
![]() Race: Undecided
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Quote:
__________________
Never underestimate stupid people in groups... |
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