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| General Discussion Is it about Aion? It probably goes in here. |
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#76 (permalink) |
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Daeva
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As I said its about efficiency. Many times people who have no job/commitments can play all day but the fact is they know they can play all day so they dont use their time effeciently. People who are dedicated and who have other dedicated people to play with can then come home from work and catch up to the people who have been ****ing around all day. Its possible, you just have to ask yourself if youre up to the task. Dont stand around the banker in HQ wishing you could get in an exp party or complaining about how people who can play more than you are higher level, get out there and DO IT. These are the type of people I always look for when recruiting, people who are motivated and when there is nothing happening, they make something happen.
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#77 (permalink) | |
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Daeva
Join Date: Jun 2008
![]() Race: Elyos
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I'm sure it does, although it seems technical constraints matter more than conscious player decision making. Because progress (levels) is a function of time (player input) burning through content (which is limited) there will be such a thing as an optimal progression based on a population's playing habits. The quicker the progression the faster content is experienced, leading to a shorter game lifespan (and commitment) in terms of player input, or time. It will determine whether the game is more suitable for a casual or hardcore playerbase, as by definition the former has less and the latter has more.
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I agree completely with the statement. However, keep in mind that achievement does not necessarily equal satisfaction! Not to mention achievement is but one (arguably the largest) part of any MMO. Not everyone plays simply because they want to accomplish goals. Last edited by buglepong; 07-23-2008 at 12:05 AM.. |
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#78 (permalink) |
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Human
Join Date: Jul 2008
![]() Class: Ranger
Race: Asmodians
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No one wants to play a game for longer than 3 or 4 months if their commitment to the game will mean nothing to anyone who picks it up for 2 months. What I'm saying is, if someone can play for 2 months and essentially match everything I've done, what's the incentive to play for the extended months or years that I have at other games? Everyone wants some kind of compensation, some kind of advantage for their devotion to a game. 2 months simply seems a little light. I don't have limitless time either but comeon now...2 months?
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#79 (permalink) | |
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Daeva
Join Date: Jun 2008
Location: Setubal, Portugal
![]() Character: probably Metal4all ^^
Class: Spiritmaster
Race: Undecided
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When i took a break from WoW i bought LoTRo to experience it and i think that it took me less than 2 months to get to lvl 48 at the time ( lvl cap was 50 and still is i think) and i leveled "slowly", compared to WoW, and was enjoying every minute of the game with all the beatifull grafics and lore that it has, but guess what? I was 2 levels to reach cap and there was only 1 dungeon on raid end-game at the time and the next patch with new content was 2 months away (every 2 months the game has content update). So i took a break from Lotro to see if the game progresses more so that when i get back i have lots of new stuff to do, and guess what again? This was almost a year ago and i froze my lotro account to get back and raid in WoW... Morale of the story is that most of us have already played MMOs and we know what happens when we reach level cap and therei s few content in the game, so im confortable to say that i want devs to make us at least 3 months to get to lvl 40 and another month to get to 50 as long its enjoyable to level ![]() About reputation grinding, as a wow player at the momment i can honest say that its the reputation keys to enter heroics that people got annoyed. It tooked a year for Blizz to tune down the reputation for the keys and with Sunwell they solved the question by you only have to complete a quest on normal mode to unlock the heroic mode of the dungeon, instead of the reputation grind to buy the key. BUT... I agree with reputation grind when it comes to buy crafting recipes for example, toss some medium gear to help players leveling their chars and voilá, reputation grinding becomes less painfull. ![]() |
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#80 (permalink) | |
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Daeva
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Last edited by Fluxcored; 07-24-2008 at 05:30 AM.. |
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#81 (permalink) |
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Human
Join Date: Jul 2008
Location: In your base killing your guys
![]() Character: Trentasy
Race: Elyos
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[quote=Shmak;155542] Gotta love these people complaining about a couple months of character development. Obviously they never touched EQ1 or L2. Those games took years to max out your first char. Its no wonder the same people turn around "Omgz leveling doesn't mean anything anymore!" Please save the griping. As hard as it is to understand, the longer the game takes, the more worthwhile the end seems.
and aint that the truth |
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#82 (permalink) |
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Daeva
Join Date: Jun 2008
![]() Race: Elyos
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No it's not. By the same logic you would say someone who earns a lower salary has done something more worthwhile because it takes longer for him to pay off his mortgage. What matters is job satisfaction i.e. WHAT YOU DO for the rewards you get.
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#83 (permalink) |
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Daeva
Join Date: Jun 2008
Location: Hialeah Gardens, Florida
Blog Entries: 2
![]() Character: Gabe Saporta!
Class: Cleric
Legion: Order of the Umbral Sanctum
Race: Asmodians
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This thread makes me cry...people want it to take 5+ months to get max lv.......thats a real turn off for me........im not hardcore and i dont think ill ever be hardcore.....and if its gona take 1yr + for non hardcore to get max lv.......thats just sad.......if its like that ill probably get bord of aion after 4 months.........it hurt me saying that
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#84 (permalink) | |
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Daeva
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The problem is that in most MMOs all you do to archieve something doesn't seem to be and in fact isn't worthwhile compared to playing a strategy game, an offline RPG or whatever. The experience is just more useful in the end and way less frustrating and time consuming. People play MMOs cause it has people. Imagine WoW, FFXI, L2 or whatever wouldn't have the people. Would you still play the game? I've tried once, emulating a MMO and it ended up being the worst game I've ever played (besides Ghostbusters on SNES).
You need to think about them as if it'd be a offline RPG, with the feature of playing together with many other players. The focus should be on gaming, on RPG, not MMO. Of course, this is also what makes it good in the end, but it can also make the game much worse. And in fact, this is what many companies do. An illusionay and people basis with a little game as extra. I want alot of game and a little people oriented features. Anyone ever played Secret of Mana together with others via emulator? My best MORPG experience I ever had.
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#86 (permalink) | |
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Daeva
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#87 (permalink) | |
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Daeva
Join Date: Jul 2008
Location: your pants
Blog Entries: 1
![]() Character: Sangre
Class: Ranger
Legion: Order of the Umbral Sanctum
Race: Asmodians
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Yes, it is a PC game. And no it cannot.
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As I walk through the Valley of the Shadow of Death, I fear no evil. For I am the baddest mother ****er in the valley. Sig by AkarisBlood is thicker than water, and much tastier. |
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#88 (permalink) | |
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Daeva
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You are right about the fact that people play MMOs to interact with other people, and that, in general, the gameplay can get lackluster. However, the fact is that the sociological aspects of the game weigh very heavily on the gameplay, and separating the two is virtually impossible. Lets make an example out of a game that we are probably all familiar with; FFVII. As Cloud, the player is driven forward throughout most of the game, with limited options in terms of where to go and what to accomplish next. You cannot choose not to get on the train in the beginning. You cannot choose to invade Shinra HQ instead. This is ok for most players, as one of the main player motivations is finding out what happens next. Story driven play is impossible in an MMO, because everyone playing the same story is pointless and creating an individual story for each player is impossible. Therefore reaching catharsis and climax in a traditional storytelling manner is impossible. In terms of gameplay, the devs of single player games have a huge advantage. When you fight the Midgar Zolom for the first time the devs know EXACTLY every item that you can acquire to that point. Encounters in MMOs are designed to be for a certain level, but there are often so many items available by the time the player approaches halfway to the cap, that balancing these encounters is way more difficult. In the end game, there are so many possible combinations that exploits are bound to happen. Not to mention the fact that you never have to fight another Cloud, who's combination of gear in relation to your combination is an exercise in chaos theory. |
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#89 (permalink) | |||||||
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Daeva
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But let me ask you this question anyway: Why should it be pointless if people play a story together? Quote:
It's not cause it's impossible, but because it costs money. More money than a cheap grinder with features does. Both work, but just one does in terms of huge profit.
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