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| General Discussion Is it about Aion? It probably goes in here. |
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#1 (permalink) |
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Daeva
Join Date: Mar 2007
![]() Race: The Chosen
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Mob solo/group
I was watching some of the video and been thinking for a while what the mobs will be like in this game? I hope mobs can be soloed and not having to have a 5 man to kill. but at the same time I hope they do have 5man area where u can a group can go grind for EXP.
Anyone have any info on this? |
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#2 (permalink) |
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Administrator
Join Date: Nov 2006
Location: Jacksonville, Florida
![]() Character: Mark
Legion: AionSource.com
Race: Undecided
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Unfortunately, no, not really. From what we've peiced together though, if you stay in one area for too long, mobs become more powerful. And from some movies we've seen, it takes at least a party of four or five to down a large mob in a reasonable amount of time.
And who says Aion will have the traditional type of grind anyhow? :|
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![]() Administrator AionSource.com I do not distinguish by the eye, but by the mind, which is the proper judge. -Seneca |
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#3 (permalink) |
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Daeva
Join Date: Jan 2007
Location: the OH
![]() Race: Undecided
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yeah so mark said it, we know nothing that we can't infer from the various old videos.
and like he said the world may be reactive, which kinda makes it impossible to predict how the fighting works before ncsoft tells us. however, as far as solo, small, group, raid... i imagine there will be a place for all of them in aion ![]() |
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#4 (permalink) |
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Daeva
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From everything we've been told so far, Aion may very well not have a "level grind" so to speak. Who knows what they intend to do? It may be somewhat unconventional as far as the MMO genre is concerned.
Regarding group size: For lack of a better way to say it, I hate the 5-man requirement. If I want to solo a couple mobs before heading off to work, I should be able to log in for 15-30 minutes to do so. If I want to group up, I'll head out and find some tough mobs to take down with a party. I don't like getting pigeon-holed into one kind of play. (*AHEM* FFXI.) |
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#5 (permalink) | |
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Daeva
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Quote:
And I too have a feeling that Aion will have something very new regarding EXP'ing. Perhaps only a few levels to gain your basic skills and the rest is equipment based or whatever. It's going to be something new and refreshing for sure. ![]() |
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#6 (permalink) | |
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Daeva
Join Date: Feb 2007
![]() Race: The Chosen
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Quote:
Well grind is grind..... I really don't care if they focus on exp, or gear, or quests, or whatever, as long as its fun, and I enjoy doing it. Not like a lot of games, where you do it just because it needs to be done to progress. And I think I understand what they are doing with the mobs becomming stronger as you lvl in one spot. For one this would make it hard for people to set up bots overnight. And secondly (and this may be an unintended perk) it will keep people moving to new areas. In L2, people often grind in the same spot for months. And then when they out-lvl it, they move to somewhere exactly the same. (the cata/necro for those that play). A lot of the map is totaly neglected. Maybe the Aion system will get people around the map, and help most areas stay useful. Keep things new and interesting, and maybe cause the two factions to run into eachother more often. |
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#7 (permalink) |
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Daeva
Join Date: Nov 2006
![]() Race: The Fallen
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nc has said that the game has AI which will cause it to adjust depending on what's going on on your particular server. for example, if you hunt a place too long, the mobs there might (go get training while you aren't looking and) become stronger, or they might all migrate out of the area completely, or they might start dropping different types of items. as far as leveling goes, it is supposed to be more questing based in order to get away from the grindage.
somebody help with this please; i know i read it somewhere! |
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#8 (permalink) |
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College Drunkard
Join Date: Nov 2006
Location: North Carolina
![]() Race: Elyos
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I believe my favorite encounter system is that in FFXI. For some reason, I just loved the fact that all mobs took a huge amount of time to kill with a large group later on in the game.
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#9 (permalink) | |
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Daeva
Join Date: Jan 2007
Location: the OH
![]() Race: Undecided
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Quote:
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#10 (permalink) |
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Daeva
Join Date: Feb 2007
Location: Aion~
![]() Class: Assassin
Race: Elyos
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FFXI is fun but I guess that means u have to spend lots of time. honestly you can't do anything unless u put like 5hrs into it which can be a problem for people who only have few hrs to play/day~
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#12 (permalink) |
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Daeva
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I do hope that mobs aren't meant to be soloed at higher levels unless your character is really tweaked out. The reason being that every mmorpg I've played where I could solo and it's more or less as efficient as grouping then I just solo because I don't have to worry about reorganizing group when people leave or worry about people taking breaks. I'm a hardcore player so I'm usually the only one in the area soloing and it gets really boring. I don't meet anyone because I'm always alone soloing, and I feel like I'm just grinding alone in a single player RPG. There's no point in grouping if I can just solo, there's no point in clans for more efficient groups either unless they have Clan related PvP, but then I hardly play with anyone so what's the point.
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#13 (permalink) |
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Daeva
Join Date: Jan 2007
Location: Wherever I go, there I am.
![]() Character: so many jump to mind...
Class: Sorcerer
Legion: None yet
Race: Undecided
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I think there should be different areas for soloing and groups, but inside the same area. Like this: Mob Groups for Player Groups, pehaps with bigger rate drop and XP, and Lonely Mobs for Solo Players, with less drop rate and a bit less XP. I imagine that would balance things a bit... Or make everybody always group up :P
__________________
I cannot for the life of me come up with a good sig... |
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#14 (permalink) |
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Daeva
Join Date: Mar 2007
![]() Race: The Chosen
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You definately can't make people group up for everything; however, I do agree that grouping should be necessary at some point.
I think mobs should be split among soloable (single), soloable (packs), unsoloable (single) and unsoloable (packs). If we can kill creatures (unintelligent nonhumanoids), then this fits nicely into the first 2 catagories (except very rare creature exceptions). To avoid getting mobbed, these creatures should have territorial zones of control that are disputed by the creatures themselves. If they're allowed to fight each other (meaning both intra- and inter- pack/species), then they can't group up on us until we pose such an obvious threat that we become targets. They maintain their soloable status as long as the player is intelligent. Hard targets such as humanoids or intelligent nonhumanoids should fit into the last 2 catagories. A tribe of Orcs, humans, elves (etc.) should not be soloable at roughly even level to the player. These targets should recognize the player poses, and attack in force. Essentially, they should follow basic PvP strategies. Last edited by Neophius; 03-07-2007 at 06:44 PM.. |
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