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Old 09-24-2008, 08:19 PM   #1 (permalink)
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Question Were the 2006 e3 armors and things removed?

Were all these armors and things removed from current AION Betas? I don't want my fav armor to get scrapped. :/

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Old 09-24-2008, 08:35 PM   #2 (permalink)
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the whole e3 '06 client was specifically created for conventions/presentations (it was a demo), to show the potentials of the game, the areas and such were not been implemented to the game - initially. We found out that they'll add the content of the '06 client to the final game, but we don't know exactly what or how.

Personally, I really like the leggings the mages had back then (arabic style), hopefully I can see them again.
+ climbing is an other interesting thing. Still a mystery for us, because we haven't seen any other vids featuring it apart from the '06 ones - we just saw its completely opposite: chars not being able to jump/walk/fly onto certain, simple, 3-feet-high mounds/hills (like in GW) - unknown reasons.
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Old 09-24-2008, 08:36 PM   #3 (permalink)
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I like the Assassin/Ranger's armor and weapons AND SKILLS.
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Old 09-24-2008, 08:53 PM   #4 (permalink)
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Hm thats weird... embeded video doesn't work but if you hit the link to youtube it works.. XD I think i'll spend more time suicide diving from cliffs and taking flight then actually leveling =(
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Old 09-24-2008, 09:17 PM   #5 (permalink)
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Well, that is good to know, they wont really ditch all that cool stuff will they? here's hoping for the best!
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Old 09-24-2008, 10:14 PM   #6 (permalink)
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Quote:
Originally Posted by lyankyj View Post
chars not being able to jump/walk/fly onto certain, simple, 3-feet-high mounds/hills (like in GW) - unknown reasons.
You can't have good CTM support (player/NPC pathing) without these kinds of restrictions. It all comes back to immersion and control of the character. If they were willing to let go of CTM, they would have swimming, climbing, and all other movement related things in the client by now.
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Old 09-24-2008, 11:08 PM   #7 (permalink)
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Quote:
Originally Posted by Shmak View Post
You can't have good CTM support (player/NPC pathing) without these kinds of restrictions. It all comes back to immersion and control of the character. If they were willing to let go of CTM, they would have swimming, climbing, and all other movement related things in the client by now.
Huh. There's ways to get up on top of most things if you try hard enough. I can prove it.
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Old 09-25-2008, 03:59 AM   #8 (permalink)
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Quote:
Originally Posted by Shmak View Post
You can't have good CTM support (player/NPC pathing) without these kinds of restrictions. It all comes back to immersion and control of the character. If they were willing to let go of CTM, they would have swimming, climbing, and all other movement related things in the client by now.
They had it in the '06 client, other games also have it, there is no reason to restrict it for players. They can easily set npcs to not have climbing and other similar abilities, while players could enjoy the areas as they should be.

There is even a vid about this somewhere:
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Last edited by lyankyj; 09-25-2008 at 04:12 AM..
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Old 09-25-2008, 04:10 AM   #9 (permalink)
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why climbing? you can fly :P
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Old 09-25-2008, 03:45 PM   #10 (permalink)
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Quote:
Originally Posted by lyankyj View Post
They had it in the '06 client, other games also have it, there is no reason to restrict it for players. They can easily set npcs to not have climbing and other similar abilities, while players could enjoy the areas as they should be.
The way it works is like this: CTM games create "zones" that the player can freely move about in. If an area is not zoned as such, the area cannot be crossed. It has no relationship to the geography, its just the application of another entity that the level designers include. So, when they create the levels, they may forget to add this to a certain area, or not add it for ease of pathing.

In games that primarily use wasd movement, the entire environment is free game, you are only limited by how high you can jump, and the degree of grade (steepness of hill) that you can walk up. Sometimes level designers will implement the "invisible wall" entities to keep players from taking exploration too far. Its sort of the inverse of CTM.
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Old 09-25-2008, 04:14 PM   #11 (permalink)
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I used to love the old style of the Spell Casting Timer. I t used to look awesome, it looked like reading some words or something, now it's just a green bar...kind of lame :/
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Old 09-25-2008, 04:28 PM   #12 (permalink)
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Quote:
Originally Posted by Shmak View Post
The way it works is like this: CTM games create "zones" that the player can freely move about in. If an area is not zoned as such, the area cannot be crossed. It has no relationship to the geography, its just the application of another entity that the level designers include. So, when they create the levels, they may forget to add this to a certain area, or not add it for ease of pathing.

In games that primarily use wasd movement, the entire environment is free game, you are only limited by how high you can jump, and the degree of grade (steepness of hill) that you can walk up. Sometimes level designers will implement the "invisible wall" entities to keep players from taking exploration too far. Its sort of the inverse of CTM.
Aion's is the second. If the slope is just barely too steep, you can't climb it. ;_;
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Old 09-25-2008, 04:29 PM   #13 (permalink)
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I miss assassin skills =( They were so.. assassin
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Old 09-25-2008, 05:02 PM   #14 (permalink)
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Quote:
Originally Posted by Kaldur View Post
I used to love the old style of the Spell Casting Timer. I t used to look awesome, it looked like reading some words or something, now it's just a green bar...kind of lame :/
yeah, many of us feel the same way
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Old 09-25-2008, 07:10 PM   #15 (permalink)
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Is there any more pictures of the armor on my av? :/
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